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Search: Posts Made By: Dean Anderson
Forum: Development October 24, 2017, 14:04
Replies: 35
Views: 5,213
Posted By Dean Anderson
There isn't one, at the moment. To be...

There isn't one, at the moment.

To be honest, it might be more effort than it's worth anyway. As part of the 5.1.0 changes, I stripped out much of the non-Windows code in preparation for the C#...
Forum: Development October 24, 2017, 13:38
Replies: 35
Views: 5,213
Posted By Dean Anderson
I really don't know, to be honest. I might...

I really don't know, to be honest.

I might give it a go, but I want to get the code cleaner and more stable first.
Forum: Development October 18, 2017, 17:18
Replies: 35
Views: 5,213
Posted By Dean Anderson
Hmm... I'm not quite sure what you mean here. ...

Hmm... I'm not quite sure what you mean here.

The current architecture is that it's a Windows desktop application. The main window uses WPF to display its contents.

That's not ideal (I'm not a...
Forum: Development October 18, 2017, 00:00
Replies: 35
Views: 5,213
Posted By Dean Anderson
Of course, C# has the classic: try { ...

Of course, C# has the classic:

try
{
code here
}
catch (Exception e)
{
exception code for handling exceptions here
}
Forum: Development October 17, 2017, 14:06
Replies: 35
Views: 5,213
Posted By Dean Anderson
So, it's two (and a bit) years later. What's the...

So, it's two (and a bit) years later. What's the current situation?

Well, as you might have guessed from the fact that I stopped posting on the thread, I gave up. I'd been approaching the project...
Forum: Variants May 18, 2015, 09:57
Replies: 67
Views: 21,567
Posted By Dean Anderson
I've had another look in the code and it only...

I've had another look in the code and it only prevents artefacts from being destroyed if Preserve Mode is off (because with Preserve Mode off there's no chance of finding a new copy if you destroy...
Forum: Variants May 15, 2015, 22:26
Replies: 67
Views: 21,567
Posted By Dean Anderson
Not on my pre-compiled Windows Console version...

Not on my pre-compiled Windows Console version (the Windows console doesn't support multiple windows from the same app), but I've not done anything to nobble the multi-window code; so if someone...
Forum: Variants May 15, 2015, 14:06
Replies: 67
Views: 21,567
Posted By Dean Anderson
Without being able to debug through the save file...

Without being able to debug through the save file I can't tell what's gone wrong here.

My advice for a workaround (assuming the character is still alive) is to go through the Dragon's Lair a...
Forum: Variants May 15, 2015, 14:04
Replies: 67
Views: 21,567
Posted By Dean Anderson
That's strange. All the towns except Nir and...

That's strange. All the towns except Nir and Kadath have a bookstore, and the code explicitly disallows either of those two when picking a random starting town. Do you remember which town you started...
Forum: Variants May 15, 2015, 13:48
Replies: 67
Views: 21,567
Posted By Dean Anderson
I'm not sure what you mean. Cthangband doesn't...

I'm not sure what you mean. Cthangband doesn't have squelching. It does allow you to destroy items, but artefacts are immune to that. So either way you shouldn't have been able to destroy the Terror...
Forum: Development April 23, 2015, 12:58
Replies: 801
Views: 242,035
Posted By Dean Anderson
Speaking of which... I'm probably missing...

Speaking of which...

I'm probably missing something obvious, but is the entire tileset (in 64x64) available anywhere? This thread contains lots of pictures with individual tiles or groups of...
Forum: Variants April 21, 2015, 14:42
Replies: 67
Views: 21,567
Posted By Dean Anderson
I've now stuck a page up around the file links,...

I've now stuck a page up around the file links, so someone who has an account there can update RogueBasin.
Forum: Development April 20, 2015, 22:23
Replies: 35
Views: 5,213
Posted By Dean Anderson
Interesting things I learned today #1: The...

Interesting things I learned today #1: The Angband code still contains "goto" statements!

Interesting things I learned today #2: "goto" statements will compile under C# without error.

Those...
Forum: Variants April 18, 2015, 00:24
Replies: 67
Views: 21,567
Posted By Dean Anderson
I see that you've given up, but for the benefit...

I see that you've given up, but for the benefit of others, it only tries to call those functions if you've told it to by defining USE_WCN, which is in with all the other USE_XXX definitions for other...
Forum: Development April 17, 2015, 22:14
Replies: 35
Views: 5,213
Posted By Dean Anderson
I should have thought of that. In C# it wouldn't...

I should have thought of that. In C# it wouldn't even need to all be in a single monster file because you can use the "partial" keyword when defining a class to indicate that it's split between files.
Forum: Development April 17, 2015, 16:10
Replies: 35
Views: 5,213
Posted By Dean Anderson
They're not the only differences between the...

They're not the only differences between the languages, of course; but they're the things that are fiddly to convert.

In terms of preference, it's generally a matter of horses for courses. C# is...
Forum: Development April 17, 2015, 10:38
Replies: 35
Views: 5,213
Posted By Dean Anderson
I've been making slow but steady progress, and...

I've been making slow but steady progress, and while I've not found anything near a showstopper, here are my top seven (it was going to be a top five but I thought of a couple more) irritations when...
Forum: Variants April 17, 2015, 08:18
Replies: 67
Views: 21,567
Posted By Dean Anderson
That doesn't surprise me at all. I've never seen...

That doesn't surprise me at all. I've never seen a Linux version of Cthangband (I'm sure people have done them for their own use over the years, but no-one has ever sent me updated files back to...
Forum: Variants April 15, 2015, 09:25
Replies: 67
Views: 21,567
Posted By Dean Anderson
Damn. I thought I'd caught all of them! ...

Damn. I thought I'd caught all of them!



Copperhead snake and rotting corpse? That was no ordinary wilderness - it sounds like you were in the vicinity of a dungeon.

It's often a good idea...
Forum: Variants April 14, 2015, 12:09
Replies: 67
Views: 21,567
Posted By Dean Anderson
I have a lot of fun playing crafters. They're...

I have a lot of fun playing crafters. They're very straightforward to understand, but their play strategies end up quite deep; and they make inventory management much more interesting.

One thing...
Forum: Development April 13, 2015, 11:41
Replies: 35
Views: 5,213
Posted By Dean Anderson
Most of the code isn't a big problem when...

Most of the code isn't a big problem when conmverting from C to C#, since the basic syntax is the same.

The main differences are that most of the stuff in Angband that throws around pointers to...
Forum: Development April 9, 2015, 15:59
Replies: 35
Views: 5,213
Posted By Dean Anderson
Interesting - although I don't know Python from a...

Interesting - although I don't know Python from a hole in the ground!
Forum: Development April 9, 2015, 15:53
Replies: 35
Views: 5,213
Posted By Dean Anderson
I haven't actually seen their Qt port in action,...

I haven't actually seen their Qt port in action, but I'm aware of it.

In my case, the thought process wasn't:

I want a new UI
=> Unity looks good
=> Unity needs C#
=> Therefore I need to...
Forum: Development April 9, 2015, 14:56
Replies: 35
Views: 5,213
Posted By Dean Anderson
C#, Angband and Unity

I've been looking around and Googling, and I'm surprised at the lack of Angband ports to C# or Java or other languages. There's a half-finished C# port (https://code.google.com/p/csangband/) on...
Forum: Variants April 9, 2015, 11:56
Replies: 67
Views: 21,567
Posted By Dean Anderson
Damn you, Microsoft!

Damn you, Microsoft!
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