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Search: Posts Made By: Sideways
Forum: Variants April 19, 2018, 13:33
Replies: 3
Views: 151
Posted By Sideways
Really, I would say "just play with ASCII"; it's...

Really, I would say "just play with ASCII"; it's so much easier to tell what's happening with an ASCII interface.

I'm not sure why you can't change the player character, though, even if you're...
Forum: Variants April 17, 2018, 13:44
Replies: 46
Views: 1,493
Posted By Sideways
Not sure. In any case, you can post the issue...

Not sure. In any case, you can post the issue here, or if it also affects Composband you can make it Gwarl's issue :)

Unfortunately I'm a bit under the weather right now, so I may not be able to...
Forum: Variants April 17, 2018, 13:40
Replies: 46
Views: 1,493
Posted By Sideways
One level of resistance to anything is never...

One level of resistance to anything is never perfect; it actually comes a lot closer with disenchantment than with pretty much anything else, but you still need two pips if you want to be completely...
Forum: Variants April 16, 2018, 23:08
Replies: 46
Views: 1,493
Posted By Sideways
Food management isn't just about hunger, but also...

Food management isn't just about hunger, but also about gorgedness. Characters with weak offense who take a long time to kill the Serpent of Chaos can easily end up spending much of that fight gorged...
Forum: Vanilla April 14, 2018, 13:57
Replies: 35
Views: 1,325
Posted By Sideways
Yeah, 3.0 already came a lot closer to today's...

Yeah, 3.0 already came a lot closer to today's "linear power trickle" than 2.9 did, and additions of things like those (as well as new egos) were a big reason why. JLE's patch (officially added in...
Forum: Variants April 13, 2018, 23:12
Replies: 46
Views: 1,493
Posted By Sideways
To be clear, I wasn't suggesting that fiddling...

To be clear, I wasn't suggesting that fiddling with font size would make Decrease Tile Width work; the idea was that by decreasing font size and manually resizing the game window (the same way you'd...
Forum: Variants April 13, 2018, 21:54
Replies: 46
Views: 1,493
Posted By Sideways
I'm not sure exactly what is happening there, but...

I'm not sure exactly what is happening there, but I'm seeing the same behavior in Pos and ComPos too. What you can do is make the game window smaller and select a smaller font size (and a font that...
Forum: Variants April 10, 2018, 11:35
Replies: 46
Views: 1,493
Posted By Sideways
One of my main plans for the next release is to...

One of my main plans for the next release is to look into importing content from PosChengband-R, including coffee-break mode (lite-town, ironman stairs, accelerated exp gain and loot) or my own take...
Forum: Variants April 9, 2018, 00:42
Replies: 46
Views: 1,493
Posted By Sideways
If I were to add temporary scrambling it would be...

If I were to add temporary scrambling it would be in addition to, rather than instead of, permanent scrambling - the same way the game already has both temporary and permanent polymorph. Temporary...
Forum: Variants April 7, 2018, 02:11
Replies: 46
Views: 1,493
Posted By Sideways
There's more than one way to look at that...

There's more than one way to look at that difference. The change logs here and in the 7.0.strawberry release thread (http://angband.oook.cz/forum/showthread.php?t=8850) show one kind of difference,...
Forum: Variants April 6, 2018, 16:45
Replies: 46
Views: 1,493
Posted By Sideways
Smile FrogComposband 7.0.peppermint

The new version is available here (https://github.com/sulkasormi/frogcomposband/releases/tag/v7.0.peppermint), with the source code, precompiled Windows full game (without the source code) and...
Forum: Variants April 6, 2018, 15:10
Replies: 61
Views: 2,836
Posted By Sideways
I think you've just been incredibly unlucky, but...

I think you've just been incredibly unlucky, but I'll tweak item generation in the Temple slightly. I won't rule out more radical tampering with !heroism's allocation stats later, but I don't want to...
Forum: Variants April 5, 2018, 21:08
Replies: 61
Views: 2,836
Posted By Sideways
7.0.peppermint, which will be released tomorrow,...

