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Search: Posts Made By: Mikko Lehtinen
Forum: Vanilla October 3, 2015, 14:52
Replies: 32
Views: 1,840
Posted By Mikko Lehtinen
I think a new player may intuitively assume that...

I think a new player may intuitively assume that trying to evade mage armor encumbrance penalty is a good strategy, even in the late game. (Since the game keeps messaging about it.)

If the penalty...
Forum: Variants September 28, 2015, 18:33
Replies: 23
Views: 1,487
Posted By Mikko Lehtinen
I don't know if that holds true for Angband...

I don't know if that holds true for Angband variants. People play for different reasons. I understand my own desires very well, and optimize my variant to satisfy them as well as possible. Looking at...
Forum: Vanilla September 27, 2015, 17:34
Replies: 58
Views: 2,736
Posted By Mikko Lehtinen
In Angband, using spells to defeat traps isn't...

In Angband, using spells to defeat traps isn't interesting resource-management-wise unless there's limited time for mana regeneration. Using spells may still be interesting in other ways, and there...
Forum: Vanilla September 27, 2015, 17:10
Replies: 58
Views: 2,736
Posted By Mikko Lehtinen
It reduces tedium but still leaves traps...

It reduces tedium but still leaves traps tactically boring. You need other changes to make traps tactically intereresting.

Letting the player know beforehand that this special area is trapped is a...
Forum: Vanilla September 25, 2015, 11:52
Replies: 58
Views: 2,736
Posted By Mikko Lehtinen
I just wanted to add that it's super exciting to...

I just wanted to add that it's super exciting to witness this kind of planning for Vanilla. My goals in HoM have been largely similar, but implementation ideas in this thread seem to be very...
Forum: Vanilla September 24, 2015, 05:23
Replies: 58
Views: 2,736
Posted By Mikko Lehtinen
Ok, so you're solving all the tediousness...

Ok, so you're solving all the tediousness problems related to perception and traps, like I did in Halls of Mist. Cool!

I did it all differently in Halls of Mist. I opted for making Perception...
Forum: Development September 23, 2015, 15:14
Replies: 8
Views: 520
Posted By Mikko Lehtinen
You could easily categorize a "minefield" as a...

You could easily categorize a "minefield" as a visible trap, if you wanted. Just mark the edges somehow. Visible traps with unpredictable elements are fun.

I hope Wisdom and/or Intelligence are...
Forum: Vanilla September 23, 2015, 13:34
Replies: 58
Views: 2,736
Posted By Mikko Lehtinen
I think Rogues should be better with traps than...

I think Rogues should be better with traps than Mages, at every character level.
Forum: Development September 23, 2015, 12:26
Replies: 8
Views: 520
Posted By Mikko Lehtinen
Always visible traps may be fun, too, if...

Always visible traps may be fun, too, if implemented in an interesting way!

Clearly marked "trapped zones" with hidden traps has many of the same benefits.

The important thing is that the...
Forum: Development September 23, 2015, 04:50
Replies: 8
Views: 520
Posted By Mikko Lehtinen
My thoughts exactly, Antoine. That's the general...

My thoughts exactly, Antoine. That's the general way I solved the problem in Halls of Mist, also: I moved traps to special "trapped zones".

In Angband, it's a no-brainer to carry trap detection...
Forum: Development September 21, 2015, 09:50
Replies: 8
Views: 520
Posted By Mikko Lehtinen
I like this proposal a lot! I might borrow some...

I like this proposal a lot! I might borrow some ideas to Halls of Mist some day.

Mist's wall inscriptions work a little differently. Mist has red wall paintings, perhaps five squares wide. Each...
Forum: Vanilla September 21, 2015, 09:29
Replies: 58
Views: 2,736
Posted By Mikko Lehtinen
Having to make meaningful tactical trap-related...

Having to make meaningful tactical trap-related decisions make you pay more attention to traps. That increases flavour, I find, if traps are interesting and believable.
Forum: Vanilla September 19, 2015, 18:30
Replies: 58
Views: 2,736
Posted By Mikko Lehtinen
Hi! Halls of Mist only has traps in vaults,...

Hi!

