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Search: Posts Made By: TricksterWolf
Forum: Development November 4, 2013, 05:36
Replies: 11
Views: 5,869
Posted By TricksterWolf
In all honesty? I'm actually not too good on the...

In all honesty? I'm actually not too good on the how-to-integrate-all-this-crap thing at the moment.

At present, I'm idly modifying my build and on occasion update my repo, but it's already...
Forum: Development September 8, 2013, 04:03
Replies: 11
Views: 5,869
Posted By TricksterWolf
Neat. I'd love to help out sometime after my...

Neat. I'd love to help out sometime after my current project set cools off a bit, if you wouldn't mind.
Forum: Development September 8, 2013, 02:03
Replies: 11
Views: 5,869
Posted By TricksterWolf
Oh, that's fantastic news! :D Python is a...

Oh, that's fantastic news! :D

Python is a natural choice for the text version; but with the graphics and sound, wouldn't it be easier to write a platform-independent version in Java...?
Forum: Development September 8, 2013, 01:25
Replies: 11
Views: 5,869
Posted By TricksterWolf
I appreciate the response and am not trying to...

I appreciate the response and am not trying to criticize (you guys are all awesome srsly), though I did need to vent a bit. I just don't know why:

// Names must match enum order in z-msg.h.
...
Forum: Development September 7, 2013, 22:31
Replies: 11
Views: 5,869
Posted By TricksterWolf
Sound/Message Use

So, after a lot of headdesk, I think I figured something out.

variable.c defines const char** angband_sound_name, and z-msg.h contains a corresponding enum of const ints. Neither one of these has...
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