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Search: Posts Made By: Nick
Forum: Vanilla Yesterday, 22:23
Replies: 212
Views: 8,807
Posted By Nick
Calibrate Hunger? Set Food Level? Make Half...

Calibrate Hunger? Set Food Level? Make Half Satiated?

Please, someone suggest something.
Forum: Vanilla Yesterday, 22:19
Replies: 11
Views: 364
Posted By Nick
Try./autogen.sh in the angband directory; that...

Try./autogen.sh in the angband directory; that should generate a configure script, which you can run:./configure
Forum: Vanilla Yesterday, 12:53
Replies: 212
Views: 8,807
Posted By Nick
Priests no longer get a penalty from wielding...

Priests no longer get a penalty from wielding sharp weapons, but they do get a bonus from wielding blessed weapons.
Forum: Vanilla July 15, 2019, 22:13
Replies: 12
Views: 319
Posted By Nick
It was; the mods here are just too efficient.

It was; the mods here are just too efficient.
Forum: Vanilla July 15, 2019, 13:27
Replies: 212
Views: 8,807
Posted By Nick
Randart bug is found and fixed, fix will be in...

Randart bug is found and fixed, fix will be in the next build. It is possible to change from randarts to standarts with the following character in the current build; you just need to make a...
Forum: Vanilla July 15, 2019, 12:55
Replies: 212
Views: 8,807
Posted By Nick
OK, I can replicate this. No idea what's going...

OK, I can replicate this. No idea what's going on.
Forum: Variants July 15, 2019, 02:33
Replies: 2
Views: 86
Posted By Nick
You'll find it in src/obj-ui.c

You'll find it in src/obj-ui.c
Forum: Vanilla July 14, 2019, 22:56
Replies: 212
Views: 8,807
Posted By Nick
OK, new builds which no longer have the zombie...

OK, new builds which no longer have the zombie unique issue are up.
Forum: Vanilla July 14, 2019, 22:28
Replies: 212
Views: 8,807
Posted By Nick
Yep, confirmed. Will get a fix out when I work...

Yep, confirmed. Will get a fix out when I work out what's gone wrong.
Forum: Vanilla July 14, 2019, 13:55
Replies: 212
Views: 8,807
Posted By Nick
First one is actually fixed in the latest build...

First one is actually fixed in the latest build too. Second I need to check.



OK, will follow this up.
Forum: Vanilla July 14, 2019, 13:05
Replies: 212
Views: 8,807
Posted By Nick
New builds now up on the nightlies page...

New builds now up on the nightlies page (http://rephial.org/nightlies) and angband.live (http://angband.live), with the following changes:
Fix to looking at targeted monsterd so a single space...
Forum: Vanilla July 13, 2019, 08:35
Replies: 1
Views: 177
Posted By Nick
Overhead view

Can anyone explain a purpose for this?
Forum: Vanilla July 12, 2019, 23:54
Replies: 212
Views: 8,807
Posted By Nick
This (after looking at how compos does it) is now...

This (after looking at how compos does it) is now the plan. In full, then:
Stealing to become a bit easier
New mushrooms of shadows to increase stealth temporarily
Unique thefts will be...
Forum: Vanilla July 12, 2019, 23:28
Replies: 212
Views: 8,807
Posted By Nick
Out of rabbit hole, nothing really needed doing...

Out of rabbit hole, nothing really needed doing after all, #2118 fixed. Back to bugfixing and tidying up stuff like the stealing issue.
Forum: AAR July 10, 2019, 03:01
Replies: 16
Views: 367
Posted By Nick
It would be helpful - I would also need your...

It would be helpful - I would also need your randart file if you're playing with randarts. And just to clarify - this is source of latest (or at least recent) master, rather than 4.1.3 release (of...
Forum: AAR July 10, 2019, 02:15
Replies: 16
Views: 367
Posted By Nick
Yes, that's a concern (assuming you mean latest...

Yes, that's a concern (assuming you mean latest master). I don't suppose you have a relevant savefile?
Forum: Vanilla July 9, 2019, 22:38
Replies: 212
Views: 8,807
Posted By Nick
Vote of thanks to the committee. I...

Vote of thanks to the committee.



I would actually like to see the maths. The current idea is the monster has a natural "protectiveness" which ranges between guard/2 and guard; so I'd probably...
Forum: Vanilla July 9, 2019, 22:20
Replies: 21
Views: 803
Posted By Nick
Actually speed tends to be a bit harder to get in...

Actually speed tends to be a bit harder to get in FA.

*ducks*
Forum: Vanilla July 9, 2019, 03:02
Replies: 212
Views: 8,807
Posted By Nick
So, looking through the 13 remaining...

So, looking through the 13 remaining...
Forum: Vanilla July 8, 2019, 13:37
Replies: 212
Views: 8,807
Posted By Nick
New builds up on the nightlies page...

New builds up on the nightlies page (http://rephial.org/nightlies) and angband.live (http://angband.live) with the following changes:
Fix the bug I introduced fixing the running bug
Fix a couple...
Forum: Vanilla July 8, 2019, 02:11
Replies: 212
Views: 8,807
Posted By Nick
Here are my answers/opinions/feelings on a few of...

Here are my answers/opinions/feelings on a few of the points that have been brought up recently. I'm trying for the most part to progress the discussion rather than finish it; that said, at some...
Forum: Vanilla July 7, 2019, 22:35
Replies: 212
Views: 8,807
Posted By Nick
OK, looks like my fix to the running bug has...

OK, looks like my fix to the running bug has broken pickup. I'll try to get a fix up soonish, but it will probably be a day or two.

On stealing: Uniques are harder to steal from; sleeping...
Forum: Vanilla July 7, 2019, 07:25
Replies: 212
Views: 8,807
Posted By Nick
New builds up on the nightlies page...

New builds up on the nightlies page (http://rephial.org/nightlies) and angband.live (http://angband.live) with the following changes:
Lights back on the ignore by type menu as before
Fix to bug...
Forum: Variants July 7, 2019, 05:47
Replies: 5
Views: 209
Posted By Nick
The point of the MINGW=yespart of the command is...

The point of the MINGW=yespart of the command is to set the environment variable MINGW to yes, so you could do that separately, probably by export MINGW="yes"

To get your version of gcc, gcc...
Forum: Vanilla July 7, 2019, 04:24
Replies: 212
Views: 8,807
Posted By Nick
I should have said - your savefile will work fine...

I should have said - your savefile will work fine in the next build, which should be out soon.
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