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Search: Posts Made By: PowerWyrm
Forum: Vanilla September 10, 2018, 08:14
Replies: 47
Views: 2,070
Posted By PowerWyrm
https://lparchive.org/Angband/

https://lparchive.org/Angband/
Forum: Vanilla September 10, 2018, 08:11
Replies: 72
Views: 4,226
Posted By PowerWyrm
Err.. in my games it feels like I'm battling...

Err.. in my games it feels like I'm battling wolves over and over again at any depth. So maybe not ;)
Forum: Variants August 3, 2018, 08:20
Replies: 22
Views: 2,302
Posted By PowerWyrm
V has been updated with the magic rework, this...

V has been updated with the magic rework, this means after my yearly 3-week summer beak I'll start to work on 1.1.13 by porting some of that stuff. This will probably require a lot of work, since I...
Forum: Vanilla August 2, 2018, 08:10
Replies: 80
Views: 1,947
Posted By PowerWyrm
That's +3 to damage.

That's +3 to damage.
Forum: AAR July 31, 2018, 08:15
Replies: 135
Views: 4,986
Posted By PowerWyrm
Then use a real-time variant as base for your...

Then use a real-time variant as base for your project.
Forum: Vanilla July 30, 2018, 13:00
Replies: 72
Views: 4,226
Posted By PowerWyrm
One thing to do with monsters: increase the...

One thing to do with monsters: increase the rarity of the C family. Currently, it's not Angband, but Wolfband.
Forum: Idle chatter July 30, 2018, 08:15
Replies: 3
Views: 266
Posted By PowerWyrm
name:The Watcher in the Water base:aquatic ...

name:The Watcher in the Water
base:aquatic
color:v
speed:120
hit-points:2700
hearing:30
armor-class:100
sleepiness:80
depth:45
rarity:3
Forum: Variants July 29, 2018, 13:02
Replies: 22
Views: 2,302
Posted By PowerWyrm
New PWMAngband 1.1.12 build 7 released! ...

New PWMAngband 1.1.12 build 7 released!

Latest update with all recent changes and fixed. Here's the list of changes:

- Give rogue enemies a chance to drop phase door scrolls
- Double stack...
Forum: Vanilla July 24, 2018, 08:14
Replies: 31
Views: 1,779
Posted By PowerWyrm
I disagree. Someone who plays for the first time...

I disagree. Someone who plays for the first time has no idea that the only ring that grants rFire also grants rCold. Knowledge code should assume that a newly created character knows nothing about...
Forum: AAR July 24, 2018, 08:08
Replies: 37
Views: 994
Posted By PowerWyrm
It's just that you have 8 DEX :)

It's just that you have 8 DEX :)
Forum: AAR July 23, 2018, 15:30
Replies: 3
Views: 181
Posted By PowerWyrm
RNG giveth, RNG taketh

Level 7-6 at 1050ft. The monster part was an ant pit. The object part... was a scroll of acquirement. And what I got from it was this lovely katana...

the Katana 'Luiarim' (3d5) (-18,-9) {cursed}...
Forum: Vanilla July 23, 2018, 08:55
Replies: 20
Views: 942
Posted By PowerWyrm
D&D. They are spell names in many derived games...

D&D. They are spell names in many derived games (Baldur's Gate and such).
Forum: Vanilla July 23, 2018, 08:53
Replies: 31
Views: 1,779
Posted By PowerWyrm
Definitely. This version will be as far as 4.0...

Definitely. This version will be as far as 4.0 than 4.0 was from frog-knows.
Forum: Vanilla July 23, 2018, 08:50
Replies: 13
Views: 622
Posted By PowerWyrm
ToME has Moldoux, the Defenceless Mold. When you...

ToME has Moldoux, the Defenceless Mold. When you kill it (usually on 50ft), it summons its protector: a Great Wyrm of Power.
Forum: AAR July 23, 2018, 08:45
Replies: 37
Views: 994
Posted By PowerWyrm
With this system, I guess you have to look up at...

With this system, I guess you have to look up at the weapon description to see which stat, STR or DEX, will benefit the most when raised, make a pit stop at 750ft and scum for the corresponding...
Forum: Variants July 19, 2018, 08:11
Replies: 26
Views: 2,183
Posted By PowerWyrm
You can do this for any variant that has a GCU...

You can do this for any variant that has a GCU port with the Necklace of the Eye frontend.

http://www.roguetemple.com/z/noteye/

You can also play in FPP mode.
Forum: Variants July 18, 2018, 11:53
Replies: 22
Views: 2,302
Posted By PowerWyrm
Still got the latest improvements/bugfixes from...

Still got the latest improvements/bugfixes from V4.1.x to add...

And since I'm currently playing a Telepath, the Psychic Drain spell that is supposed to replenish your mana from the pain of your...
Forum: Vanilla July 18, 2018, 08:09
Replies: 759
Views: 41,615
Posted By PowerWyrm
Any reason to play a plain Warrior with this...

Any reason to play a plain Warrior with this branch? I've played Blackguard and Paladin during the last comp and I don't seen any reason to play a Warrior again seeing how better these two classes...
Forum: Development July 16, 2018, 08:16
Replies: 14
Views: 625
Posted By PowerWyrm
In PWMAngband you can order items from the...

In PWMAngband you can order items from the Expensive (x15 price) Black Market. Useful for casters (dungeon books) or simply to get deep consumables if you lack them for the endgame. This also works...
Forum: Vanilla July 16, 2018, 08:05
Replies: 255
Views: 15,846
Posted By PowerWyrm
Choosing "force descent" option still generates...

Choosing "force descent" option still generates useless up staircases. (bump)
Forum: Vanilla July 12, 2018, 08:22
Replies: 7
Views: 341
Posted By PowerWyrm
It gives boosted AC by an extra 4-10 points.

It gives boosted AC by an extra 4-10 points.
Forum: Vanilla July 12, 2018, 08:11
Replies: 22
Views: 997
Posted By PowerWyrm
Especially in Frog-knows where you could...

Especially in Frog-knows where you could polymorph townies into Great Wyrms of Balance...
Forum: Vanilla July 10, 2018, 11:27
Replies: 255
Views: 15,846
Posted By PowerWyrm
I also agree that the new tiles for rubble don't...

I also agree that the new tiles for rubble don't work at all, they're meant for streets, not for dungeon floor.

What I will do for PWMAngband:
- keep 0x87:0xB7 for normal rubble (Shockbolt +...
Forum: Vanilla July 10, 2018, 11:18
Replies: 255
Views: 15,846
Posted By PowerWyrm
Another problem with the passable rubble tile:...

Another problem with the passable rubble tile: it's the same as the "unknown treasure" with Shockbolt tiles.
Forum: Vanilla July 10, 2018, 08:21
Replies: 33
Views: 984
Posted By PowerWyrm
I was referring to monster density. Most monsters...

I was referring to monster density. Most monsters in deep levels are in vaults, and cutting the number of GVs in half will surely remove a lot of monsters from the deep levels.
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