Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Search Forums

Showing results 1 to 25 of 96
Search took 0.01 seconds.
Search: Posts Made By: backwardsEric
Forum: Vanilla November 23, 2020, 05:42
Replies: 32
Views: 947
Posted By backwardsEric
There is still a choice the player can make in...

There is still a choice the player can make in those two cases. One can go elsewhere, use some sort of magic mapping if available, or walk/run to the end of the long corridor or around the perimeter...
Forum: Sil November 12, 2020, 21:19
Replies: 2
Views: 200
Posted By backwardsEric
When you change the font, the Mac front-end...

When you change the font, the Mac front-end stores the change in its stored preferences so it can be retrieved the next time you start the application. If the chosen font always triggers a crash or,...
Forum: AAR November 12, 2020, 17:26
Replies: 462
Views: 86,033
Posted By backwardsEric
The nightly builds of post 4.2.1 should fix that...

The nightly builds of post 4.2.1 should fix that problem (crash with the crash reporter giving the reason as "dyld symbol not found: ___chkstk_darwin"). 4.2.0 (compiled on 10.14 rather than 10.15)...
Forum: Development November 12, 2020, 08:00
Replies: 1
Views: 189
Posted By backwardsEric
The Shockbolt tiles have an alpha channel for...

The Shockbolt tiles have an alpha channel for transparency information. If you look at the code in Angband's main-win.c, you'll see that the RGB components are multiplied by the alpha channel when...
Forum: Development October 25, 2020, 08:10
Replies: 13
Views: 1,832
Posted By backwardsEric
From what I see in Microsoft's documentation, the...

From what I see in Microsoft's documentation, the Win32 API switches from expecting ANSI encoded strings to 16-bit encoded character strings if the UNICODE preprocessor macro is set. It looks like...
Forum: Development October 24, 2020, 00:00
Replies: 13
Views: 1,832
Posted By backwardsEric
For all but the last one, did you add the .c and...

For all but the last one, did you add the .c and .h files from src\win to the project? FreeDIB(), ReadDIB2_PNG, default_layout_win(), and SaveWindow_PNG() are defined in those files...
Forum: Development October 22, 2020, 01:54
Replies: 13
Views: 1,832
Posted By backwardsEric
One thing to try would be to either set SOUND in...

One thing to try would be to either set SOUND in the preprocessor definitions (here's Microsoft's instructions, with the Visual Studio part at the bottom of the page,...
Forum: Vanilla October 11, 2020, 17:09
Replies: 6
Views: 247
Posted By backwardsEric
The crash you mentioned is repeatable on OS X...

The crash you mentioned is repeatable on OS X when terminal 7 is not tall enough. I see you found the workaround.
Forum: Vanilla October 5, 2020, 22:17
Replies: 187
Views: 15,901
Posted By backwardsEric
For the hard centre levels, I'm seeing instances...

For the hard centre levels, I'm seeing instances (3 out of 10000 levels of all kinds generated at 300' in one experiment) where the only down staircases are in the vault (since alloc_stairs() does...
Forum: Vanilla September 27, 2020, 20:20
Replies: 187
Views: 15,901
Posted By backwardsEric
To follow up on this some more, with the most...

To follow up on this some more, with the most recent nightly no disconnected levels were seen at depths of 50', 300', 550', and 800' in 80,000 attempts at each depth. At 1050', there's about 90...
Forum: Vanilla September 25, 2020, 01:07
Replies: 9
Views: 538
Posted By backwardsEric
Vanilla does reduce the occurrence of spell books...

Vanilla does reduce the occurrence of spell books that can't be used by the player. That seems to be relatively recent change - it's in 4.2.1 but not 4.2.0.
Forum: Vanilla September 22, 2020, 19:39
Replies: 187
Views: 15,901
Posted By backwardsEric
There are caps like that on the energy use in...

