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Search: Posts Made By: luneya
Forum: Vanilla Today, 05:47
Replies: 29
Views: 1,003
Posted By luneya
Well, some time ago, there was a discussion of...

Well, some time ago, there was a discussion of having different monster types using different pathfinding methods to reach the player. If that were ever implemented, we could make it that taking a...
Forum: Vanilla May 12, 2020, 02:42
Replies: 37
Views: 1,462
Posted By luneya
Yeah, wands of wonder can be nifty in the early...

Yeah, wands of wonder can be nifty in the early game, though I've never really gotten the full mage experience; I prefer melee characters. The spell version was overpriced to the point of uselessness...
Forum: Vanilla May 12, 2020, 02:20
Replies: 20
Views: 679
Posted By luneya
Yes, it's well understood that weapon "weights"...

Yes, it's well understood that weapon "weights" in Angband (and D&D, etc.) do not reflect the actual weight of the weapon, but rather how burdensome a weapon is to carry. Even if they all have the...
Forum: Vanilla May 8, 2020, 21:45
Replies: 12
Views: 536
Posted By luneya
The problem is that when you build this by...

The problem is that when you build this by digging, you're stuck at the end closest to the monsters, whereas you really want to be standing at the other end. These sorts of structures are best...
Forum: Vanilla May 5, 2020, 19:56
Replies: 12
Views: 536
Posted By luneya
As a general rule of thumb, you don't want to dig...

As a general rule of thumb, you don't want to dig multiple squares in a straight line. The most common reason to dig multiple squares is to build an ASC, which requires a zig-zag pattern. The second...
Forum: Vanilla May 5, 2020, 19:42
Replies: 449
Views: 25,890
Posted By luneya
It certainly was true back when rune id was...

It certainly was true back when rune id was introduced. Perhaps it's been changed since. This is really an issue where I have no opinion either way--and I expect most players would be similarly...
Forum: Vanilla April 30, 2020, 21:47
Replies: 10
Views: 597
Posted By luneya
Another possible solution is to keep the stats as...

Another possible solution is to keep the stats as they are, and change the flavor text so that the Necklace of the Dwarves is the Nauglamir as it was before Thingol ordered the Silmaril to be set...
Forum: Vanilla April 29, 2020, 01:04
Replies: 449
Views: 25,890
Posted By luneya
Or go back to the days when maxing out nutrition...

Or go back to the days when maxing out nutrition had no consequences whatsoever. Really, overeating penalties are a relic of old-school Angband in the same category as potions of death and floating...
Forum: Vanilla March 4, 2020, 03:20
Replies: 23
Views: 971
Posted By luneya
Why not buff stinking cloud, making it a...

Why not buff stinking cloud, making it a genuinely effective remover of annoying stuff? Just about everything dangerous already is resistant or immune to poison, so even if we double or triple the...
Forum: Vanilla March 4, 2020, 03:04
Replies: 15
Views: 755
Posted By luneya
As long as the spellcaster doesn't retreat when...

As long as the spellcaster doesn't retreat when the player tries to approach, I'd be fine with this. Summoning monsters that step back to maintain distance while still actively casting stuff rather...
Forum: Vanilla February 6, 2020, 03:35
Replies: 449
Views: 25,890
Posted By luneya
I still think the answer is to remove all...

I still think the answer is to remove all restrictions on stair generation--let the stairs go to every tile within the connected dungeon area with equal probability.

The restrictions on stair...
Forum: Vanilla January 21, 2020, 17:08
Replies: 9
Views: 741
Posted By luneya
Yes, but it's far more common to throw weapons or...

Yes, but it's far more common to throw weapons or flasks of oil rather than ammo. The throw prompt should default to throwing from inventory and allow you to page over to throw from quiver if needed,...
Forum: Vanilla December 28, 2019, 05:24
Replies: 301
Views: 30,982
Posted By luneya
As long as the vault is sealed, you can safely...

