Forum: Development
September 10, 2019, 13:19
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Replies: 1
Views: 2,487
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Forum: Idle chatter
April 12, 2015, 12:07
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Replies: 27
Views: 14,967
Alright, so I started delving into the source....
Alright, so I started delving into the source. The sample implementations for Client and Server really help, though one thing that I've been wondering about those: Your CliImplementation is a newtype...
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Forum: Idle chatter
April 9, 2015, 17:52
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Replies: 27
Views: 14,967
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Forum: Idle chatter
October 29, 2014, 15:52
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Replies: 32
Views: 14,558
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Forum: Vanilla
October 28, 2014, 16:13
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Replies: 6
Views: 2,122
To be honest, I think that's sorta dangerous....
To be honest, I think that's sorta dangerous. Inb4 enchanting fists (which might end up being possible despite the weapon being invisible on the UI), selling them, or other stuff like that.
Well,...
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Forum: Idle chatter
October 28, 2014, 10:39
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Replies: 32
Views: 14,558
I'm past Normal for the first time ever now...
I'm past Normal for the first time ever now (actually, I'm in Merciless Act 3).
So maybe soon I'll join or something.
Also, Shrines of Acceleration are SO fun when you run an Incinerate build.
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Forum: Variants
October 28, 2014, 00:21
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Replies: 34
Views: 9,707
I only played the first and fourth one...
I only played the first and fourth one extensively, and I don't recall one, but there might have been at some point.
Oh, also Dark Souls does what you might call cumulative status success. Each...
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Forum: Variants
October 27, 2014, 23:27
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Replies: 34
Views: 9,707
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Forum: Vanilla
September 28, 2014, 21:18
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Replies: 16
Views: 4,767
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Forum: Sil
September 28, 2014, 21:12
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Replies: 38
Views: 12,353
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Forum: Vanilla
July 22, 2014, 20:30
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Replies: 0
Views: 2,260
[3.5.0/Win7] Main window placement bug
I have my taskbar on the left edge of the screen as opposed to the bottom. The game remembers the position of the main window and all sub windows. When I open the game, the main window is moved to...
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Forum: Vanilla
July 21, 2014, 10:51
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Replies: 4
Views: 2,384
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Forum: Vanilla
July 21, 2014, 10:37
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Replies: 4
Views: 2,384
Apparently luck accumulates.
I haven't played Angband in a few months (university, work, learning hao2piano, Street Fighter and a meager semblance of a life kept me occupied).
So a few minutes ago I booted it up again after...
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Forum: Vanilla
July 12, 2014, 10:01
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Replies: 33
Views: 7,172
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Forum: Vanilla
July 11, 2014, 21:51
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Replies: 33
Views: 7,172
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Forum: Vanilla
July 11, 2014, 18:42
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Replies: 33
Views: 7,172
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Forum: Vanilla
July 11, 2014, 15:38
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Replies: 33
Views: 7,172
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Forum: Idle chatter
April 20, 2014, 20:29
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Replies: 14
Views: 6,455
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Forum: Idle chatter
April 20, 2014, 18:09
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Replies: 14
Views: 6,455
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Forum: Idle chatter
April 11, 2014, 12:03
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Replies: 78
Views: 21,918
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Forum: Idle chatter
April 5, 2014, 15:19
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Replies: 78
Views: 21,918
Goddammit, I feel like a little babby now. 21,...
Goddammit, I feel like a little babby now. 21, played Angband for the first time in 2006 (holy shit that's almost ten years ago). Have been programming (hobby) for about a year longer than that,...
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Forum: Vanilla
March 10, 2014, 16:31
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Replies: 30
Views: 8,395
In defense of ToME:
It has an option to...
In defense of ToME:
It has an option to enable the so-called "tactical overlay" (or something like that). Each field with a living thing in it is surrounded with a border indicating...
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Forum: Sil
December 12, 2013, 12:07
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Replies: 16
Views: 5,292
I think the original idea, MINUS the periodic...
I think the original idea, MINUS the periodic effect thing, is the best. Locking an inventory slot is enough punishment, I think, and Patashu's argument - if there weren't an ACTUAL game clock that...
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Forum: Vanilla
December 7, 2013, 10:31
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Replies: 21
Views: 6,214
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Forum: Vanilla
November 4, 2013, 22:23
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Replies: 6
Views: 2,947
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