Forum: Vanilla
April 14, 2009, 13:58
|
Replies: 2
Views: 2,586
The Balance Goal Is...
I'm glad that Vanilla Angband is receiving development. It's getting good work done and there's a desire to push towards the elusive "balance" goal.
As I commented in the object pricing issues...
|
Forum: Vanilla
April 14, 2009, 13:57
|
Replies: 88
Views: 22,273
|
Forum: Vanilla
April 11, 2009, 00:19
|
Replies: 78
Views: 25,261
|
Forum: Vanilla
April 10, 2009, 23:22
|
Replies: 10
Views: 7,313
|
Forum: Vanilla
April 7, 2009, 03:48
|
Replies: 43
Views: 16,505
+x% attack = +x% defense in angband terms. I...
+x% attack = +x% defense in angband terms. I actually find this much better than a inverse linear relation as it's adaptive and much less likely to get stuck in one of the endpoints.
Granted it...
|
Forum: Vanilla
April 7, 2009, 03:45
|
Replies: 43
Views: 16,505
|
Forum: Vanilla
April 7, 2009, 03:24
|
Replies: 14
Views: 5,593
Play for turn count. To get to any level for...
Play for turn count. To get to any level for winning a 100% penalty means that you need twice as many kills and need to spend the time regenerating the mana/hp. (racial starting stats as a bonus...
|
Forum: Vanilla
April 3, 2009, 04:06
|
Replies: 35
Views: 12,356
|
Forum: Vanilla
April 3, 2009, 03:56
|
Replies: 35
Views: 12,356
|
Forum: Vanilla
April 3, 2009, 00:05
|
Replies: 43
Views: 16,505
I almost never get jokes (April 1 is my least...
I almost never get jokes (April 1 is my least favorite day of the year because I almost always fall for multiple), but I agree completely with Eddie that the math may as well be redone to remove some...
|
Forum: Vanilla
April 2, 2009, 23:56
|
Replies: 35
Views: 12,356
Prices are only meaning as long as cash is a...
Prices are only meaning as long as cash is a constrained resource for players (given what cash they have, they have to make meaningful choices about what to buy). This is generally true only for...
|
Forum: Vanilla
April 2, 2009, 13:43
|
Replies: 43
Views: 16,505
|
Forum: Vanilla
April 2, 2009, 00:06
|
Replies: 43
Views: 16,505
Angband's to hit mechanism basically works as...
Angband's to hit mechanism basically works as follows.
You always hit 5% and miss 5% of your attacks.
In the remaining 90% of the time, if your hit is greater than the target's AC (with all the...
|
Forum: Vanilla
April 1, 2009, 23:47
|
Replies: 35
Views: 12,356
|