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Search: Posts Made By: Cuboideb
Forum: Vanilla November 18, 2021, 02:06
Replies: 241
Views: 36,759
Posted By Cuboideb
Fixed. But, the short mode is based on Vanilla. I...

Fixed. But, the short mode is based on Vanilla. I dont know if it's useful for Sil.



I renamed the app. Let me know if it updates correctly on your devices.

It's good to see you again!
Forum: Vanilla October 30, 2021, 14:24
Replies: 22
Views: 1,904
Posted By Cuboideb
./src/angband -uUser -mgcu -- -n1 Copy the...

./src/angband -uUser -mgcu -- -n1

Copy the executable to the parent folder and start it from there.
Forum: Idle chatter October 24, 2021, 16:40
Replies: 78
Views: 17,689
Posted By Cuboideb
He did quieter things too, like Ol' Man River ;)

He did quieter things too, like Ol' Man River ;)
Forum: Vanilla October 22, 2021, 19:26
Replies: 7
Views: 611
Posted By Cuboideb
This problem with single combat could be related...

This problem with single combat could be related to this issue in some way ? https://github.com/angband/angband/issues/5063 (monster with invalid race pointer)

BTW, nice description of the bug...
Forum: Idle chatter October 18, 2021, 21:32
Replies: 27
Views: 3,079
Posted By Cuboideb
Great talk! https://youtu.be/KtSZRrHQbRo?t=17722

Great talk! https://youtu.be/KtSZRrHQbRo?t=17722
Forum: Variants September 29, 2021, 23:27
Replies: 126
Views: 9,230
Posted By Cuboideb
Standard wilderness. In this level you can...

Standard wilderness. In this level you can 'd'etect a dragon and an imp. The persons are always visible. Try the M command
Forum: Variants September 29, 2021, 21:24
Replies: 126
Views: 9,230
Posted By Cuboideb
I mean the whole level for p monsters. Other...

I mean the whole level for p monsters. Other monsters are sensed only if they are close to the player
Forum: Variants September 29, 2021, 18:36
Replies: 126
Views: 9,230
Posted By Cuboideb
Im playing a druadan rogue. This character can...

Im playing a druadan rogue. This character can sense all 'p' in the level. It's a feature ?
Forum: Sil September 28, 2021, 00:48
Replies: 118
Views: 10,162
Posted By Cuboideb
Thanks! My level of C is too K&R :D

Thanks! My level of C is too K&R :D
Forum: Sil September 27, 2021, 19:52
Replies: 118
Views: 10,162
Posted By Cuboideb
This line in spells1.c looks strange (double...

This line in spells1.c looks strange (double negation):

bool supress_messsage = !!(flg & PROJECT_SILENT);
Forum: Variants September 13, 2021, 23:22
Replies: 126
Views: 9,230
Posted By Cuboideb
Request for Android

It could be possible in FA and V (center_player on) to have the player always in the center of the screen, even when the character is near the edges of the dungeon? I mean, drawing a blank pad...
Forum: Vanilla September 6, 2021, 02:16
Replies: 241
Views: 36,759
Posted By Cuboideb
Just uploaded version 67, let me know if it works...

Just uploaded version 67, let me know if it works again. Thank you!
Forum: Vanilla September 6, 2021, 00:23
Replies: 241
Views: 36,759
Posted By Cuboideb
I got rid of that code thinking that nobody use...

I got rid of that code thinking that nobody use it. I will put it back. Sorry about that.
Forum: Vanilla September 1, 2021, 23:13
Replies: 241
Views: 36,759
Posted By Cuboideb
Do you mean greater servants of ... or should I...

Do you mean greater servants of ... or should I include the unique maiar too?
Forum: Vanilla August 30, 2021, 15:59
Replies: 241
Views: 36,759
Posted By Cuboideb
FA is a bit different because it shows the world...

FA is a bit different because it shows the world map in a second step.

I have an idea to fix this. Some time later today I will upload a new version.

Thank you again
Forum: Vanilla August 30, 2021, 15:29
Replies: 241
Views: 36,759
Posted By Cuboideb
Tile multiplier? Graphics mode? Map display...

Tile multiplier? Graphics mode?

Map display is tricky in android. If tile multiplier is bigger than 1x1 I have to trigger a temporary change to 1x1 to show the map, and then restore the previous...
Forum: Variants August 28, 2021, 00:41
Replies: 126
Views: 9,230
Posted By Cuboideb
Well done! I'm updating the android port.

Well done! I'm updating the android port.
Forum: Variants August 27, 2021, 16:19
Replies: 126
Views: 9,230
Posted By Cuboideb
Nick, which compiler do you use for windows ? ...

Nick, which compiler do you use for windows ?

If I put a fresh copy of the executable made with mingw (32 bits), the savefile provided by swim doesn't crash.
Forum: Variants August 27, 2021, 01:33
Replies: 126
Views: 9,230
Posted By Cuboideb
Sorry, I didn't know that sizeof could be used...

Sorry, I didn't know that sizeof could be used without parenthesis.
Forum: Variants August 27, 2021, 01:32
Replies: 126
Views: 9,230
Posted By Cuboideb
I had some problems with Android 10 concerning...

I had some problems with Android 10 concerning storage. I don't know if it's related to this.

There is a long standing bug in the android port that arises once in a while. A monster race pointer...
Forum: Variants August 27, 2021, 01:04
Replies: 126
Views: 9,230
Posted By Cuboideb
I feel the same. I'm looking at every...

I feel the same.

I'm looking at every ocurrence of memset (I have the feeling that a large portion of the memory is wiped in some place). This line seems strange in ui-term.c (2626):

/* Assume...
Forum: Variants August 26, 2021, 21:37
Replies: 126
Views: 9,230
Posted By Cuboideb
Do you use a tile multiplier bigger than 1x1 ? I...

Do you use a tile multiplier bigger than 1x1 ? I uploaded a new version that improves the map view in FA (I forgot to copy that from the android version of V, sorry).
Forum: Variants August 26, 2021, 04:06
Replies: 126
Views: 9,230
Posted By Cuboideb
Google reports the same error. I'll take a look...

Google reports the same error. I'll take a look tomorrow
Forum: Variants August 25, 2021, 19:13
Replies: 126
Views: 9,230
Posted By Cuboideb
It seems that the last executable was compiled...

It seems that the last executable was compiled with old sources.

Compiling from scratch with Mingw allows me to load your savefile without problems.
Forum: Variants August 25, 2021, 02:32
Replies: 126
Views: 9,230
Posted By Cuboideb
The very first time I load the savefile I get a...

The very first time I load the savefile I get a corrupted heap (even before using WoR). I think it's a problem related to the initial generation of the randart file.

I can reproduce the problem...
Showing results 1 to 25 of 181

 
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