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Search: Posts Made By: PowerWyrm
Forum: Vanilla Yesterday, 16:35
Replies: 90
Views: 5,885
Posted By PowerWyrm
This returns error 404 :(

This returns error 404 :(
Forum: Vanilla Yesterday, 16:34
Replies: 90
Views: 5,885
Posted By PowerWyrm
Can anyone tell me how Hard Centre levels look...

Can anyone tell me how Hard Centre levels look like in current V? I have implemented them in my variant and found 2 problems:

1) If the center vault is not rectangular, outer area is filled with...
Forum: Vanilla Yesterday, 15:30
Replies: 90
Views: 5,885
Posted By PowerWyrm
Small error in hard_centre_gen(): /*...

Small error in hard_centre_gen():


/* Upper */
chunk_copy(c, upper_cavern, 0, side_cavern_wid, 0, false);
find_empty_range(c, &grid, loc(0, 0), loc(side_cavern_wid + centre_cavern_wid - 1,...
Forum: Variants September 25, 2020, 18:27
Replies: 5
Views: 414
Posted By PowerWyrm
Concerning the last point, I changed how custom...

Concerning the last point, I changed how custom walls are generated after looking at Abandoned Manor in Tangaria and seeing all those portraits and other silly features embedded into rock.

1) the...
Forum: Variants September 25, 2020, 18:19
Replies: 5
Views: 414
Posted By PowerWyrm
New PWMAngband 1.4.0 build 3 relased! Bugfix...

New PWMAngband 1.4.0 build 3 relased!

Bugfix version + some refactoring

List of changes:

- Fix party members not always visible when LIMITED_ESP is on
- Fix stupid door mimic generation bug...
Forum: Vanilla September 23, 2020, 07:50
Replies: 90
Views: 5,885
Posted By PowerWyrm
Still doesn't work. The regular 4.2.1 version...

Still doesn't work. The regular 4.2.1 version launches fine without an ini and creates it, the angband-win-82-4.2.1-g4da93f743 version stops working at "loading basic pref file" even with an ini.
Forum: Vanilla September 23, 2020, 00:10
Replies: 171
Views: 12,090
Posted By PowerWyrm
Equipping dagger of slay animal with ring of...

Equipping dagger of slay animal with ring of mouse says "average damage: , and 0 vs others" (throwing message is correct).
Forum: Vanilla September 23, 2020, 00:02
Replies: 90
Views: 5,885
Posted By PowerWyrm
Last Win version...

Last Win version (angband-win-82-4.2.1-g4da93f743) doesn't run, game closes immediately.
Forum: Variants September 22, 2020, 23:58
Replies: 5
Views: 414
Posted By PowerWyrm
Just not to forget: - steams can cross pits,...

Just not to forget:
- steams can cross pits, opening them with non-wall tiles, which should never happen
- equipping dagger of *slay animal* + ring of mouse says "average damage: , and 0 vs others"
Forum: Vanilla September 22, 2020, 08:01
Replies: 171
Views: 12,090
Posted By PowerWyrm
I don't know if this would work, I remember...

I don't know if this would work, I remember "energy" being capped at "move_energy" somewhere (if you set a value that is greater than the value, so a negative value would have no impact, but of...
Forum: Vanilla September 21, 2020, 17:59
Replies: 171
Views: 12,090
Posted By PowerWyrm
Also looking at the code for cursed shooters it...

Also looking at the code for cursed shooters it seems that MIGHT cannot go negative while SHOTS can. I don't see why... Getting a long bow with -1 might (x2 instead of x3) seems perfectly fine as...
Forum: Vanilla September 21, 2020, 17:56
Replies: 171
Views: 12,090
Posted By PowerWyrm
Got a game crash after finding some randart...

Got a game crash after finding some randart boots. Happened that those were cursed and had -1 to movement speed. I guess the game doesn't like division by zero when calculating energy to spend...
Forum: Vanilla September 21, 2020, 07:52
Replies: 10
Views: 542
Posted By PowerWyrm
I need to check what would happen if movement...

I need to check what would happen if movement speed is added to a cursed artifact... because the code isn't made for negative movement speed.
Forum: Variants September 11, 2020, 19:18
Replies: 5
Views: 414
Posted By PowerWyrm
New PWMAngband 1.4.0 build 2 relased! Quick...

New PWMAngband 1.4.0 build 2 relased!

Quick fix for some pathing error + convenience features.

List of changes:

- Fix makefile.bcc (missing effects-info file)
- Allow shimmering of...
Forum: Vanilla September 10, 2020, 10:38
Replies: 2
Views: 326
Posted By PowerWyrm
Another stupid case: ##### ..... ...

Another stupid case:


#####
.....
M.#.@
.....
#####
Forum: Vanilla September 9, 2020, 14:42
Replies: 2
Views: 326
Posted By PowerWyrm
Stupid monster behavior when facing damaging terrain

Let's say you're in a corridor with a monster than can breathe fire powerfully and another monster that doesn't resist fire but is powerful enough to tank one breath. The monster breathes fire and...
Forum: Variants September 8, 2020, 18:31
Replies: 5
Views: 414
Posted By PowerWyrm
Here's the complete changelist since 1.3.0...

Here's the complete changelist since 1.3.0 (warning -- that's a lot to read!):

User interface
--------------

Angband 4.2.x:

- Add line for fragility in describe_curses()
- Some font...
Forum: Variants September 8, 2020, 18:30
Replies: 5
Views: 414
Posted By PowerWyrm
PWMAngband 1.4.0 released

For those unfamiliar with PWMAngband, it's a multiplayer real-time variant of Angband based on MAngband 1.x with additions from ToME (features from the time it was still called PernAngband, but...
Forum: Variants September 8, 2020, 18:11
Replies: 19
Views: 2,167
Posted By PowerWyrm
Version 1.4.0 is about to be released. Here are...

Version 1.4.0 is about to be released. Here are the last changes I made since beta 16:

- Revert "Increase house price a bit depending on the HOUSE_FLOOR_SIZE option"
- Add check for existing...
Forum: Vanilla September 7, 2020, 08:33
Replies: 1
Views: 155
Posted By PowerWyrm
Missing builds for Windows?

I don't see any Windows builds at http://rephial.org/nightlies, where can I get those now?
Forum: Vanilla September 3, 2020, 08:27
Replies: 19
Views: 1,087
Posted By PowerWyrm
Because any copper at 2500ft would be a sure...

Because any copper at 2500ft would be a sure mimic since at that depth the minmax value for gold drop would fatally generate mithril or adamantite. The only way to fix this is to remove the min value...
Forum: Vanilla September 2, 2020, 13:00
Replies: 19
Views: 1,087
Posted By PowerWyrm
Yes that is exactly the problem. To fix this...

Yes that is exactly the problem. To fix this properly, the type of coin should be set first and value deducted from the type. This means keeping a max value per level but removing the min value, so...
Forum: Vanilla September 2, 2020, 11:05
Replies: 19
Views: 1,087
Posted By PowerWyrm
I implemented commit 0476cd0 today and it made...

I implemented commit 0476cd0 today and it made things far worse. Now when you dive around 500ft you see 150 coins worth of silver and 150 coins worth of mithril, and you know immediately that the...
Forum: Vanilla September 2, 2020, 07:39
Replies: 19
Views: 1,087
Posted By PowerWyrm
I fixed that for my variant: it's one line of...

I fixed that for my variant: it's one line of code.
Forum: AAR August 28, 2020, 07:56
Replies: 440
Views: 81,499
Posted By PowerWyrm
Weapons with -3EA.

Weapons with -3EA.
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