Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Search Forums

Showing results 1 to 25 of 31
Search took 0.01 seconds.
Search: Posts Made By: danaris
Forum: Vanilla November 5, 2015, 14:09
Replies: 26
Views: 6,595
Posted By danaris
This is exactly what I would suggest: make...

This is exactly what I would suggest: make certain rewards always tied to a particular level of risk.

To use the earlier example of Potions of Strength, don't make them limited in absolute number;...
Forum: Vanilla September 25, 2015, 16:12
Replies: 24
Views: 6,597
Posted By danaris
Resisting time would essentially make you...

Resisting time would essentially make you immortal.

Therefore, the only thing that should do that is The One Ring.
Forum: Variants October 29, 2014, 14:25
Replies: 34
Views: 10,004
Posted By danaris
Yep. My last arcane-casting character had a...

Yep. My last arcane-casting character had a tendency to just walk around with all resists, haste, and heroism active if I thought there was any chance of running into any monsters (though for haste,...
Forum: Variants October 29, 2014, 14:23
Replies: 34
Views: 10,004
Posted By danaris
Heh, but wouldn't that just cause its breath...

Heh, but wouldn't that just cause its breath attack to be a ball centered on the monster itself? :D
Forum: Variants October 29, 2014, 00:43
Replies: 34
Views: 10,004
Posted By danaris
Oh, I have plans for player buffs, including...

Oh, I have plans for player buffs, including auras similar to some of the stuff you're mentioning. I just want to hold that discussion for a separate thread, and keep this one focused on debuffs...
Forum: Variants October 29, 2014, 00:39
Replies: 34
Views: 10,004
Posted By danaris
Right. Those late-game scenarios are definitely...

Right. Those late-game scenarios are definitely much more dicey to deal with than early-to-midgame issues like a pack of hounds or a warband of orcs. I'm not entirely sure what to do about them yet,...
Forum: Variants October 29, 2014, 00:25
Replies: 34
Views: 10,004
Posted By danaris
Well, one of the types of spell I've been...

Well, one of the types of spell I've been thinking about for a lot longer than I've been actively planning to write a variant is a Dimensional Anchor, which I think has 3 types:

1) Anchor the...
Forum: Variants October 28, 2014, 19:27
Replies: 34
Views: 10,004
Posted By danaris
Then it sounds like you go to a very great deal...

Then it sounds like you go to a very great deal of trouble to play in one particular way—peeling off individual monsters so you can 1v1 them, whether with spells or weapons.

If that is your play...
Forum: Variants October 28, 2014, 18:49
Replies: 34
Views: 10,004
Posted By danaris
This is why I want to make more debuffs...

This is why I want to make more debuffs multi-target, so that maybe you can afflict a whole pack of hounds with speed -2 (or -5, or whatever), rather than just one.

Would you say that that would...
Forum: Variants October 28, 2014, 15:47
Replies: 34
Views: 10,004
Posted By danaris
Right. That's part of why I want to overhaul the...

Right. That's part of why I want to overhaul the debuffs in the first place: there's rarely an instance where one of them is truly worth taking the time to apply.

Like I said, I'm not sure which...
Forum: Variants October 28, 2014, 01:29
Replies: 34
Views: 10,004
Posted By danaris
Ah, I see, because the fear ladder affects the...

Ah, I see, because the fear ladder affects the player, too.

Yeah, I don't know how much I'm going to change the player-affecting debuffs, at least at the moment. By and large, I think they're...
Forum: Variants October 28, 2014, 01:17
Replies: 34
Views: 10,004
Posted By danaris
Could you expand upon that part?

Could you expand upon that part?
Forum: Variants October 28, 2014, 01:08
Replies: 34
Views: 10,004
Posted By danaris
It's always fun when you find a good idea someone...

It's always fun when you find a good idea someone wrote down in the past, and realize that someone was you! :D
Forum: Variants October 28, 2014, 00:25
Replies: 34
Views: 10,004
Posted By danaris
Hah! Excellent, thanks! I'll go through this...

