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Search: Posts Made By: Tarrasque
Forum: Vanilla December 14, 2016, 05:02
Replies: 38
Views: 7,014
Posted By Tarrasque
You can make them act like regular F keys with...

You can make them act like regular F keys with the fn key. Or, what I like, change your keyboard preferences to swap things so the F keys work without fn but need to type e.g. fn-F1 to lower...
Forum: Vanilla December 14, 2016, 04:27
Replies: 33
Views: 7,908
Posted By Tarrasque
I would actually prefer moving between different...

I would actually prefer moving between different depths to be a bit more difficult.
Stairs should, at the very least, never get you (much) lower than your max depth.

Other less radical ideas:
...
Forum: Vanilla November 3, 2015, 20:52
Replies: 48
Views: 13,753
Posted By Tarrasque
How accurate did level feeling seem in earlier...

How accurate did level feeling seem in earlier versions? There's "special" levels with no-preserve mode but what about on the rest of the levels? Were they a reasonably reliable way to tell the...
Forum: Vanilla November 3, 2015, 09:25
Replies: 26
Views: 6,017
Posted By Tarrasque
Even Timo finishes the game eventually. Angband...

Even Timo finishes the game eventually. Angband players shouldn't be forced to play fast, but I think we shouldn't be afraid of every change that imposes a time limit. A new mechanic could "force"...
Forum: Variants October 12, 2015, 23:36
Replies: 4
Views: 3,125
Posted By Tarrasque
I found this document...

I found this document (https://developer.apple.com/legacy/library/documentation/Carbon/Conceptual/QuickDrawToQuartz2D/QuickDrawToQuartz2D.pdf) after reading stuff about QuickDraw (deprecated in OS X...
Forum: Vanilla October 4, 2015, 09:00
Replies: 21
Views: 5,847
Posted By Tarrasque
I think having a town does cause some issues. If...

I think having a town does cause some issues. If you want to be able to go back to the town it would be tedious going one floor at a time (I like the chance of being able to go down multiple levels),...
Forum: Vanilla October 4, 2015, 07:43
Replies: 15
Views: 3,726
Posted By Tarrasque
I support removing the max light radius...

I support removing the max light radius restriction. Light doesn't make that much of a difference, especially past radius 2.

Having darkness that works like negative light could give some more...
Forum: Vanilla September 21, 2015, 14:11
Replies: 58
Views: 12,729
Posted By Tarrasque
Who said I walk around where there might be a...

Who said I walk around where there might be a trap? My suggestion for trap detection is meant to be on the conservative side, reducing tedium without having to change traps at all or even increase...
Forum: Vanilla September 21, 2015, 09:08
Replies: 3
Views: 1,444
Posted By Tarrasque
1) A good bow with enchanted ammo can put out...

1) A good bow with enchanted ammo can put out huge amounts of damage very quickly. Later in the game rangers can enchant and brand weapons so with the general store this means you'll always be able...
Forum: Vanilla September 21, 2015, 08:16
Replies: 58
Views: 12,729
Posted By Tarrasque
Flavor doesn't have to detract from gameplay....

Flavor doesn't have to detract from gameplay. That said, If I had to choose I'd pick gameplay. Bad gameplay makes it harder to enjoy flavor anyway.

Sil's magic system where you turn spells "on or...
Forum: Vanilla September 16, 2015, 07:35
Replies: 89
Views: 14,346
Posted By Tarrasque
Well there used to be bones lying around on the...

Well there used to be bones lying around on the floor, I forget if there were any dwarf skeletons though.
Forum: Vanilla September 15, 2015, 21:30
Replies: 10
Views: 3,575
Posted By Tarrasque
What happens when you increase the font size?

What happens when you increase the font size?
Forum: Vanilla September 13, 2015, 03:40
Replies: 89
Views: 14,346
Posted By Tarrasque
Food and fuel management is definitely not an...

Food and fuel management is definitely not an interesting challenge by themselves outside of ironman.

They have a little influence on inventory management in general though. If you find an...
Forum: Vanilla September 10, 2015, 21:07
Replies: 205
Views: 42,471
Posted By Tarrasque
I get this with Cmd-Q too and reported it in the...

I get this with Cmd-Q too and reported it in the 4.0.2 release thread. (I missed this one until after I posted.) If I wait long enough it eventually crashes.
Forum: Vanilla September 10, 2015, 20:57
Replies: 25
Views: 7,837
Posted By Tarrasque
Here's the save I used for the screenshots. The...

Here's the save I used for the screenshots. The sling on the floor blocks running, so I stand on it and run to the right, but I get the same effect running back the other way and whenever @ continues...
Forum: Vanilla September 8, 2015, 04:50
Replies: 25
Views: 7,837
Posted By Tarrasque
Could that cause this? ...

Could that cause this?

http://i.imgur.com/lrg611b.png
http://i.imgur.com/8SEp1F1.png
http://i.imgur.com/L7tGmdE.png

Pics in chronological order.
Forum: Vanilla September 7, 2015, 21:21
Replies: 117
Views: 26,184
Posted By Tarrasque
I haven't played with cone breaths yet, but...

I haven't played with cone breaths yet, but fading out the color of the breath as it spreads out would give a neat visual hint for how powerful it is at different distances. It would be ascii only,...
Forum: Vanilla September 7, 2015, 02:58
Replies: 46
Views: 8,878
Posted By Tarrasque
*slay powerfully* is even longer (by a little...

*slay powerfully* is even longer (by a little bit) but it would fix the boring part.
Forum: Vanilla August 10, 2015, 10:11
Replies: 186
Views: 42,984
Posted By Tarrasque
Post What is meant by "instadeath"?

Most numbers in this post are meant to be approximate.

Some of this is obvious or already in the game.

I don't think eliminating instadeaths is neccessarily a good goal, because a player will...
Forum: Vanilla June 5, 2015, 04:35
Replies: 137
Views: 37,921
Posted By Tarrasque
This took a while since my first draft was lost....

This took a while since my first draft was lost. I haven't read the other responses yet.
Approve. Maybe have the chance to detect traps on chests be when you try opening them. Trap destruction might...
Forum: Idle chatter June 4, 2015, 03:17
Replies: 2
Views: 3,009
Posted By Tarrasque
Good show....

Good show. (http://www.roguelikeradio.com/2015/06/episode-100-yasds.html) I loved how that Nethack submission actually recreated the sound effects.
Forum: Vanilla May 27, 2015, 22:49
Replies: 57
Views: 13,176
Posted By Tarrasque
Do you play with preserve mode off?

Do you play with preserve mode off?
Forum: Vanilla May 19, 2015, 09:14
Replies: 63
Views: 11,966
Posted By Tarrasque
Are there any roguelikes with an ID minigame...

Are there any roguelikes with an ID minigame that's especially good, bad, or unique?

Looking back at the origin of IDing stuff, Rogue's random names certainly increase that game's difficulty, and,...
Forum: Vanilla May 19, 2015, 07:49
Replies: 57
Views: 13,176
Posted By Tarrasque
+1 Nomad's ideas or something similar. For...

+1 Nomad's ideas or something similar.
For flavor vague feelings with multiple possible causes would be neat. The feeling "You feel a chill in the air" could have a chance to be triggered by...
Forum: Vanilla May 19, 2015, 06:39
Replies: 577
Views: 92,804
Posted By Tarrasque
Yes, but "thou" should really... Just kidding. ...

Yes, but "thou" should really... Just kidding.


OK, I searched the release notes on rephial but couldn't find what I was looking for. I think I first started playing in the early '00s.

There...
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