Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Search Forums

Showing results 1 to 25 of 249
Search took 0.02 seconds.
Search: Posts Made By: t4nk
Forum: Vanilla October 6, 2017, 16:37
Replies: 26
Views: 921
Posted By t4nk
I must say you all are unfair to Sky. Throttling...

I must say you all are unfair to Sky. Throttling keyboard repeat rate is reasonable, possible and easy.
takkaria, unsurprisingly, even figured out how to do it :)


The best typists can type...
Forum: Sil October 6, 2017, 10:24
Replies: 39
Views: 1,138
Posted By t4nk
What about improving Sil's UI? (e.g., tiles) ...

What about improving Sil's UI? (e.g., tiles)
Also, any interest in C++ rewrite?
Also, please do something about monsters that constantly run away! This is so annoying. Maybe Poschengband style...
Forum: Idle chatter October 6, 2017, 10:00
Replies: 1
Views: 88
Posted By t4nk
I'll be back!

Actually, I AM back. Hi! So what's new in the world of Angband? :)
Forum: Development June 7, 2017, 20:40
Replies: 321
Views: 10,478
Posted By t4nk
Gwarl I am sorry. Because of completely...

Gwarl
I am sorry. Because of completely unforeseen circumstances I'm not having any free time. Some things happened that take all my time and energy and I'm afraid I won't be able to work on the web...
Forum: Development June 3, 2017, 16:56
Replies: 321
Views: 10,478
Posted By t4nk
Let's do it then! Well, I always thought...

Let's do it then!


Well, I always thought tiles are better than text anyway :) (I just don't like Angband's tilesets).
As for mouse, there is already substantial support for it, although, IMO,...
Forum: Development June 2, 2017, 18:48
Replies: 321
Views: 10,478
Posted By t4nk
Hm. I'd say it's doable for Vanilla. Its ui is...

Hm. I'd say it's doable for Vanilla. Its ui is big and has a surprizing number of features, but a lot of that is something that could be or should be done on the client side :) lets see

ui-birth.c...
Forum: Development June 2, 2017, 17:38
Replies: 321
Views: 10,478
Posted By t4nk
So you're saying that you'd rather work with more...

So you're saying that you'd rather work with more structured information than term stuff (with the latter being colored text, supposed to be displayed as is)?
Forum: Development June 2, 2017, 11:48
Replies: 321
Views: 10,478
Posted By t4nk
So, this is how ui works in angbands (mostly...

So, this is how ui works in angbands (mostly using vanilla as an example):

At the beginning, there was one "term". It's still there, that's where the main map is drawn. It's a terminal emulator...
Forum: Vanilla June 2, 2017, 01:15
Replies: 296
Views: 11,052
Posted By t4nk
Now that was a pretty solid bug report, you all...

Now that was a pretty solid bug report, you all should learn from Pete :)

Pile management in Angband is pretty complicated (and very error prone, IMO...), so I might be wrong, but hopefully what I...
Forum: Development June 1, 2017, 22:23
Replies: 321
Views: 10,478
Posted By t4nk
It's all for fun, so just do it whenever it seems...

It's all for fun, so just do it whenever it seems fun to you :)
We should probably discuss the protocol. JSON seems to be the natural choice. One thing to note is that in graphics mode each grid has...
Forum: Development May 26, 2017, 15:05
Replies: 321
Views: 10,478
Posted By t4nk
Great. I think we can even get Vanilla to use...

Great. I think we can even get Vanilla to use your effects (Vanilla Angband has very sensible event driven architecture).


Sounds like a plan. Different variants would probably require slightly...
Forum: Development May 26, 2017, 07:38
Replies: 321
Views: 10,478
Posted By t4nk
Hey, I watched borg a little - looks great! ...

Hey, I watched borg a little - looks great!


If you decide to do it, I would be interested in doing the C part (or in helping you to do it, if you want to write C yourself... angband's ui is, um,...
Forum: Vanilla May 17, 2017, 19:34
Replies: 277
Views: 10,322
Posted By t4nk
Would be great if someone were able to tell how...

