Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Search Forums

Showing results 1 to 25 of 500
Search took 0.05 seconds.
Search: Posts Made By: Philip
Forum: Vanilla January 20, 2018, 00:24
Replies: 284
Views: 7,203
Posted By Philip
Canonically, the pukelmen are statues made by the...

Canonically, the pukelmen are statues made by the Druedain, who are very closely associated with trees and generally quite druidish behavior. Basically think of them less as golems and more as stone...
Forum: Vanilla January 15, 2018, 20:05
Replies: 284
Views: 7,203
Posted By Philip
I am glad to hear that you think necromancers...

I am glad to hear that you think necromancers should be able to regain SP somehow - to me it seems like a great way to differentiate them and compensate them for their utility, which I expect to be...
Forum: Vanilla January 15, 2018, 16:06
Replies: 284
Views: 7,203
Posted By Philip
If you're not going to use devices, your mages...

If you're not going to use devices, your mages are going to be much weaker. That's fine, it's perfectly playable now, and I bet it'll be playable once Nick gets through with his modifications. It'll...
Forum: Vanilla January 14, 2018, 15:40
Replies: 284
Views: 7,203
Posted By Philip
Every class has a lot of points where their power...

Every class has a lot of points where their power increases, sometimes a lot, sometimes a little. Every level gained, every minor gear improvement, every worthwhile magic device makes your character...
Forum: Vanilla January 13, 2018, 12:07
Replies: 284
Views: 7,203
Posted By Philip
I believe you are being perhaps a bit too...

I believe you are being perhaps a bit too ambitious - it is reasonably likely that one of the ideas you create will catch on and make it into one or another of the new realms - quite a notable...
Forum: Vanilla January 8, 2018, 21:34
Replies: 284
Views: 7,203
Posted By Philip
Priests should probably do like 200-300 damage in...

Priests should probably do like 200-300 damage in melee, on account of how they have cheap 0% fail healing. In general though, that benchmark ought to hold up quite well, I feel.

Warriors have...
Forum: Vanilla January 8, 2018, 16:34
Replies: 284
Views: 7,203
Posted By Philip
The benchmark should be some form of ranged...

The benchmark should be some form of ranged combat. A warrior pays for significantly higher damage with not being able to apply it as consistently (out of melee range) and taking melee hits in...
Forum: Vanilla January 7, 2018, 22:45
Replies: 284
Views: 7,203
Posted By Philip
A lot of this (no SP regen, making a balanced...

A lot of this (no SP regen, making a balanced playstyle important, the starting gear, and ironman of course) sounds like what Ironband did. Ironband is a great variant, so you're certainly on the...
Forum: Vanilla January 7, 2018, 20:03
Replies: 284
Views: 7,203
Posted By Philip
It is missing. There are several advantages to...

It is missing. There are several advantages to having it packed up in one spell. First, you save several turns at the start of a level, or after a teleport, even though the most important information...
Forum: Vanilla January 7, 2018, 17:16
Replies: 284
Views: 7,203
Posted By Philip
The Detection and information suite of spells...

The Detection and information suite of spells seems somewhat weak there. I imagine it's still supposed to be one of the great strengths of the class, along with teleportation/control effects and...
Forum: Vanilla January 5, 2018, 11:38
Replies: 284
Views: 7,203
Posted By Philip
If you keep the staff effect of Banishment the...

If you keep the staff effect of Banishment the same but take away the spell from Mages, you do make them burn a slot on it and make it slightly less reliable, but you've done nothing to limit its...
Forum: Vanilla December 30, 2017, 22:43
Replies: 284
Views: 7,203
Posted By Philip
Perhaps you would die less often if you relied...

Perhaps you would die less often if you relied more on devices to do damage? More mana would also make running away from monsters you can't handle easier.

I feel like a lot of the ideas you...
Forum: Vanilla December 29, 2017, 22:00
Replies: 284
Views: 7,203
Posted By Philip
Mages have indeed consistently been the class...

