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Search: Posts Made By: Calandor
Forum: Vanilla September 30, 2015, 10:07
Replies: 40
Views: 6,206
Posted By Calandor
I thought there might already be such a hidden...

I thought there might already be such a hidden feature I'd overlooked -- and if it was so important to add it, as you seem to imply, I'd do so myself -- or choose a game which isn't nonsense. ...
Forum: Vanilla September 30, 2015, 10:06
Replies: 40
Views: 6,206
Posted By Calandor
The devs can do as they please. If their game's...

The devs can do as they please. If their game's half-witted, then no one will play it -- or perhaps that's already the case..
Forum: Vanilla September 30, 2015, 07:51
Replies: 40
Views: 6,206
Posted By Calandor
This is all potentially true in theory, but in...

This is all potentially true in theory, but in reality one returns to town when one's inventory space or weight is exhausted, to sort through things, and sell excess junk. This is true of every...
Forum: Vanilla September 30, 2015, 00:51
Replies: 40
Views: 6,206
Posted By Calandor
Neither optimal, nor sub-par; merely logical. ...

Neither optimal, nor sub-par; merely logical.


Actually I have a better idea. Since this is a roguelike, after all, there should be a kobold-bank in, say, level 10 or so, of the dungeon, written...
Forum: Vanilla September 30, 2015, 00:20
Replies: 40
Views: 6,206
Posted By Calandor
Actually they're both annoying, since it's a...

Actually they're both annoying, since it's a little unclear whether the char is ready to take on uniques yet, or should even bother, (according to some guides). Whenever I pursue the thieves, they...
Forum: Vanilla September 29, 2015, 11:29
Replies: 40
Views: 6,206
Posted By Calandor
The Ability to Drop Gold in Player-Home

Does this exist, as an option? If items can be stored, why not gold? Or is the idea to just invest in an expensive item, then sell it later, to avoid wormtongue, smeagol, and the other thieves in...
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