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Search: Posts Made By: PowerWyrm
Forum: Variants Yesterday, 23:50
Replies: 34
Views: 3,404
Posted By PowerWyrm
PWMAngband 1.3.0 build 11 released has been ninja...

PWMAngband 1.3.0 build 11 released has been ninja fixed to deal with a bug in effect_WIPE_AREA() that was crashing the game when a Sorceror would cast the Wipe spell. Please update your servers (just...
Forum: AAR Yesterday, 11:35
Replies: 6
Views: 162
Posted By PowerWyrm
Kitty at 25:50 laughing at the big half troll...

Kitty at 25:50 laughing at the big half troll wearing corroded armor and using a crappy spear... :D

Yeah the problem here is having 27 AC and a weapon that does 30 damage per round. At this point,...
Forum: Vanilla January 14, 2020, 15:29
Replies: 288
Views: 23,162
Posted By PowerWyrm
Question about Ainur rework: why removing Arien...

Question about Ainur rework: why removing Arien and Radagast?
Forum: Vanilla January 14, 2020, 14:23
Replies: 154
Views: 10,208
Posted By PowerWyrm
Bugs with hezrou: 1) flags:IM_FIRE IM_ACID |...

Bugs with hezrou:

1) flags:IM_FIRE IM_ACID | NO_FEAR
2) BR_FIRE | BR_ACID without a "innate-freq" line
Forum: Variants January 4, 2020, 16:19
Replies: 34
Views: 3,404
Posted By PowerWyrm
New PWMAngband 1.3.0 build 11 released! List...

New PWMAngband 1.3.0 build 11 released!

List of changes:

- Fix custom stairs in towns
- Add small racial antimagic modifier
- Make unbeliever antimagic bonus a class modifier

See...
Forum: Vanilla December 24, 2019, 18:37
Replies: 0
Views: 141
Posted By PowerWyrm
Bad monster group info!

Got this during monster compaction.

This also seems strange:



/* Update group */
if (!monster_group_change_index(cave, i2, i1)) {
quit("Bad monster group info!") ;...
Forum: Variants December 21, 2019, 14:15
Replies: 34
Views: 3,404
Posted By PowerWyrm
New PWMAngband 1.3.0 build 10 released! ...

New PWMAngband 1.3.0 build 10 released!

Back-ported some stuff from 1.4.0 that were worth adding in 1.3.0.

List of changes:

- Un-hardcode class shapes
- Add race shapes
- Don't describe...
Forum: Vanilla December 20, 2019, 10:44
Replies: 154
Views: 10,208
Posted By PowerWyrm
However 90% of those effects actually don't work...

However 90% of those effects actually don't work :)

Because the code does:

if (randint0(context->dam > xxx))

instead of:

if (randint0(context->dam) > xxx)
Forum: Vanilla December 18, 2019, 13:20
Replies: 154
Views: 10,208
Posted By PowerWyrm
Also lore is now completely incorrect about...

Also lore is now completely incorrect about spells:


/* Calculate total casting and average frequency */
average_frequency = (race->freq_innate + race->freq_spell) / 2;


Not really. This...
Forum: Vanilla December 18, 2019, 13:00
Replies: 154
Views: 10,208
Posted By PowerWyrm
There's a wrong calculation in...

There's a wrong calculation in get_move_find_range() for breathers:


if (mon->race->freq_spell > 24) {
/* Breathers like point blank range */
if (monster_breathes(mon) && (mon->hp >...
Forum: Vanilla December 17, 2019, 17:03
Replies: 1
Views: 212
Posted By PowerWyrm
Another problem: mob has a frequency of 1 + ARROW...

Another problem: mob has a frequency of 1 + ARROW and a bunch of spells. Initially it would cast 100% of the time and pick ARROW 1/n times. Now what to do? If you put innate=n-1 and spells=1 it would...
Forum: Vanilla December 17, 2019, 14:44
Replies: 1
Views: 212
Posted By PowerWyrm
4.2.0 dragons and all monsters with innate abilities

There was a change that separated innate abilities and spells, but I think there was a slight overlook.

