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Search: Posts Made By: SilverD
Forum: Development March 9, 2010, 12:02
Replies: 34
Views: 9,438
Posted By SilverD
Uhh.. It's called Preview.

Uhh.. It's called Preview.
Forum: Vanilla March 2, 2010, 18:56
Replies: 3
Views: 3,132
Posted By SilverD
^R doesn't work, only restarting the app fixes it.

^R doesn't work, only restarting the app fixes it.
Forum: Vanilla March 2, 2010, 00:47
Replies: 15
Views: 3,604
Posted By SilverD
They do light the squares they hit - you probably...

They do light the squares they hit - you probably don't have the right display settings enabled to see them.

But you're absolutely right. Why DO Zephyr Hounds have a breath attack? I mean.. wait a...
Forum: Vanilla March 1, 2010, 20:21
Replies: 13
Views: 4,360
Posted By SilverD
Actually, good topic. I was thinking maybe now...

Actually, good topic. I was thinking maybe now that we have more colors, maybe it would be possible to look into giving some tval to text color variety and maybe variety to some ascii equipment...
Forum: Vanilla February 26, 2010, 02:34
Replies: 13
Views: 3,820
Posted By SilverD
It's !d :-) <snip> nevermind, it checks for ...

It's !d :-)

<snip> nevermind, it checks for different stuff in different places. ah well

yea whichever. :)

EDIT: Actually, this is interesting. If you inscribe your item with !d, then it...
Forum: Vanilla February 26, 2010, 02:28
Replies: 13
Views: 3,820
Posted By SilverD
Grats! Yep, I am at 3 million game turns and...

Grats!

Yep, I am at 3 million game turns and still have yet to find one last mushroom type .. grrr..

Kinda agree on digging. I just force myself not to dig. Ever. ;)
Well, there's that small...
Forum: Vanilla February 25, 2010, 12:58
Replies: 4
Views: 2,823
Posted By SilverD
OMG I thought this was only happening to me (as...

OMG I thought this was only happening to me (as I'm not really playing vanilla as-is).

It is due to the item recall window, I think. Happens very often in town when using a rod of recall.

OS X...
Forum: Vanilla February 24, 2010, 23:10
Replies: 43
Views: 12,728
Posted By SilverD
Just confirming something, it was said that ...

Just confirming something, it was said that recent versions generate more egos than older versions, and that directly increases the success of artifact generation. I think lowering the ego frequency...
Forum: Vanilla February 15, 2010, 21:31
Replies: 18
Views: 5,850
Posted By SilverD
Yes, except randarts are more often underwhelming...

Yes, except randarts are more often underwhelming than the standards that they derive from. I have ran a few test generations with a modified executable that gives you immediate knowledge of all...
Forum: Vanilla February 11, 2010, 15:59
Replies: 18
Views: 5,850
Posted By SilverD
There are a very few artifacts that don't get...

There are a very few artifacts that don't get randomized, but I do kind of like the idea.. The only thing that's stopping me from playing a randart game is the uneasiness that I can't plan ahead on...
Forum: Idle chatter January 27, 2010, 18:21
Replies: 4
Views: 2,894
Posted By SilverD
I can't believe it's not butter?

I can't believe it's not butter?
Forum: Vanilla January 22, 2010, 11:25
Replies: 31
Views: 10,567
Posted By SilverD
Yea, I checked it out yesterday and was quite...

Yea, I checked it out yesterday and was quite surprised by how much it is similar to V feature and UI-wise, as opposed to ToME , et al. But.. No item list for terms, is that intentional? :(

I will...
Forum: Development January 17, 2010, 16:44
Replies: 3
Views: 3,386
Posted By SilverD
I concur as well. Perhaps on all recall lists,...

I concur as well. Perhaps on all recall lists, but I don't think you can do anything about terms - but that's not a big deal.
Forum: Variants January 15, 2010, 00:53
Replies: 11
Views: 7,963
Posted By SilverD
Here you go ...

Here you go

http://dl.sdome.net/angband/DajAngband-1.1.2-on-osx.dmg



I agree that the sounds are awful and I too, usually listen to music.. but I'm just saying :-)

Thanks! =)
Forum: Variants January 15, 2010, 00:02
Replies: 11
Views: 7,963
Posted By SilverD
Eh, well.. ...

Eh, well..

http://dl.sdome.net/angband/DajAngband-1.1.2-osx.dmg <-- disk image of the game (even though I compiled from the 'history on' version, 'yes_c_history' seems commented out in defines.h.....
Forum: Variants January 14, 2010, 02:09
Replies: 11
Views: 7,963
Posted By SilverD
The makefile for OS X is broken. But it compiles...

The makefile for OS X is broken. But it compiles rather fine with the latest Makefile.osx from vanilla.

The are a couple of platform-specific issues, though.. Like I was able to change the font of...
Forum: Vanilla January 1, 2010, 14:50
Replies: 31
Views: 12,262
Posted By SilverD
http://dl.sdome.net/angband/full.png WTV an...

http://dl.sdome.net/angband/full.png

WTV an 8th Term window!!! :D
Forum: Development December 30, 2009, 19:37
Replies: 8
Views: 3,315
Posted By SilverD
IMO, you need as many possible entries in that...

IMO, you need as many possible entries in that list as possible, and the display limit is not that huge to begin with.

What would be good, though, is to sort them by how difficult the monsters are...
Forum: Development December 28, 2009, 19:43
Replies: 20
Views: 6,320
Posted By SilverD
One thing I do in V is I inspect the item I have...

One thing I do in V is I inspect the item I have equipped so it appears in my Item/Monster recall Term (I have both set to one term, and it changes accordingly - very useful) and then display info of...
Forum: Vanilla November 30, 2009, 04:27
Replies: 6
Views: 3,082
Posted By SilverD
Well, the help entry for [birth_no_preserve]...

Well, the help entry for [birth_no_preserve] explicitly states that the artifact requires ID in order to stop respawning. But, imo, having one in your inventory for a couple of turns to find out that...
Forum: Vanilla November 30, 2009, 03:14
Replies: 6
Views: 3,082
Posted By SilverD
Yea, I only display what types of monsters the...

Yea, I only display what types of monsters the current character has slain (I have access to both counters there, though). The Known part comes from monster entries seen by any ancestors and you....
Forum: Vanilla November 30, 2009, 02:58
Replies: 6
Views: 3,082
Posted By SilverD
Argh, you got me there :( Yea, that's a...

Argh, you got me there :(

Yea, that's a pretty big issue if randarts are re-generated for every descendant.

This probably breaks the idea there, for randarts :(

Maybe someone with knowledge...
Forum: Vanilla November 30, 2009, 02:29
Replies: 6
Views: 3,082
Posted By SilverD
Enhancing Knowledge Attempt

Okay, well, I felt that the Knowledge menu was pretty lacking, especially in terms of descendant... so.. Here's something I cooked up for myself personally:

http://dl.sdome.net/angband/kno_o.png...
Forum: Vanilla November 30, 2009, 02:02
Replies: 10
Views: 6,111
Posted By SilverD
The do fetch a good selling price =p

The do fetch a good selling price =p
Forum: Vanilla November 30, 2009, 00:32
Replies: 14
Views: 4,184
Posted By SilverD
I should note that I'm a noob. Not...

I should note that I'm a noob.



Not unless mouse support is overhauled. Wait, wait.. there is mouse support? It's unplayable.



I don't want to use the mouse; I don't even see how using it...
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