Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Search Forums

Showing results 1 to 25 of 334
Search took 0.02 seconds.
Search: Posts Made By: myshkin
Forum: Vanilla June 18, 2016, 06:44
Replies: 11
Views: 2,098
Posted By myshkin
What method are you using to build GCU on OS X?...

What method are you using to build GCU on OS X? Can you check whether SIGTSTP is defined? Other than a rename from signals.c to ui-signals.c, I think the code is unchanged.
Forum: Development March 27, 2016, 09:22
Replies: 125
Views: 11,535
Posted By myshkin
I'm not sure if it makes sense to make the sound...

I'm not sure if it makes sense to make the sound module a main module because that would mean having multiple main modules. Surely you can get the same sound option behaviour using -s as you can...
Forum: AAR March 27, 2016, 09:18
Replies: 60
Views: 7,285
Posted By myshkin
Fun is good! Just be careful about drawing any...

Fun is good! Just be careful about drawing any conclusions about gameplay. Save-scummed diving is going to be quite a bit different from permadeath diving.

Therem, have you read Eddie Grove's...
Forum: Vanilla June 25, 2015, 09:04
Replies: 577
Views: 46,203
Posted By myshkin
I also see this with your savefile. Oddly, the...

I also see this with your savefile. Oddly, the basic character subterm updates just fine. Also, for me, becoming encumbered doesn't trigger an update, but becoming unencumbered does.
In both cases,...
Forum: Vanilla June 16, 2015, 19:13
Replies: 577
Views: 46,203
Posted By myshkin
Hmmm, so what do you currently keep in its parent...

Hmmm, so what do you currently keep in its parent directory, besides the subdirectories? I think I'm in favor of moving the contents of $HOME/Documents/Angband/user into $HOME/Documents/Angband, as...
Forum: Vanilla May 15, 2015, 01:20
Replies: 4
Views: 1,108
Posted By myshkin
Sadly, this file is all nulls, and so contains no...

Sadly, this file is all nulls, and so contains no character information.
Forum: Vanilla May 12, 2015, 21:39
Replies: 55
Views: 8,107
Posted By myshkin
Not currently - although if you're playing in...

Not currently - although if you're playing in Linux it does work in both x11 and sdl.[/QUOTE]

However, I do have a patch to add mouse support to the gcu port; I have successfully moved the...
Forum: Vanilla May 4, 2015, 00:34
Replies: 526
Views: 50,534
Posted By myshkin
I think I found it and have pushed a fix. See...

I think I found it and have pushed a fix. See 856ea18 (currently in my 4.0beta-randart branch, but hopefully in master soon).
Forum: Vanilla May 3, 2015, 23:17
Replies: 526
Views: 50,534
Posted By myshkin
I was unable to reproduce this crash. I'd be...

I was unable to reproduce this crash. I'd be happy to look at what debugging information you have. Also, are you starting a new game or working from an existing savefile? If the latter, please pass...
Forum: Vanilla May 3, 2015, 22:41
Replies: 3
Views: 1,530
Posted By myshkin
Which version are you playing, and what font face...

Which version are you playing, and what font face and size are you using? For me, switching between ASCII and any of the tilesets doesn't change window size or glyph size.
Forum: Vanilla April 21, 2015, 08:34
Replies: 526
Views: 50,534
Posted By myshkin
I was able to reproduce this crash on OS X, but...

I was able to reproduce this crash on OS X, but not on Linux. Again the kind struct is garbled. I think the OS-specific issues are simply that the memory allocators behave somewhat differently. Near...
Forum: Vanilla April 21, 2015, 08:01
Replies: 526
Views: 50,534
Posted By myshkin
How did this ring get on the floor? Was it...

How did this ring get on the floor? Was it created at level creation time? I get a crash on both OS X and Linux.