Halls of Mist only has traps in vaults, in rooms with closets (green #), and near the starting places of monsters with trapping skill.

I find the closet rooms most fun. In those rooms,...
Forum: Vanilla October 24, 2014, 10:04
Replies: 42
Views: 3,533
Posted By Mikko Lehtinen
Some randomness may be desirable in competitions....

Some randomness may be desirable in competitions. That same element makes playing boardgames fun even against better players. In best boardgames, IMO, the player with the highest skill wins let's say...
Forum: Vanilla October 23, 2014, 09:52
Replies: 42
Views: 3,533
Posted By Mikko Lehtinen
Different scoring systems for all classes!

Different scoring systems for all classes!
Forum: Idle chatter October 19, 2014, 14:09
Replies: 12
Views: 2,329
Posted By Mikko Lehtinen
I hate that addictive "just one more level..."...

I hate that addictive "just one more level..." feeling. I love games that provide natural stopping points.

I'm designing Halls of Mist mostly for myself. I only play one dungeon level per day and...
Forum: Idle chatter May 24, 2014, 12:59
Replies: 47
Views: 5,500
Posted By Mikko Lehtinen
I binge-listened everything a couple of years...

I binge-listened everything a couple of years ago, and it affected Halls of Mist design A LOT. I'll binge-listen all the new episodes some day. :)

(At the moment I'm binge-working. The next HoM...
Forum: Variants March 28, 2014, 10:31
Replies: 17
Views: 2,975
Posted By Mikko Lehtinen
News from the Windows front: ½ would function...

News from the Windows front: ½ would function just fine otherwise, but Angband's fonts don't have the glyph. So I need to edit the fonts, copying the ½-glyph from somewhere else.

FontForge doesn't...
Forum: Variants March 24, 2014, 06:19
Replies: 4
Views: 1,593
Posted By Mikko Lehtinen
I haven't done a lot to the spells, except...

I haven't done a lot to the spells, except rebalancing mana costs etc. Based on my playtests, a Sorcerer is constantly deciding between fire bolt, fire ball, flaming hands (attack one or two monsters...
Forum: Variants March 23, 2014, 18:59
Replies: 4
Views: 1,593
Posted By Mikko Lehtinen
Probably not, although it's certainly possible....

Probably not, although it's certainly possible. I've got all sorts of work-related challenges to solve in the coming weeks. That means spending evenings on them too, since I'm running my own small...
Forum: Variants March 23, 2014, 18:20
Replies: 4
Views: 1,593
Posted By Mikko Lehtinen
[Mist] Sneak peak to races and classes in 1.4

I just finished documenting the races and classes in Halls of Mist 1.4. Here's a sneak peak.

Sorcerer is a brand new class. Playtesting shows promise, but I may still need to make some balance...
Forum: Competition March 12, 2014, 09:48
Replies: 5
Views: 1,140
Posted By Mikko Lehtinen
I tried it a couple of years ago. I had to edit a...

I tried it a couple of years ago. I had to edit a few lines in the code, but after that it compiled just fine on Linux.

Without Kamband there wouldn't be goddesses in Halls of Mist. I loved and...
Forum: Variants March 7, 2014, 16:17
Replies: 17
Views: 2,975
Posted By Mikko Lehtinen
LOL! I may put The Scroll of Ylivuoto...

LOL!

I may put The Scroll of Ylivuoto Implisiittisessä Vakiomuunnoksessa somewhere in the game.
Forum: Variants March 7, 2014, 12:03
Replies: 17
Views: 2,975
Posted By Mikko Lehtinen
I'm happy with hackish, quick solutions for Mist....

I'm happy with hackish, quick solutions for Mist. As long as it works. There's no point in reinventing any wheels. Game design is what I want to focus on.

Years into future, I may rebuild the game...
Forum: Variants March 7, 2014, 09:17
Replies: 17
Views: 2,975
Posted By Mikko Lehtinen
Yay! Now the compiler warnings stopped, and...

Yay! Now the compiler warnings stopped, and printing ½ on the Mist character sheet works properly!

So it's extended ascii, and actually \275. I've got a key on my Finnish keyboard for entering ½....
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