Forum: Development
July 3, 2009, 06:43
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Replies: 13
Views: 5,135
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Forum: Vanilla
July 2, 2009, 19:57
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Replies: 13
Views: 6,077
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Forum: Idle chatter
July 2, 2009, 13:32
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Replies: 2
Views: 4,157
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Forum: Idle chatter
July 2, 2009, 11:49
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Replies: 2
Views: 4,157
RogueBasin status.
As some of you may know I have become increasingly worried that RogueBasin (http://roguebasin.roguelikedevelopment.org/index.php?title=Main_Page) lacks interested people with admin-level access and...
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Forum: Development
July 2, 2009, 11:44
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Replies: 13
Views: 5,135
Yeah, but don't use JBand because I suck. :D
...
Yeah, but don't use JBand because I suck. :D
Zaiband (http://roguebasin.roguelikedevelopment.org/index.php?title=Zaiband) is the only *band variant I know of that is in C++. I would be interested...
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Forum: Vanilla
June 29, 2009, 09:18
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Replies: 187
Views: 49,277
They are treated differently, but they don't...
They are treated differently, but they don't necessarily have to be treated differently.
How about a system where
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Forum: Idle chatter
June 28, 2009, 15:36
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Replies: 134
Views: 58,820
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Forum: Variants
June 27, 2009, 22:00
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Replies: 7
Views: 3,991
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Forum: Vanilla
June 27, 2009, 21:20
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Replies: 60
Views: 20,645
Well how about two tweaks.
1. When a...
Well how about two tweaks.
1. When a 'project' hits something part way to the targeted grid, check whether the grid hit would be targetable if that grid was the target. That would stop 'trick...
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Forum: Development
June 27, 2009, 09:19
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Replies: 38
Views: 13,245
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Forum: Vanilla
June 27, 2009, 07:47
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Replies: 60
Views: 20,645
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Forum: Vanilla
June 27, 2009, 06:07
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Replies: 60
Views: 20,645
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Forum: Vanilla
June 26, 2009, 20:50
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Replies: 60
Views: 20,645
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Forum: Vanilla
June 26, 2009, 14:32
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Replies: 187
Views: 49,277
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Forum: Vanilla
June 26, 2009, 13:57
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Replies: 60
Views: 20,645
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Forum: Vanilla
June 26, 2009, 10:31
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Replies: 187
Views: 49,277
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Forum: Development
June 26, 2009, 09:00
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Replies: 38
Views: 13,245
Today's progress report.
* First draft...
Today's progress report.
* First draft translation of attack.cpp is complete!
* I need to support stuff like %2$s (http://sourceforge.jp/ticket/browse.php?group_id=4372&tid=17529) in formatted...
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Forum: Vanilla
June 25, 2009, 21:31
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Replies: 60
Views: 20,645
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Forum: Vanilla
June 25, 2009, 21:26
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Replies: 60
Views: 20,645
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Forum: Vanilla
June 25, 2009, 21:19
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Replies: 60
Views: 20,645
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Forum: Vanilla
June 25, 2009, 21:13
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Replies: 60
Views: 20,645
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Forum: Vanilla
June 25, 2009, 21:10
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Replies: 187
Views: 49,277
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Forum: Vanilla
June 25, 2009, 21:02
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Replies: 60
Views: 20,645
This isn't the Digital Field of View method,...
This isn't the Digital Field of View method, there is nothing stated in the definition to disallow a LOV just because it touches exactly the point of a wall tile above in one place and below in...
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Forum: Development
June 25, 2009, 20:40
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Replies: 38
Views: 13,245
By going to Unicode (not to mention Japanese) I...
By going to Unicode (not to mention Japanese) I have pretty much broken any hopes of save file compatibility with standard Vanilla Angband so I might well end up re-writing that bit from scratch.
...
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Forum: Vanilla
June 25, 2009, 20:01
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Replies: 60
Views: 20,645
OK, here's my version of your fig.
Green...
OK, here's my version of your fig.
Green diamonds = visible walls
Red diamonds = out-of-LOS walls
Dots = visible floor tiles
There's a big version at the wiki page. (A bit too big really ;-)
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