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Search: Posts Made By: Nick
Forum: Vanilla Yesterday, 22:54
Replies: 171
Views: 12,489
Posted By Nick
Races all got left the same in 4.2, essentially...

Races all got left the same in 4.2, essentially because I'd done a massive shakeup of classes and monsters, and races as well would have been a bridge too far.

For my personal take on races, see...
Forum: Vanilla Yesterday, 21:53
Replies: 171
Views: 12,489
Posted By Nick
The philosophy of the current class model (short...

The philosophy of the current class model (short version) is that there is an original design of Middle Earth and its inhabitants, and traditional knowledge (WIS) emphasises sticking to that. Then...
Forum: Vanilla March 27, 2020, 11:39
Replies: 171
Views: 12,489
Posted By Nick
Thank you, I've felt like something was wrong...

Thank you, I've felt like something was wrong here for a while (I suspect because people have been telling me).
Forum: Development March 27, 2020, 01:16
Replies: 66
Views: 1,166
Posted By Nick
I think you probably want the project_touch()...

I think you probably want the project_touch() function in effects.c.

I don't see anything obviously wrong with your effect handler; I'm guessing the most likely source of problems is whether...
Forum: Development March 26, 2020, 03:38
Replies: 66
Views: 1,166
Posted By Nick
Hard to guess exactly where it's failing, but...

Hard to guess exactly where it's failing, but player_inc_check() in player-timed.c is a good place to start.
Forum: Vanilla March 26, 2020, 01:53
Replies: 30
Views: 1,189
Posted By Nick
I'm inclined to think get it out for testing as...

I'm inclined to think get it out for testing as soon as you think it's worth it, and then update regularly.
Forum: Development March 26, 2020, 01:36
Replies: 66
Views: 1,166
Posted By Nick
Looks perfect.

Looks perfect.
Forum: Development March 26, 2020, 00:57
Replies: 66
Views: 1,166
Posted By Nick
In calc_bonuses() in payer-calcs.c you will see a...

In calc_bonuses() in payer-calcs.c you will see a bunch of special cases like this for timed effects, for example if (p->timed[TMD_SINVIS]) {
of_on(state->flags, OF_SEE_INVIS);
}

You will...
Forum: Vanilla March 25, 2020, 09:31
Replies: 171
Views: 12,489
Posted By Nick
Spell is checked first, so your second one is...

Spell is checked first, so your second one is right - 1/4 chance of a spell, then 1/3 * 3/4 of innate for a total of 1/2.
Forum: Vanilla March 24, 2020, 20:51
Replies: 10
Views: 1,003
Posted By Nick
This is an idea that's been proposed before (for...

This is an idea that's been proposed before (for example here (https://github.com/angband/angband/issues/3246)), but never implemented. I'll try to keep it in mind.
Forum: Variants March 24, 2020, 20:45
Replies: 6
Views: 289
Posted By Nick
Thanks for pointing this out. Clearly chests...

Thanks for pointing this out. Clearly chests should be in a datafile, but somehow I've failed to realise that before now.
Forum: Development March 23, 2020, 23:51
Replies: 66
Views: 1,166
Posted By Nick
I do git fetch official git merge...

I do git fetch official
git merge official/masteron my master branch.
Forum: Development March 23, 2020, 22:49
Replies: 66
Views: 1,166
Posted By Nick
Right, so I would recommend using CLI to do that,...

Right, so I would recommend using CLI to do that, although it may be that rebase and merge would work.
Forum: Development March 23, 2020, 22:41
Replies: 66
Views: 1,166
Posted By Nick
OK, let's start again. Which 13 commits?

OK, let's start again. Which 13 commits?
Forum: Development March 23, 2020, 20:54
Replies: 66
Views: 1,166
Posted By Nick
If you're pulling commits into your new branch...

If you're pulling commits into your new branch from master and want to stay aligned with it, use rebase - that will bring your branch up to date with master, and then replay your new commits onto...
Forum: Variants March 23, 2020, 00:23
Replies: 10
Views: 759
Posted By Nick
I don't have a detailed answer, but I think if...

I don't have a detailed answer, but I think if you look at the commits to FirstAgeAngband from last September you should find most of what you need.
Forum: Vanilla March 22, 2020, 20:23
Replies: 171
Views: 12,489
Posted By Nick
Thanks, pulled, new builds will be up soon.

Thanks, pulled, new builds will be up soon.
Forum: Vanilla March 22, 2020, 02:56
Replies: 30
Views: 1,189
Posted By Nick
It counts down every turn, and will eventually...

It counts down every turn, and will eventually run out unless you kill something else.
Forum: Vanilla March 21, 2020, 22:34
Replies: 171
Views: 12,489
Posted By Nick
New builds are now up on the nightlies page...

New builds are now up on the nightlies page (http://rephial.org/nightlies) and angband.live (https://angband.live/) (source is here (https://github.com/angband/angband/archive/master.zip)) with the...
Forum: Development March 21, 2020, 03:00
Replies: 66
Views: 1,166
Posted By Nick
Here is my recommendation for managing your own...

Here is my recommendation for managing your own version of the angband git repository:
Fork the official repo (angband/angband) using the fork button on github
Clone/download this to get your own...
Forum: Vanilla March 20, 2020, 11:41
Replies: 30
Views: 1,189
Posted By Nick
This is very close to what they already have -...

This is very close to what they already have - bloodlust, from the Thirst for Blood spell. This is started by casting, but then charges up by killing things and gives big melee bonuses when highly...
Forum: Development March 20, 2020, 09:41
Replies: 66
Views: 1,166
Posted By Nick
It will need an entry in player_property.txt, and...

It will need an entry in player_property.txt, and an entry in list-player-flags.h
Forum: Development March 19, 2020, 20:54
Replies: 66
Views: 1,166
Posted By Nick
It's your .angband directory, not your angband...

It's your .angband directory, not your angband directory :)
Forum: Development March 19, 2020, 20:38
Replies: 66
Views: 1,166
Posted By Nick
So you're not seeing a...

So you're not seeing a ~/.angband/Angband/randart.log ?
Forum: Development March 19, 2020, 20:27
Replies: 66
Views: 1,166
Posted By Nick
That's odd, I do. Anyone playing randarts - are...

That's odd, I do. Anyone playing randarts - are you seeing a randart.log in your user directory? Please let me know OS and other details if so (or if not).
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