OS X stack trace: (obj->kind is an inaccessible pointer; the rest of the struct...
Forum: Vanilla April 20, 2015, 22:33
Replies: 526
Views: 50,534
Posted By myshkin
These randarts resulted from another...

These randarts resulted from another unintentional change, this one in the object power code. The valuation algorithm was adding the number of extra shots to the object's value instead of multiplying...
Forum: Vanilla April 20, 2015, 10:35
Replies: 526
Views: 50,534
Posted By myshkin
Not so suspicious after all; it turns out that...

Not so suspicious after all; it turns out that object_power() will bail on evaluating an object if it sees certain boundary conditions, such as too many extra blows. Instead of finishing its...
Forum: Development March 24, 2015, 22:03
Replies: 11
Views: 5,286
Posted By myshkin
The author of the build system popped into IRC to...

The author of the build system popped into IRC to note that its new home is https://webkeks.org/git?p=buildsys.git. Angband's version is well out of date.
Forum: AAR February 23, 2015, 22:44
Replies: 11
Views: 2,462
Posted By myshkin
You can enclose them in code tags, e.g. ...

You can enclose them in code tags, e.g.




[Angband 3.5.1 Character Dump]

Name Leon I Age 17 Self RB CB EB Best
Sex Male Height 6'0" ...
Forum: Competition February 23, 2015, 22:39
Replies: 19
Views: 4,470
Posted By myshkin
Hear, hear!

Hear, hear!
Forum: Vanilla February 3, 2015, 01:42
Replies: 61
Views: 13,695
Posted By myshkin
It's best not to worry about things like line...

It's best not to worry about things like line length and pagination until the content is final; otherwise editing will take even longer than it needs to. The most likely exception is if you have any...
Forum: Vanilla February 3, 2015, 01:08
Replies: 6
Views: 1,662
Posted By myshkin
That's not necessary. I've noted in the ticket...

That's not necessary. I've noted in the ticket the commit that removed the option. Thanks to takkaria for making useful comments when committing.



Not exactly. The main repository...
Forum: Vanilla February 2, 2015, 00:22
Replies: 6
Views: 1,662
Posted By myshkin
I've created trac ticket #1836...

I've created trac ticket #1836 (http://trac.rephial.org/ticket/1836) to track this issue. In general, I am all in favor of UI changes that assist in playing the game with a screenreader, and would...
Forum: Vanilla February 1, 2015, 22:56
Replies: 61
Views: 13,695
Posted By myshkin
It's part of the game source repository, even,...

It's part of the game source repository, even, although it does not ship with the game. I took a shot at rewriting it for the 3.5.0 release, but gave up. I am very glad to hear that Tibarius is...
Forum: Vanilla October 26, 2014, 07:10
Replies: 12
Views: 3,146
Posted By myshkin
For some reason, I'd added a termcapinfo line to...

For some reason, I'd added a termcapinfo line to my .screenrc to modify the ti and te settings. Disabling that line did most of the work, if I remember correctly.
Forum: Vanilla October 26, 2014, 06:27
Replies: 10
Views: 2,294
Posted By myshkin
Alternately, if permissions are such that the...

Alternately, if permissions are such that the game binary can read all savefiles (but only write the user's), then predict_score() could add all scores, not just that of the current character.
Forum: Vanilla October 24, 2014, 23:48
Replies: 12
Views: 3,146
Posted By myshkin
Just curious...what terminal program are you...

Just curious...what terminal program are you using to run the ssh client? I had problems after an upgrade when connecting from iTerm2 via ssh to a screen session on Ubuntu 14.04, but eventually got...
Forum: Vanilla October 23, 2014, 12:10
Replies: 11
Views: 2,630
Posted By myshkin
Angband history

Prompted by the recent discovery (thanks, elly!) that most of the posts from rec.games.moria and rec.games.roguelike.angband are available for download from archive.org...
Showing results 1 to 25 of 334

 
Forum Jump

All times are GMT +1. The time now is 13:02.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.