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Search: Posts Made By: saarn
Forum: Sil September 9, 2012, 02:37
Replies: 360
Views: 43,854
Posted By saarn
I notice that the version for download from oook...

I notice that the version for download from oook is still 1.01 (picked up 1.1 from your site). Should get bumped here too.
Forum: Variants September 1, 2012, 06:25
Replies: 37
Views: 6,774
Posted By saarn
Is it a problem that (if I'm understanding...

Is it a problem that (if I'm understanding correctly) a strong but clumsy fighter would be much better against heavy armor than light? I guess you could imagine that the enemy wearing light armor is...
Forum: Variants August 27, 2012, 15:39
Replies: 92
Views: 16,727
Posted By saarn
on the same note re different kinds of winning,...

on the same note re different kinds of winning, have you considered an achievement system? e.g. come near death three times and get the "brave soul" achievement, fight a horde of monsters on a table...
Forum: Variants August 26, 2012, 01:00
Replies: 92
Views: 16,727
Posted By saarn
how about having a chance for a summoner to draw...

how about having a chance for a summoner to draw the attention of a great demon that then eats him? Would naturally cap the amount of monsters summoned and might be fun flavor.

Also, the Thin...
Forum: Sil July 12, 2012, 15:29
Replies: 11
Views: 3,302
Posted By saarn
I'm running snow leopard, haven't seen the issue...

I'm running snow leopard, haven't seen the issue with v4-- it's been a long time since I've played pure V.
Forum: Sil July 10, 2012, 15:14
Replies: 11
Views: 3,302
Posted By saarn
I guess it's completely possible that me...

I guess it's completely possible that me chmodding everything did nothing and that the real difference was just running again after Sil crashed when I closed the password dialog.

I feel like there...
Forum: Sil July 9, 2012, 15:59
Replies: 11
Views: 3,302
Posted By saarn
i think you're looking in the wrong directory --...

i think you're looking in the wrong directory -- I ran the chmod fix on Sil.app not lib.
Forum: Sil July 9, 2012, 04:38
Replies: 11
Views: 3,302
Posted By saarn
sil osx setgid enabled

The OsX download for Sil has setgid enabled as an xattr on at least one of the files-- this makes the application ask for an admin password when you go to open a save file. I was able to work around...
Forum: Sil July 8, 2012, 00:30
Replies: 43
Views: 8,764
Posted By saarn
I agree it should be immediately obvious to the...

I agree it should be immediately obvious to the player that an item is corrupting. Maybe even when it comes into view "you feel a sinister attraction to the foo." The gameplay goal should be that a...
Forum: Sil July 7, 2012, 21:55
Replies: 43
Views: 8,764
Posted By saarn
still haven't gotten time to try Sil, but I've...

still haven't gotten time to try Sil, but I've always wanted to see a game that reproduced the mechanic of the powerful magic item whose use corrupts and binds the user. One way this might be done...
Forum: Vanilla July 7, 2012, 20:26
Replies: 502
Views: 51,893
Posted By saarn
What about breaking these two effects into...

What about breaking these two effects into separate spells? E.g. Summon Great Monster and Summon Escorts. Demons might summon escorts (guaranteed to be lower level), whereas mystics might summon...
Forum: Vanilla June 29, 2012, 15:49
Replies: 5
Views: 1,686
Posted By saarn
one thing to do with mages is to use lightning...

one thing to do with mages is to use lightning bolt or spear of light as much as possible. upset a big group of orcs/trolls/whatever, lure them all into a long corridor, and pound them with lightning...
Forum: Vanilla June 24, 2012, 01:45
Replies: 111
Views: 23,463
Posted By saarn
I tried this several years ago and gave up--...

I tried this several years ago and gave up-- ended up moving not diagonally and screwing up too much. being able to do something like alt+left+up would be pretty swell, but I'm mostly used to the...
Forum: v4 June 21, 2012, 15:18
Replies: 8
Views: 3,082
Posted By saarn
It's still a reporting bug-- saying how much...

It's still a reporting bug-- saying how much damage things do is a new feature, and it makes sense that it is hard to do for missiles and launchers because you need to know both to calculate damage....
Forum: v4 June 19, 2012, 15:50
Replies: 5
Views: 3,114
Posted By saarn
Ah, I haven't picked up the fix then :-). My...

Ah, I haven't picked up the fix then :-). My version is from back in May I think. Will update when this guy meets his maker.

I did change levels several times before the last crash, including...
Forum: v4 June 18, 2012, 00:34
Replies: 5
Views: 3,114
Posted By saarn
I think I was in the "enter character to...

I think I was in the "enter character to identify" menu and hit escape when the crash happened. Savefile wasn't corrupted, but I lost several days of playtime (back to last explicit save).
Forum: v4 June 18, 2012, 00:31
Replies: 5
Views: 3,114
Posted By saarn
v4 osx crash

Process: angband [371]
Path: /Users/*****/Desktop/Angband.app/Contents/MacOS/angband
Identifier: net.thangorodrim.Angband
Version: v4-1025-gd08de4a-dirty...
Forum: AAR June 6, 2012, 16:02
Replies: 47
Views: 10,928
Posted By saarn
Seems like this logic may be at least part of the...

Seems like this logic may be at least part of the problem-- adding a die isn't necessarily more powerful than adding a side (consider say a 6d2 weapon becoming 7d2 (10.5avg) vs 6d3 (12avg)). What...
Forum: v4 May 31, 2012, 15:36
Replies: 7
Views: 3,711
Posted By saarn
I think anyone should be able to shoot iron...

I think anyone should be able to shoot iron golems to death, given a good enough launcher and missiles and enough turns. Most characters will probably find it more convenient though to hack and back...
Forum: v4 May 31, 2012, 04:55
Replies: 21
Views: 8,475
Posted By saarn
How about a totally brain-dead approach: Have...

How about a totally brain-dead approach:
Have an optional attribute for "nuisance monsters" that has a count and a second rarity. When your kill count for that monster type hits the value, the...
Forum: v4 May 30, 2012, 15:18
Replies: 7
Views: 3,711
Posted By saarn
I guess I have a couple concerns with the...

I guess I have a couple concerns with the approach outlined by Derakon (though it feels more similar to other Angband mechanics which is probably a good thing).

1) do we really want multiple shots...
Forum: v4 May 30, 2012, 04:54
Replies: 7
Views: 3,711
Posted By saarn
proposal for missile mechanics

I was thinking about why missile weapons are not so great in v4 and a few things came to mind:
1) finesse bonus for melee manifests as multiple blows. This doesn't make sense for missile combat
2)...
Forum: v4 May 29, 2012, 15:24
Replies: 3
Views: 4,095
Posted By saarn
wow, clever. I would never have thought of that...

wow, clever. I would never have thought of that :-). I don't think it would have worked for this character though-- hobbits have hold life. With sense object though, I was able to find mushroom of...
Forum: v4 May 26, 2012, 21:12
Replies: 3
Views: 4,095
Posted By saarn
stat drain

I think I'm coming to the conclusion that the old behavior for stat restoration (potions randomly available in shops and dungeon) was nicer. In the early game drainers aren't evil now since you get...
Forum: v4 May 26, 2012, 20:56
Replies: 2
Views: 2,153
Posted By saarn
there was another post about this (the one...

there was another post about this (the one labeled display problem). Seems like it's a problem with the computation used to generate the description text-- the actual damage is correctly computed.
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