Hah! Excellent, thanks!

I'll go through this and shamelessly mine it for ideas, too. :D

[Edit] ...OK, I've gone through it, and here's my summary of the interesting ideas in it, with my...
Forum: Variants October 28, 2014, 00:24
Replies: 34
Views: 10,004
Posted By danaris
Yeah, that sounds related to the Final Fantasy...

Yeah, that sounds related to the Final Fantasy Tactics "Disable" and "Immobilize" debuffs, that prevent action and movement, respectively.

Bind Legs is, I think, taken care of with Entangle.
...
Forum: Variants October 27, 2014, 23:05
Replies: 34
Views: 10,004
Posted By danaris
Debuffs for Monsters

I'm interested in people's thoughts on the debuffs available in Vanilla currently. To my mind, they're mostly very weak for practical purposes. I think part of this is because too many of them are...
Forum: Variants October 17, 2014, 02:37
Replies: 16
Views: 7,429
Posted By danaris
That all sounds like the stuff I've been...

That all sounds like the stuff I've been (vaguely) thinking of. One inspiration is Escape Velocity's escort commands interface, which lets you give several general commands to all escorts, and also...
Forum: Variants October 16, 2014, 22:08
Replies: 16
Views: 7,429
Posted By danaris
Oh, definitely. I've already been very pleased...

Oh, definitely. I've already been very pleased with the way things have moved, having looked at the code a little bit back sometime in the pre-3.4 era.



Then I shall await these changes with...
Forum: Variants October 16, 2014, 19:56
Replies: 16
Views: 7,429
Posted By danaris
Yeah, that's actually kind of a cool idea. It...

Yeah, that's actually kind of a cool idea. It even raises the possibility of "attack scripts" of various kinds, rather than simple, single (or multiple) attacks: rather than having to give a monster...
Forum: Variants October 16, 2014, 17:16
Replies: 16
Views: 7,429
Posted By danaris
No, I haven't yet. Huh. That's...

No, I haven't yet.



Huh. That's interesting. I could swear I remember some (though by no means all casting) monsters breathing on me or casting spells essentially every step as I approached...
Forum: Variants October 16, 2014, 12:29
Replies: 16
Views: 7,429
Posted By danaris
While this is true, and I will need to try and...

While this is true, and I will need to try and balance for this when making my changes (possibly by making some monsters much nastier from a distance), I have always felt, at least, that there are...
Forum: Variants October 16, 2014, 01:58
Replies: 16
Views: 7,429
Posted By danaris
Lightbulb Nascent variant

Greetings.
I hope I'm not violating any protocols with this post; if so, please enlighten me and I shall endeavour to rectify my mistake!

I've been working on a variant on and off for a while,...
Forum: Development July 17, 2014, 15:33
Replies: 8
Views: 3,496
Posted By danaris
Does that mean that there should be no desire to...

Does that mean that there should be no desire to improve the behaviour of the game for those who don't? Those who, for instance, aren't well-versed in setting up macros, or don't even know about the...
Forum: Development July 11, 2014, 19:57
Replies: 113
Views: 23,111
Posted By danaris
I've actually been dabbling with some...

I've actually been dabbling with some variant-ish-making lately (well, a few months ago; other projects put it on the back burner), trying to improve the Rogue in a way somewhat based on Legend...
Forum: Vanilla July 11, 2014, 18:45
Replies: 22
Views: 7,656
Posted By danaris
The half-elves in Middle-Earth are all...

The half-elves in Middle-Earth are all descendants of Elwing (daughter of Idril Celebrindal, more-or-less princess of Gondolin, and Tuor, son of Huor) and Eärendil (son of Dior, heir to King Thingol,...
Showing results 1 to 25 of 31

 
Forum Jump

All times are GMT +1. The time now is 06:07.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.