Would be great if someone were able to tell how to reproduce that... I looked into angband's pile management (insert, excise, etc) and was unable to find any bugs.
Nick, maybe pile_check_integrity()...
Forum: Competition May 16, 2017, 03:33
Replies: 61
Views: 2,926
Posted By t4nk
Certainly not. First, this is a pretty ridiculous...

Certainly not. First, this is a pretty ridiculous hack :), second, the little loop in Vanilla's gcu client animates shimmering monsters.
What's needed is to just handle SIGHUP, and now that I think...
Forum: Competition May 15, 2017, 18:59
Replies: 61
Views: 2,926
Posted By t4nk
Well http://terminus-font.sourceforge.net/...

Well http://terminus-font.sourceforge.net/ mentions various one byte encodings, but is silent about utf-8, so perhaps that doesn't work.


Come to think of it, if signals are delivered by Cygwin...
Forum: Competition May 15, 2017, 17:36
Replies: 61
Views: 2,926
Posted By t4nk
What kind of font are you using? Both...

What kind of font are you using?


Both have essentially the same (obsolete :)) way of dealing with signals, in particular, both (try to) ignore SIGHUP ,so it's probably SIGPIPE or something. But...
Forum: Development May 14, 2017, 08:47
Replies: 50
Views: 1,816
Posted By t4nk
Hm, don't recall doing that. Most of my...

Hm, don't recall doing that. Most of my experience with functional programming is from tinkering with Common Lisp (hated that thing :) and it's not particularly functional anyway), and Erlang, which...
Forum: Development May 12, 2017, 22:21
Replies: 50
Views: 1,816
Posted By t4nk
Well, even Angband has algebraic data types, you...

Well, even Angband has algebraic data types, you know :)

typedef union {
ui_event_type type;
struct mouseclick mouse;
struct keypress key;
} ui_event;
Forum: Development May 12, 2017, 17:45
Replies: 50
Views: 1,816
Posted By t4nk
Why are you always suggesting some bizarre...

Why are you always suggesting some bizarre functional languages like Racket, Haskell and now... Scala? ...js? :)
Anyway, Rust is pretty interesting, but it's verbose, full of Ocaml-isms (I don't see...
Forum: Vanilla May 9, 2017, 14:56
Replies: 277
Views: 10,322
Posted By t4nk
Ah, so that's how it was (angband now saves...

Ah, so that's how it was (angband now saves artefact names as strings instead).
Forum: Vanilla May 8, 2017, 20:11
Replies: 277
Views: 10,322
Posted By t4nk
Nick, I got a crash from asan at...

Nick, I got a crash from asan at obj-randart.c:2518:

while (strstr(art->name, "The One Ring") ||
kf_has(kind->kind_flags, KF_QUEST_ART)) {
(*aidx)++;
art = &a_info[*aidx];
art_level =...
Forum: Development May 7, 2017, 02:14
Replies: 50
Views: 1,816
Posted By t4nk
^Hey, guys, I'm not talking about roguelikes,...

^Hey, guys, I'm not talking about roguelikes, more like in general. BTW, I'm not actually going to rewrite Angband in anything :D
Forum: Development May 6, 2017, 21:56
Replies: 50
Views: 1,816
Posted By t4nk
But how do I run them without their gigantic...

But how do I run them without their gigantic runtimes :) Those might be better, but they're not C, so they don't qualify as "better C".
Also, performance is not good enough (pls no...
Forum: Development May 6, 2017, 16:39
Replies: 50
Views: 1,816
Posted By t4nk
Hey, AnonymousHero. After a reasonably thorough...

Hey, AnonymousHero. After a reasonably thorough investigation, I came to the conclusion that you're right.
Still, it is our moral duty and obligation as programmers to avoid inflicting any more C++...
Forum: Development May 2, 2017, 17:31
Replies: 27
Views: 904
Posted By t4nk
x11, windows, Cocoa (Macintosh) ports are the...

x11, windows, Cocoa (Macintosh) ports are the ones that support multiple windows, to my knowledge (well, and SDL2).


x11 client works. My impression is that most linux users prefer ncurses,...
Showing results 1 to 25 of 249

 
Forum Jump

All times are GMT +1. The time now is 21:31.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.