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Search: Posts Made By: Netbrian
Forum: Vanilla February 9, 2019, 18:18
Replies: 2
Views: 620
Posted By Netbrian
I actually am not sure it'd make gameplay more...

I actually am not sure it'd make gameplay more diverse. Right now, when I see an orc, I approach it in a different way than I would if I encountered a hound. Ego monsters might go some way toward...
Forum: Vanilla February 9, 2019, 18:10
Replies: 20
Views: 1,614
Posted By Netbrian
I'm on board with this too. More important than...

I'm on board with this too. More important than being Tolkein-y, I like it when you can monster behavior leans in to what I already know. If I'm seeing a Berserker or a Master Thief for the first...
Forum: Vanilla January 18, 2019, 16:42
Replies: 79
Views: 4,872
Posted By Netbrian
Broadly speaking, I'd like to remove it entirely....

Broadly speaking, I'd like to remove it entirely. We need to keep in mind that if we want to add "meaningful hunger", it should enhance the game more than removing hunger and adding some other game...
Forum: Vanilla January 17, 2019, 17:05
Replies: 79
Views: 4,872
Posted By Netbrian
I don't care for this -- it'd encourage you to...

I don't care for this -- it'd encourage you to recall to the town more often, and I think gameplay is more interesting if you visit less often.



This might work, but we'd need to think...
Forum: Vanilla January 17, 2019, 03:20
Replies: 79
Views: 4,872
Posted By Netbrian
OK, I'll give this a shot -- As mentioned...

OK, I'll give this a shot --

As mentioned before, in Rogue, the design goal of hunger was to force the player to move forward through the dungeon. Angband is fundamentally not designed for that,...
Forum: Vanilla January 16, 2019, 18:28
Replies: 85
Views: 8,652
Posted By Netbrian
I lean heavily toward gameplay concerns, rather...

I lean heavily toward gameplay concerns, rather than worrying too much about how true to the source material it is. Since kobolds play well and fill an interesting niche, I'd keep them. People are...
Forum: Vanilla January 16, 2019, 18:14
Replies: 79
Views: 4,872
Posted By Netbrian
I'm OK with eliminating hunger altogether -- I...

I'm OK with eliminating hunger altogether -- I don't think the added bookkeeping is worth the very, very rare cases where it's relevant. There are plenty of other ways to add flavor or complexity...
Forum: Development August 19, 2011, 04:09
Replies: 33
Views: 9,641
Posted By Netbrian
Have the new pits/nests been added to the 3.4...

Have the new pits/nests been added to the 3.4 beta yet?
Forum: Development August 14, 2011, 19:32
Replies: 42
Views: 10,661
Posted By Netbrian
I've become fond of the angels, and vote to keep...

I've become fond of the angels, and vote to keep them as they are. Angband isn't as much Tolkein as a strange mash-up between D&D, Tolkein, and whatever else we felt like putting in -- I don't think...
Forum: Vanilla August 14, 2011, 16:22
Replies: 12
Views: 3,146
Posted By Netbrian
What kinds of problems did you encounter with it?

What kinds of problems did you encounter with it?
Forum: Vanilla August 11, 2011, 19:14
Replies: 64
Views: 11,503
Posted By Netbrian
This is true, but does this mechanic actually...

This is true, but does this mechanic actually make the game more fun?
Forum: Vanilla August 5, 2011, 18:40
Replies: 20
Views: 5,279
Posted By Netbrian
I second this motion.

I second this motion.
Forum: Vanilla August 4, 2011, 00:37
Replies: 20
Views: 5,279
Posted By Netbrian
I'm not sold on this -- I think newer players...

I'm not sold on this -- I think newer players might take the meter as an indication that they should clear levels.
Forum: Development August 3, 2011, 05:48
Replies: 40
Views: 12,071
Posted By Netbrian
I think it might be a good idea to add one or two...

I think it might be a good idea to add one or two more really early paralyzers, to keep the floating eyes company. It might help warn a few more players about how important it is to either have free...
Forum: Development July 30, 2011, 21:34
Replies: 5
Views: 2,908
Posted By Netbrian
It may be true that the game needs to be harder,...

It may be true that the game needs to be harder, but I really don't think that this should be done by adding more "breathe and die" monsters.
Forum: Vanilla July 30, 2011, 19:29
Replies: 17
Views: 4,286
Posted By Netbrian
This mirrors my experience. I think this tactic...

This mirrors my experience. I think this tactic should be removed, but these mushrooms should have a slightly saner distribution.
Forum: Vanilla July 29, 2011, 17:18
Replies: 54
Views: 12,185
Posted By Netbrian
I second this.

I second this.
Forum: Vanilla July 18, 2011, 03:20
Replies: 12
Views: 3,180
Posted By Netbrian
Could we look at disabling the monster AI options...

Could we look at disabling the monster AI options until they can be worked into the core gameplay? They seem a bit out of place right now, and I'm not sure how well the game is balanced to use them.
Forum: Development July 15, 2011, 06:27
Replies: 81
Views: 18,331
Posted By Netbrian
Good point -- add some druj to the mimic/mushroom...

Good point -- add some druj to the mimic/mushroom mix.
Forum: Development July 14, 2011, 00:29
Replies: 81
Views: 18,331
Posted By Netbrian
It seems like it'd work best to add way for a...

It seems like it'd work best to add way for a player entering a room to automatically wake up and annoy all monsters in that room, to help deal with this kind of case.

Or give mimics and coins the...
Forum: Development July 13, 2011, 23:44
Replies: 81
Views: 18,331
Posted By Netbrian
I second that -- I can't wait to play the version...

I second that -- I can't wait to play the version with these implemented.

How do creeping coin pits sound? Maybe mixed in with the mimics.
Forum: Vanilla July 13, 2011, 05:10
Replies: 29
Views: 6,319
Posted By Netbrian
Yeah, probably, but I must admit, I'm fond of the...

Yeah, probably, but I must admit, I'm fond of the angels and will be sorry if they have to go away. (My dream was to one day learn enough C to add even more angel monsters, and maybe some angel...
Forum: Development July 12, 2011, 18:05
Replies: 81
Views: 18,331
Posted By Netbrian
I'm glad to hear it's a soft cap -- I think it...

I'm glad to hear it's a soft cap -- I think it adds a bit more variety than a hard cap. You can always say that the kobold pit on dlvl 90 was a pet store.
Forum: Development July 11, 2011, 20:03
Replies: 81
Views: 18,331
Posted By Netbrian
The obvious solution is quylthulg pits.

The obvious solution is quylthulg pits.
Forum: Vanilla July 11, 2011, 08:48
Replies: 41
Views: 7,404
Posted By Netbrian
And then when you turn off the game, you find out...

And then when you turn off the game, you find out that Lokkak was coming from inside the house. :)

(I think this would be best implemented as having uniques that are very common after a certain...
Showing results 1 to 25 of 141

 
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