Forum: Vanilla
March 1, 2022, 08:40
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Replies: 5
Views: 695
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Forum: Vanilla
February 16, 2022, 08:47
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Replies: 180
Views: 36,711
FYI this was reported here:...
FYI this was reported here: https://github.com/draconisPW/PWMAngband/issues/534
Apparently there is a bug with SDL2 client which also happens in V.
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Forum: Vanilla
January 24, 2022, 10:35
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Replies: 4
Views: 722
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Forum: Vanilla
January 21, 2022, 09:11
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Replies: 180
Views: 36,711
In my variant, I have ported the Phial of...
In my variant, I have ported the Phial of Undeath, which is cursed and has a base cost of 0. With this fix, any character can tell immediately which Phial is which, since Undeath will appear at the...
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Forum: Vanilla
January 20, 2022, 08:36
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Replies: 180
Views: 36,711
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Forum: Vanilla
January 19, 2022, 18:38
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Replies: 180
Views: 36,711
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Forum: Vanilla
January 19, 2022, 08:59
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Replies: 180
Views: 36,711
Following my previous post about SET_VALUE +...
Following my previous post about SET_VALUE + CLEAR_VALUE, I found a potential bug in spell_description().
In my variant, I have a class that has access to an "Elemental Bolt" spell, which is...
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Forum: Vanilla
January 18, 2022, 14:40
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Replies: 180
Views: 36,711
Info for spell Resistance gives redundant info...
Info for spell Resistance gives redundant info (which isn't even fully displayed): "dur 20+d20; dur 20+d20; dur".
Looking at the code, I don't see the point of the "shared random_value". When an...
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Forum: Development
January 17, 2022, 08:43
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Replies: 3
Views: 694
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Forum: Vanilla
January 12, 2022, 09:18
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Replies: 1
Views: 697
Fire Festival vault
So in our multiplayer variant, a player got obliterated with -5000 HP death when spawning on a level right next to this absurd vault. In V you would have exactly one turn to react (I think).
/me...
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Forum: Vanilla
December 21, 2021, 09:02
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Replies: 18
Views: 1,789
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Forum: Vanilla
December 13, 2021, 08:33
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Replies: 15
Views: 1,822
The Tarrasque is in fact much easier in the...
The Tarrasque is in fact much easier in the latest version, as it will breathe fire to create lava and then breathe cold and turn these lava tiles to rubble, breaking LOS, allowing to use shoot &...
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Forum: Variants
December 9, 2021, 08:38
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Replies: 106
Views: 27,356
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Forum: Vanilla
December 6, 2021, 10:40
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Replies: 0
Views: 479
Targeting spell when out of SP
Currently, game checks are as follows:
- target monster
- check for mana: if not enough, attempt to cast with penalty
Declining the risky casting still calls useless targeting. Why not change...
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Forum: AAR
December 1, 2021, 08:34
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Replies: 15
Views: 2,150
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Forum: Variants
November 19, 2021, 18:15
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Replies: 8
Views: 2,651
New PWMAngband 1.5.0 build 8 released!
- Fix...
New PWMAngband 1.5.0 build 8 released!
- Fix controlled monsters attacking each other when there is no room to move
- Allow STAR effect to display all animations but with 1/4 of the delay factor...
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Forum: AAR
November 19, 2021, 08:40
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Replies: 4
Views: 751
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Forum: Variants
November 10, 2021, 18:14
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Replies: 8
Views: 2,651
New PWMAngband 1.5.0 build 7 released!
-...
New PWMAngband 1.5.0 build 7 released!
- Items with ignore_protect flag cannot be ignored anymore, just destroyed
- Don't "notice" players that have left the level
- Refresh client after...
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Forum: Vanilla
November 8, 2021, 18:26
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Replies: 180
Views: 36,711
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Forum: Variants
October 29, 2021, 19:58
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Replies: 8
Views: 2,651
New PWMAngband 1.5.0 build 6 released!
-...
New PWMAngband 1.5.0 build 6 released!
- Don't make poison out of poison in CREATE_POISON effect
- Add number of turns remaining when checking current quest
- Fix crash when combining pack after...
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Forum: Vanilla
October 26, 2021, 08:38
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Replies: 5
Views: 902
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Forum: Vanilla
October 25, 2021, 09:03
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Replies: 5
Views: 902
I added the following check at the end of...
I added the following check at the end of object_stackable() and it seems to fix the problem:
if (obj1->number == obj1->kind->base->max_stack) return false;
if (obj2->number ==...
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Forum: Vanilla
October 25, 2021, 08:31
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Replies: 5
Views: 902
Assert in object_absorb_partial()
In my variant, I go to the general store and buy stacks of 40 arrows until quiver is full then one more stack. At this point, object_absorb_partial() triggers an "assert(newsz2 <...
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Forum: Vanilla
October 18, 2021, 08:36
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Replies: 12
Views: 2,464
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Forum: Vanilla
October 15, 2021, 08:42
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Replies: 180
Views: 36,711
A stupid question: did anyone recently...
A stupid question: did anyone recently experienced a problem with identify + reordering? I remember this issue but I was sure it was fixed:
- in inventory: a scroll of WoR, some unidentified...
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