Forum: Vanilla
November 29, 2015, 23:47
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Replies: 37
Views: 9,370
I've never used Banishment or Mass Banishment...
I've never used Banishment or Mass Banishment fighting Morgoth, though I had a few priests use Banish Evil a lot. I could mostly rely on Phase Door and Teleport Other combined with smashing face...
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Forum: Vanilla
June 7, 2015, 23:13
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Replies: 186
Views: 46,506
On the topic of Int and Wis both having an...
On the topic of Int and Wis both having an effect, a few D&D 3.5 classes have multiple attribute scores that affect their casting in different ways. For example, the stat that determines bonus spell...
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Forum: Vanilla
February 28, 2015, 03:35
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Replies: 15
Views: 5,832
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Forum: Vanilla
February 12, 2015, 02:20
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Replies: 3
Views: 1,841
There are a number of variants where monsters...
There are a number of variants where monsters will in fact fight each other. It sometimes makes looting vaults and pits much easier than it should be. If the game gives you experience for monster...
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Forum: Vanilla
February 6, 2015, 23:07
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Replies: 92
Views: 19,691
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Forum: Vanilla
February 6, 2015, 21:25
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Replies: 92
Views: 19,691
That'd be pretty easy to playtest. Just open up...
That'd be pretty easy to playtest. Just open up monster.txt and manually add GIANT to the flags of the monsters you want to turn into giants. There's a little bit of display weirdness in that monster...
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Forum: Variants
January 4, 2015, 20:01
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Replies: 41
Views: 21,927
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Forum: Vanilla
December 9, 2014, 01:37
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Replies: 13
Views: 4,845
Yeah just dig out a space so you can't get...
Yeah just dig out a space so you can't get breathed on by a bunch of the demons with dangerous breaths all at once and you'll be able to fight it out with them pretty sustainably. If you play it...
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Forum: Vanilla
November 7, 2014, 00:37
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Replies: 7
Views: 4,323
I thought the rationale was the opposite. The...
I thought the rationale was the opposite. The cure line of spells didn't originally scale so they became useless in the later game. Scaling by the damage you've taken is still scaling (more total HP...
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Forum: Vanilla
September 11, 2014, 02:28
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Replies: 10
Views: 4,802
You could just let some of the early uniques...
You could just let some of the early uniques live. That way when somebody casts summon uniques later on they might bring in uniques that are hilariously underpowered for your present level instead of...
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Forum: Vanilla
September 1, 2014, 01:49
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Replies: 13
Views: 6,738
Forasgil is a light weapon with good damage...
Forasgil is a light weapon with good damage bonus, making a really good early weapon for warrior types. However all it really does well is kill things and there are other weapons that do that better...
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Forum: Vanilla
August 30, 2014, 01:40
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Replies: 12
Views: 4,679
One of my more memorable wins beat up Morgoth...
One of my more memorable wins beat up Morgoth with a pick. I didn't really feel like playing out the full endgame so when I reached the final levels I just went for it. I think I was only level 47...
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Forum: Vanilla
August 23, 2014, 04:45
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Replies: 45
Views: 10,845
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Forum: Vanilla
July 12, 2014, 19:28
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Replies: 12
Views: 5,012
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Forum: Vanilla
May 26, 2014, 17:17
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Replies: 17
Views: 5,088
For me Nar is a difficult fight but not a...
For me Nar is a difficult fight but not a dangerous one. My low level characters have difficulty applying meaningful damage before being forced to flee but he normally can't prevent their escape so...
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Forum: Vanilla
January 4, 2014, 23:50
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Replies: 62
Views: 15,074
At DL 60 you're past the point that OoD falls...
At DL 60 you're past the point that OoD falls behind in damage output. Tactics shift to luring monsters into winding passages where you can face them one on one in close combat. The antisummoning...
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Forum: Vanilla
January 3, 2014, 04:26
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Replies: 8
Views: 3,827
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Forum: Vanilla
December 16, 2013, 04:00
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Replies: 22
Views: 6,527
Breath damage is a fraction of the monster's...
Breath damage is a fraction of the monster's current HP so injuring a monster will reduce the damage its breath attacks deal - though this can take a while later on when monsters often have more than...
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Forum: Vanilla
December 15, 2013, 03:50
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Replies: 14
Views: 4,780
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Forum: Vanilla
December 13, 2013, 21:15
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Replies: 8
Views: 3,072
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Forum: Vanilla
December 12, 2013, 01:05
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Replies: 8
Views: 3,072
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Forum: Variants
December 8, 2013, 20:46
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Replies: 189
Views: 81,171
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Forum: Vanilla
December 1, 2013, 19:21
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Replies: 100
Views: 21,626
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Forum: Vanilla
November 28, 2013, 17:49
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Replies: 100
Views: 21,626
Reminds me of D&D. In the edition I'm familiar...
Reminds me of D&D. In the edition I'm familiar with summon monster spells have a short duration and a full round casting time (monsters appear the turn after you start casting the spell to summon...
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Forum: Vanilla
November 27, 2013, 03:53
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Replies: 100
Views: 21,626
Quite a lot of overlap with my feelings. The...
Quite a lot of overlap with my feelings. The other things I dislike about V would involve massive changes, making them not so much a pet peeve issue as they are fuel for a variant.
x+1 : Too many...
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