There are caps like that on the energy use in cmd-pickup.c. I don't understand the logic there. I had expected it would increment the energy use for the auto-pickups, but it overwrites what was...
Forum: Vanilla September 22, 2020, 03:48
Replies: 187
Views: 15,901
Posted By backwardsEric
move_energy * (1 + abs(num_moves - 1) -...

move_energy * (1 + abs(num_moves - 1) - (num_moves - 1)) / (1 + abs(num_moves - 1))

would reproduce the same values for positive values of num_moves and wouldn't blow up for num_moves <= 0. With...
Forum: Sil September 18, 2020, 23:39
Replies: 10
Views: 1,460
Posted By backwardsEric
Inconsistent notes in the tutorial

In 1.5 beta, the tutorial note outside the forge says "Find the forge through this door and create a Ring of Frost." The first note in the next room towards the end of the tutorial says "The amulet...
Forum: Vanilla September 11, 2020, 19:03
Replies: 8
Views: 3,830
Posted By backwardsEric
You can inscribe an item with the '{' command or...

You can inscribe an item with the '{' command or remove an inscription you placed with the '}' command. The inscriptions you add are a way of customizing the user interface for interacting with...
Forum: Vanilla September 10, 2020, 01:04
Replies: 10
Views: 644
Posted By backwardsEric
There is an installation option where file with...

There is an installation option where file with the high scores can be shared with multiple users. I was under the mistaken impression one could use that option while each user's save files were...
Forum: Vanilla September 9, 2020, 19:58
Replies: 10
Views: 644
Posted By backwardsEric
From the way you start the game, it sounds like...

From the way you start the game, it sounds like you're using a custom version of some sort. With the native Mac front end, you'd normally double-click on the application and use the menu bar or...
Forum: Vanilla September 4, 2020, 22:50
Replies: 15
Views: 1,074
Posted By backwardsEric
How to change the font size will depend on which...

How to change the font size will depend on which front end (Windows, SDL, SDL2, X11, ...) you're using. For the Mac front end, make the terminal active that you want to change and then hit command-t...
Forum: Sil August 27, 2020, 04:04
Replies: 2
Views: 385
Posted By backwardsEric
From posts elsewhere, it looks like you'll need...

From posts elsewhere, it looks like you'll need to get the libc6-dev package (and its dependencies if they aren't already installed) and install it on Linux Mint to have stdio.h installed. Given...
Forum: Variants August 19, 2020, 20:27
Replies: 3
Views: 494
Posted By backwardsEric
Debian 10 and 7.1.salmiak have similar behavior...

Debian 10 and 7.1.salmiak have similar behavior to what's in the original post,
./configure --with-private-paths --prefix=/tmp ; make ; make install
, generates an executable that puts the save...
Forum: Variants August 12, 2020, 20:28
Replies: 228
Views: 13,081
Posted By backwardsEric
Yes. Corrected my post for that. ...

Yes. Corrected my post for that.



Since the object has zero for that modifier it doesn't have that rune (per the implementation in Vanilla and FirstAgeAngband) so no '?' for it. If the...
Forum: Variants August 12, 2020, 18:35
Replies: 228
Views: 13,081
Posted By backwardsEric
The -1+d2 for the movement speed will evaluate to...

The -1+d2 for the movement speed will evaluate to 0 or 1. If a pair of them generate with a zero movement speed bonus, @ shouldn't see the ego description unless @ already knows the movement speed...
Forum: Variants August 12, 2020, 00:20
Replies: 228
Views: 13,081
Posted By backwardsEric
Can ents ever learn the feather falling rune? ...

Can ents ever learn the feather falling rune? While testing the character sheet, I used wizard mode to equip and ent with boots of slow descent and to set up a pit trap. Upon falling into the pit,...
Forum: Variants August 5, 2020, 02:52
Replies: 228
Views: 13,081
Posted By backwardsEric
Gaining a specialty takes zero energy (seems okay...

Gaining a specialty takes zero energy (seems okay to me), but that means the status updates don't take place until after the next action that takes energy - leading to possible confusion if one...
Forum: Variants August 3, 2020, 04:58
Replies: 228
Views: 13,081
Posted By backwardsEric
It looks like the ragged option in make_edges()...

It looks like the ragged option in make_edges() allows for the boundary wall to be zero elements thick. So a monster or object could be added there and then the paranoid rebuilding of the boundary...
Showing results 1 to 25 of 96

 
Forum Jump

All times are GMT +1. The time now is 13:43.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.