Mages have indeed consistently been the class with the most control. Buffs (including Haste and Resistance, and GoI once upon a time), great detection (though Priests were better late game, awkwardly...
Forum: AAR December 16, 2017, 17:35
Replies: 4
Views: 252
Posted By Philip
I don't think that moving fast in the early game...

I don't think that moving fast in the early game constitutes (power) diving - the threats there are minor and the XP that is trivially available means that you will spend pretty much no time at dlvl...
Forum: Development December 15, 2017, 18:19
Replies: 12
Views: 472
Posted By Philip
I figure this is a very good way to make randart...

I figure this is a very good way to make randart sets resemble the standart ones a bit closer in terms of how they are balanced, though I don't know if it is sufficient as a balance fix on its own -...
Forum: AAR December 15, 2017, 12:56
Replies: 4
Views: 252
Posted By Philip
I am quite certain that stopping diving to gain...

I am quite certain that stopping diving to gain stats is not a reasonable strategy. I am not convinced it ever was, to be honest.

I suspect your problem was playing a half-troll warrior, one of...
Forum: AAR December 13, 2017, 15:54
Replies: 42
Views: 1,280
Posted By Philip
Your character in your first post, with no "OP...

Your character in your first post, with no "OP items" has all resists and protections, 3 immunities, +37 base speed, 3 stats at *** and the remaining ones at /190 and /210.
Forum: AAR December 13, 2017, 12:03
Replies: 42
Views: 1,280
Posted By Philip
Difficulty is quite literally a footnote to my...

Difficulty is quite literally a footnote to my proposal. I am not trying to make the game harder, I am proposing a fix for a problem that exists in the game, which would conveniently not require...
Forum: AAR December 13, 2017, 01:50
Replies: 42
Views: 1,280
Posted By Philip
I believe the crowding near the top of...

I believe the crowding near the top of theoretical character ability identified by Sky is a serious issue with the game. If every end-game character has all resists, protections, and telepathy,...
Forum: AAR December 11, 2017, 19:21
Replies: 42
Views: 1,280
Posted By Philip
Perhaps it is normal now in Angband, even without...

Perhaps it is normal now in Angband, even without OP randarts, to have all resistances, protections, 3 immunities, between +7 and +13 to every stat, and +32 speed unhasted (when severely over-weight...
Forum: Vanilla December 3, 2017, 21:11
Replies: 13
Views: 820
Posted By Philip
Of the ones you can see, the Will'o'the wisps,...

Of the ones you can see, the Will'o'the wisps, Ethereal Dragons, Death Quasits can walk through walls, so they can get out of the vault. I don't remember if monsters with phase can phase out of the...
Forum: Vanilla December 3, 2017, 12:13
Replies: 13
Views: 820
Posted By Philip
Your character seems extraordinarily...

Your character seems extraordinarily well-equipped to handle this vault. For example, most characters would be rightfully scared of a Great Crystal Wyrm and a nexus vortex, two of the closest...
Forum: Vanilla November 25, 2017, 10:51
Replies: 12
Views: 579
Posted By Philip
There is no real sweet spot, and stats aren't...

There is no real sweet spot, and stats aren't important enough to delay diving anyway. At any point, going deeper will almost certainly let you stat up faster, especially once you factor in monster...
Forum: Vanilla November 25, 2017, 10:42
Replies: 12
Views: 548
Posted By Philip
I would suggest that there are things you could...

I would suggest that there are things you could do to avoid being killed by a back of uruks that were 13 squares away. For example, have access to teleportation (even with bad magic device, a staff...
Forum: Vanilla November 25, 2017, 00:42
Replies: 12
Views: 548
Posted By Philip
I agree that cave levels are rather boring - way...

I agree that cave levels are rather boring - way fewer items, way less friendly architecture. Making Light Area more potent would definitely help

In O/FA, cave-type levels have a lot of...
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT +1. The time now is 07:09.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.