7.0.peppermint, which will be released tomorrow, offers a no_scrambling birth option that prevents stat swaps if turned on. (Other bad things may happen instead... but at least they're not...
Forum: Variants April 5, 2018, 13:19
Replies: 61
Views: 2,836
Posted By Sideways
I'm not sure it's actually impossible...

I'm not sure it's actually impossible (https://i0.wp.com/beerstreetjournal.com/wp-content/uploads/Sam-Adams-Griffins-Bow.jpg?resize=570%2C466) for griffons to shoot arrows; but I have no idea why...
Forum: Variants March 29, 2018, 22:03
Replies: 61
Views: 2,836
Posted By Sideways
You can gain nature points by healing animals or...

You can gain nature points by healing animals or charming animals, and by recycling (selling) empty bottles. (Or you can simply not enable virtues and consequently not worry about any of that stuff.)...
Forum: Variants March 29, 2018, 12:49
Replies: 61
Views: 2,836
Posted By Sideways
Four dungeons - the anti-magic cave, the...

Four dungeons - the anti-magic cave, the anti-melee cave, Heaven and Mine - don't have bottom guardians in the official release of 7.0.strawberry. (Heaven and Mine will have guardians in...
Forum: Variants March 27, 2018, 21:20
Replies: 61
Views: 2,836
Posted By Sideways
With +0 proficiency, you need to shoot monsters...

With +0 proficiency, you need to shoot monsters of native level 15 or deeper. That limit isn't set by your clvl - it's purely coincidental that your clvl happened to also be 15. The limit is set by...
Forum: Variants March 26, 2018, 21:41
Replies: 61
Views: 2,836
Posted By Sideways
The proficiency mechanics are highly obscure,...

The proficiency mechanics are highly obscure, they're explained in various help files but unfortunately not very well anywhere. Basically, you will gain proficiency by shooting monsters, but only if...
Forum: Variants March 24, 2018, 14:29
Replies: 61
Views: 2,836
Posted By Sideways
Cop Quest doesn't have any random monsters, but...

Cop Quest doesn't have any random monsters, but does have one summoner (the priest); I'd assume he summoned the Variant Maintainer, which is pretty unlucky and not something you should expect to...
Forum: Variants March 24, 2018, 02:34
Replies: 61
Views: 2,836
Posted By Sideways
Thanks. There's probably plenty of rewards like...

Thanks. There's probably plenty of rewards like that, not just in Frog; e.g. Royal Crypt gives Bilbo to everybody in both FrogComposband and PosChengband. And there will probably always be some...
Forum: Variants March 20, 2018, 19:57
Replies: 61
Views: 2,836
Posted By Sideways
You've played maulers more than me; but I don't...

You've played maulers more than me; but I don't see any problem with it. Maulers get other attacks (Knockback and Scatter) that knock enemies back; it doesn't seem unthematic that they'd have an...
Forum: Variants March 19, 2018, 15:59
Replies: 61
Views: 2,836
Posted By Sideways
Yes, there's 70 lines of code in cmd1.c that have...

Yes, there's 70 lines of code in cmd1.c that have the sole purpose of making that happen. PosChengband (and by extension, FrogComposband) has a lot of obscure mechanics that are not very well...
Forum: Variants March 19, 2018, 02:48
Replies: 61
Views: 2,836
Posted By Sideways
Confirmed and fixed.

Confirmed and fixed.
Forum: Variants March 19, 2018, 02:08
Replies: 61
Views: 2,836
Posted By Sideways
I think I've solved the maul bug: as far as I can...

I think I've solved the maul bug: as far as I can tell, that's exactly what maul is supposed to do.
Forum: Variants March 19, 2018, 01:56
Replies: 61
Views: 2,836
Posted By Sideways
@Mocht: Where do you feel you usually found your...

@Mocht: Where do you feel you usually found your first rod of detect traps in PosChengband? Knowing that, I could generate lots of random levels at that depth in both Pos and FrogCompos and see if...
Showing results 1 to 25 of 131

 
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