Before:
- spell-freq:N (1/N chance)
- innate spells: I1 I2... Ix
- spells: S1 S2... Sy
...
Forum: Vanilla December 3, 2019, 10:54
Replies: 71
Views: 4,827
Posted By PowerWyrm
name:EAT_LIGHT power:0 eval:5 desc:absorb...

name:EAT_LIGHT
power:0
eval:5
desc:absorb light
lore-color-base:Yellow
lore-color-resist:Light Green
effect-type:eat-light
lore-color-base:Light Green
lash-type:MISSILE
Forum: Vanilla December 2, 2019, 12:10
Replies: 3
Views: 367
Posted By PowerWyrm
SHAPECHANGE feature

This is a neat feature, but currently has two big flaws:

1) High level monsters shapechanging into low level monsters

Maia of Ulmo, level 65 -> cold vortex, level 21

This sounds like stupid...
Forum: Variants November 30, 2019, 14:33
Replies: 34
Views: 3,404
Posted By PowerWyrm
New PWMAngband 1.3.0 build 9 released! Final...

New PWMAngband 1.3.0 build 9 released!

Final bugfix version (I hope). The 1.3.0 branch is now on GitHub. From now on, I'll start working on 1.4.0 with the monster changes from V and any bug found...
Forum: Variants November 25, 2019, 15:33
Replies: 34
Views: 3,404
Posted By PowerWyrm
Latest build has corrupted files (mainly...

Latest build has corrupted files (mainly freetype.dll), as I trashed all my local copy again by using search/replace on directory instead of single file. Fortunately all files that were stored in Git...
Forum: Vanilla November 25, 2019, 15:03
Replies: 154
Views: 10,208
Posted By PowerWyrm
With current code, trying to set "-1-1d35" as a...

With current code, trying to set "-1-1d35" as a random value doesn't work and throws a parse error because z-dice expects that all dice values must be positive. Maybe this should be changed.
Forum: Variants November 23, 2019, 13:47
Replies: 34
Views: 3,404
Posted By PowerWyrm
New PWMAngband 1.3.0 build 8 released! Final...

New PWMAngband 1.3.0 build 8 released!

Final work about races and classes + custom store welcome messages (see Expensive Black Market).

List of changes:

- Un-hardcode a bunch of...
Forum: Variants November 16, 2019, 13:50
Replies: 34
Views: 3,404
Posted By PowerWyrm
New PWMAngband 1.3.0 build 7 released! Major...

New PWMAngband 1.3.0 build 7 released!

Major release with the addition of modifiers for races and classes + some fixes and improvements.

List of changes:

- Remove references to "src" path in...
Forum: Variants November 10, 2019, 00:09
Replies: 34
Views: 3,404
Posted By PowerWyrm
New PWMAngband 1.3.0 build 6 released! Some...

New PWMAngband 1.3.0 build 6 released!

Some improvements.

List of changes:

- Add fortune cookies
- Add VAMPIRIC brand
- Add innate race/class brands and slays
- Increase chat message...
Forum: Vanilla November 8, 2019, 09:26
Replies: 9
Views: 496
Posted By PowerWyrm
You're definitely wearing a ring of the mouse.

You're definitely wearing a ring of the mouse.
Forum: Vanilla November 4, 2019, 17:11
Replies: 5
Views: 420
Posted By PowerWyrm
list-tvals.h

I was under the impression that we could add more object types in the game via object_base.txt, but it's not the case since tvals are hardcoded in list-tvals.h, so adding a new object type requires...
Forum: Variants November 1, 2019, 12:53
Replies: 34
Views: 3,404
Posted By PowerWyrm
New PWMAngband 1.3.0 build 5 released! More...

New PWMAngband 1.3.0 build 5 released!

More fixes and refactoring.

List of changes:

- Fix autoretaliating with missile launcher not working when afraid
- Further simplify autoretaliating...
Forum: Variants October 28, 2019, 09:47
Replies: 11
Views: 1,007
Posted By PowerWyrm
If it's your first variant, don't pick this one....

If it's your first variant, don't pick this one. It's like a variant of a variant of a variant of a variant of a variant of a variant of a variant... Unless you know the mechanics of the game you...
Forum: Vanilla October 28, 2019, 09:39
Replies: 5
Views: 437
Posted By PowerWyrm
Updated Gervais? From which tileset did you...

Updated Gervais? From which tileset did you start? The regular one? Because there is an UT32 version much more complete. Looking forward to your changes, since in a near future I'm going to rework...
Showing results 1 to 25 of 500

 
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