As long as the vault is sealed, you can safely simulate this by taking your esp-granting gear off for a turn.
Forum: Vanilla November 26, 2019, 22:20
Replies: 13
Views: 1,105
Posted By luneya
Perhaps. It would be nice to be able to do...

Perhaps. It would be nice to be able to do something more subtle such as making *slay evil* a 2.5x bonus (stronger than slay evil, 2x), but the Angband code notoriously uses integer arithmetic for...
Forum: Vanilla November 8, 2019, 21:24
Replies: 16
Views: 3,622
Posted By luneya
Nothing. Digging stinks for non-dwarf with a STR...

Nothing. Digging stinks for non-dwarf with a STR as low as 13. Definitely try to carry either ring of digging or wand of stone to mud. If you aren't playing no-recall, check the town shops often; you...
Forum: Vanilla November 8, 2019, 21:15
Replies: 4
Views: 619
Posted By luneya
It's been argued that if you don't happen to kill...

It's been argued that if you don't happen to kill the low-level uniques when you're in their power range, you should deliberately avoid killing them until the very end so that when Morgoth hits...
Forum: Vanilla November 3, 2019, 22:42
Replies: 9
Views: 909
Posted By luneya
So in other words, the real problem is a flaw in...

So in other words, the real problem is a flaw in randart generation, in that it either puts unremovable curses on things that shouldn't have them, or more likely distributes the property version of...
Forum: Vanilla October 23, 2019, 00:12
Replies: 10
Views: 1,213
Posted By luneya
That's correct. Creating a derivative work such...

That's correct. Creating a derivative work such as Angband requires permission of the copyright holder, and the game's being non-commercial does not necessarily suffice for a fair use exemption. In...
Forum: Vanilla August 20, 2019, 08:57
Replies: 17
Views: 1,916
Posted By luneya
As I recall, the idea was to make it so that the...

As I recall, the idea was to make it so that the player's starting location (which is usually an upstair) was never in the middle of a group of hounds or the like. I suggested at the time that the...
Forum: Vanilla August 20, 2019, 08:53
Replies: 20
Views: 2,315
Posted By luneya
Yep. And remember, the OP was on a forum mainly...

Yep. And remember, the OP was on a forum mainly discussing Dwarf Fortress rather than Angband. Playing DF is all about terrains; the monsters you encounter are very much a side-effect of the terrain...
Forum: Vanilla August 16, 2019, 23:13
Replies: 3
Views: 659
Posted By luneya
Wearing something with a Silmaril? That would be...

Wearing something with a Silmaril? That would be the Necklace of the Dwarves, which is already severely underpowered for what it is. If wearing that artifact into battle with Morgoth had any...
Forum: Vanilla July 27, 2019, 18:32
Replies: 379
Views: 29,484
Posted By luneya
Hey, it's better to find bugs now than to have to...

Hey, it's better to find bugs now than to have to rapidly release a 4.2.1. Of course, that will probably happen anyway, as there are always more bugs to find, but still, catching them in the dev...
Forum: Vanilla May 8, 2019, 21:47
Replies: 15
Views: 1,919
Posted By luneya
Ironically, as low-res as those screenshots have...

Ironically, as low-res as those screenshots have been compressed to, the tiles version is the more readable. This is a very unusual case; mostly tiles stink for screenshots.

Based on the tiles,...
Forum: Vanilla April 14, 2019, 17:51
Replies: 21
Views: 2,250
Posted By luneya
Also remember that the DSM can be activated for a...

Also remember that the DSM can be activated for a breath attack. In 4.1.x, that'll be a cone breath, which isn't nearly as effective as the old ball spell, but can still help you with clearing out...
Forum: Vanilla April 12, 2019, 23:17
Replies: 24
Views: 2,163
Posted By luneya
Unless you're a divine caster, CCW is not a...

Unless you're a divine caster, CCW is not a limitless resource. !CCW is common enough that it doesn't have to be hoarded like !heal and higher, but it's possible to run out. The town shops sometimes...
Showing results 1 to 25 of 268

 
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