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Search: Posts Made By: Pete Mack
Forum: Development Yesterday, 05:42
Replies: 18
Views: 204
Posted By Pete Mack
My bad. You can see the difference here: ...

My bad. You can see the difference here:
https://github.com/angband/angband/compare/master...Eastwind921:master
Soat least sone change is outstanding
Forum: Development Yesterday, 05:33
Replies: 18
Views: 204
Posted By Pete Mack
reversion does not erase changes, just undoes...

reversion does not erase changes, just undoes them (so they still show in the lot). And you will be ahead on commits until the pull request is processed.
Forum: Vanilla Yesterday, 05:31
Replies: 5
Views: 143
Posted By Pete Mack
Anyway, I am making a list achas - dread ...

Anyway, I am making a list

achas - dread
batho - to trample (reaper) (bathoth= trampling) or critha- reap v. (from criss-- slice n.)
baug,buaglir = tyrannous, tyrant
dagnir - slayer, bane...
Forum: Development Yesterday, 02:13
Replies: 9
Views: 326
Posted By Pete Mack
And yeah, MS doesn't want to bother with C, but...

And yeah, MS doesn't want to bother with C, but it isn't that big a deal to make minor changes to a compiler front-end. (The back end is shared across languages.)
Forum: Development Yesterday, 02:12
Replies: 18
Views: 204
Posted By Pete Mack
You want angband/angband. Don't worry about other...

You want angband/angband. Don't worry about other stuff; the only important git synchronization is to keep your branch synced with HEAD, and to push changes for staging at github. All other actions...
Forum: Vanilla Yesterday, 01:17
Replies: 5
Views: 143
Posted By Pete Mack
Fair enough. But the option is still there for FA.

Fair enough. But the option is still there for FA.
Forum: Vanilla Yesterday, 00:58
Replies: 5
Views: 143
Posted By Pete Mack
We had a little discussion on monster names in angband on angband.live

Summary:
Sil has some good names for demons, using appropriate Sindarin words+Rauko (demon). In angband (and particularly in FA) there are a bunch of demons derived from DnD that could be renamed...
Forum: Vanilla January 25, 2020, 19:43
Replies: 8
Views: 211
Posted By Pete Mack
I actually saw that happen. Without instant...

I actually saw that happen. Without instant escape, that char had no chance. Only hope for escape at that depth is an extra ?deep descent.
Forum: Vanilla January 25, 2020, 19:38
Replies: 8
Views: 211
Posted By Pete Mack
kobold blackguard is a serious challenge class....

kobold blackguard is a serious challenge class. Yike!
Forum: Development January 25, 2020, 17:55
Replies: 3
Views: 91
Posted By Pete Mack
that is correct. Transparency allows the...

that is correct. Transparency allows the background tile to show thru, rather than just black. That is only use of alpha
Forum: Vanilla January 24, 2020, 22:11
Replies: 8
Views: 211
Posted By Pete Mack
CL 22, depth 23. 10 uniques out of 312 total....

CL 22, depth 23. 10 uniques out of 312 total. High elf mage. (This is a little slow--up to CL 25, I like to keep it to 10 monsters killed per character level, at least for a class with good...
Forum: Vanilla January 24, 2020, 14:38
Replies: 14
Views: 1,070
Posted By Pete Mack
randint starts at 1.

randint starts at 1.
Forum: Vanilla January 24, 2020, 06:46
Replies: 14
Views: 1,070
Posted By Pete Mack
I am kinda surprised the game doesn't use ounces....

I am kinda surprised the game doesn't use ounces. At every other opportunity, the original coding used shift operators as much as possible.
Forum: Vanilla January 24, 2020, 05:23
Replies: 14
Views: 1,070
Posted By Pete Mack
I do notice that perfect stealth is not actually...

I do notice that perfect stealth is not actually possible, as there is a 1/1024 chance of disturbance even when stealth is 30.
Forum: Vanilla January 24, 2020, 05:02
Replies: 7
Views: 209
Posted By Pete Mack
mrfy-- That worked when the scrolls were...

mrfy--
That worked when the scrolls were available in the alchemist, and with the rogue/ranger spell. but I'd rather get a stack of +5 arrows now than an extra 4 damage per turn some indeterminate...
Forum: Sil January 24, 2020, 04:20
Replies: 22
Views: 575
Posted By Pete Mack
Negative values in programming and math are often...

Negative values in programming and math are often treated differently. It isn't an issue I would worry about.
Forum: Sil January 24, 2020, 02:54
Replies: 22
Views: 575
Posted By Pete Mack
I never understood the root of this argument. If...

I never understood the root of this argument. If the argument is along the lines of "plants and stone are immune to arrows", and "stones are immune to swords", I would agree. But I believe sil...
Forum: Vanilla January 24, 2020, 02:48
Replies: 14
Views: 1,070
Posted By Pete Mack
David--look at the code above. the amount of...

David--look at the code above. the amount of wakeup is also scaled, by 100/distance. This means that you have to be nearby to wake it up fast, and adjacent you will wake him up in 1/10 nominal time.
Forum: Competition January 23, 2020, 21:48
Replies: 38
Views: 1,457
Posted By Pete Mack
just noticed I am unable to play in tablet mode...

just noticed I am unable to play in tablet mode at angband.live. The chat room works, but keystrokes aren't getting through to the game for some reason. os=android.
Edit: it is a problem with the...
Forum: AAR January 23, 2020, 21:37
Replies: 48
Views: 7,884
Posted By Pete Mack
It's amazing how much difference a find like this...

It's amazing how much difference a find like this makes in the early game, or even midgame, unless you are playing full-caster. ESP or big damage or both makes a huge difference in survival. In the...
Forum: Vanilla January 23, 2020, 06:17
Replies: 11
Views: 395
Posted By Pete Mack
saru--it is only one spell that does such extreme...

saru--it is only one spell that does such extreme damage per turn; the other spells aren't nearly so unbalanced. Punishing players who don't double down on higher resists seems a bad way to go....
Forum: Vanilla January 23, 2020, 06:13
Replies: 7
Views: 209
Posted By Pete Mack
it's very difficult to enchant above 11. He is...

it's very difficult to enchant above 11. He is almost certain to find a better bow before that happens. Much better to spend the scrolls on arrows, and improve damage that way.
Forum: Vanilla January 23, 2020, 05:20
Replies: 7
Views: 209
Posted By Pete Mack
might is better when they are that close. You...

might is better when they are that close. You won't be using ordinary +0 arrows against tough opponents. Once you start using enchanted (or big dice) ammo, the bow of might will come into it's own
Forum: Development January 22, 2020, 13:20
Replies: 5
Views: 167
Posted By Pete Mack
Sure, but as written, the object can get...

Sure, but as written, the object can get destroyed by an element if it has a random resist, but not if it has a default resist. Or that is what it looks like.
Forum: Development January 22, 2020, 12:55
Replies: 5
Views: 167
Posted By Pete Mack
thanks much. Adding a comment to this effect....

thanks much. Adding a comment to this effect. Also: if the object gets a random resist, shouldn't it also get set to
obj-init.c:356,362

obj_info[effect].flags |= EL_INFO_RESIST |...
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