Forum: Development
February 22, 2018, 14:04
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Replies: 67
Views: 10,156
The different languages
As a long time programmer I give a little insight into your troubles. C was originally designed for very low level, just above machine code, for writing operating systems in. Along came C++ which...
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Forum: Vanilla
January 22, 2018, 13:54
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Replies: 10
Views: 2,266
You can die
I would not use this at low level as I have had so much poison that unless I heal I would have died.
Good idea when you have plenty of hit points and are happy to waste turns.
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Forum: Vanilla
July 4, 2017, 13:46
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Replies: 507
Views: 60,962
Home level not changing
Is it deliberate that when using the a dead characters save file that the home level is not regenerated?
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Forum: Vanilla
June 27, 2017, 13:42
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Replies: 37
Views: 5,148
I agree that getting rid of detection would not...
I agree that getting rid of detection would not be a good idea, hence the suggestion to limit it as the perfect solution you should always do. My thought was that if you see this monster via ESP or...
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Forum: Vanilla
June 26, 2017, 13:42
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Replies: 37
Views: 5,148
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Forum: Vanilla
March 21, 2016, 14:16
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Replies: 7
Views: 2,172
Better way
Would it not be better to have a default always squelch items profile you could load up. I personally play lots of different combinations so auto squelching what I squelched last time would be...
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Forum: Vanilla
January 14, 2016, 13:38
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Replies: 202
Views: 41,654
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Forum: Vanilla
January 14, 2016, 13:32
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Replies: 44
Views: 13,460
Colours per dungeon level
Personally I would like this screen to have the current green for immunity, and blue for single cover. Then you can have yellow for double cover and red for no cover AND being on a level where this...
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Forum: Development
September 9, 2015, 13:52
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Replies: 13
Views: 4,787
Should experience be capped.
To make the level gain % very relevant it would be better to have a experience cap. So a human warrior could say get to level 55 (ie beyond what they can current get) and a high elf mage could say...
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Forum: Vanilla
July 23, 2015, 13:30
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Replies: 116
Views: 22,814
What sub screens show is lost
I changes term 6 to show the character extra(?) and when I start the next character (reading the save file for the dead character) I have term 6 back to its original default. Annoying not critical.
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Forum: Development
July 22, 2015, 13:52
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Replies: 5
Views: 2,119
C arrays
The declaration of
char ???[80];
is declaring and array of char (characters) so this is just place to put a string in.
If you are looking for percentages I would look for either double or int...
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Forum: Vanilla
February 21, 2013, 11:20
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Replies: 3
Views: 2,424
Too many Artifacts!
Just cleared a level with two vaults. The spiral vault gave me so many artifact I left 4 behind but now have to decide what to sell and what to wear. Any good advice would be nice.
[Angband 3.3.2...
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Forum: Vanilla
January 27, 2013, 18:44
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Replies: 20
Views: 4,571
Well I had all the healing, and some speed...
Well I had all the healing, and some speed potions but banishment scrolls were almost impossible to find. I found "Wrath of gods" on second visit to level 100. The RNG did not like me. As I stated...
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Forum: Vanilla
January 27, 2013, 10:45
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Replies: 20
Views: 4,571
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Forum: Vanilla
January 26, 2013, 20:15
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Replies: 20
Views: 4,571
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Forum: Vanilla
January 26, 2013, 20:05
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Replies: 20
Views: 4,571
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Forum: Vanilla
January 21, 2013, 10:51
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Replies: 20
Views: 4,571
Update
I am very nearly there. What items should I be looking out for? and what equipment should I get rid off?
Thanks in advance
Ken
Name Maren Self RB CB EB ...
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Forum: Vanilla
January 14, 2013, 13:16
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Replies: 20
Views: 4,571
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Forum: Vanilla
January 13, 2013, 17:31
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Replies: 20
Views: 4,571
Nearly there but always die
Been playing this game for too many years but have never finish it. Would like to do just the once. Any help with what equipment to keep/wear would be appreciated.
[Angband 3.3.2 Character Dump]
...
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Forum: v4
April 17, 2012, 22:18
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Replies: 33
Views: 9,957
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Forum: v4
April 16, 2012, 22:39
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Replies: 33
Views: 9,957
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Forum: v4
April 16, 2012, 22:18
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Replies: 33
Views: 9,957
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Forum: v4
March 27, 2012, 12:23
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Replies: 79
Views: 24,073
If you want traps to be interesting you need to...
If you want traps to be interesting you need to reduce trap detection. I would remove the rod & staff and increase the cost of the spell to say 30 mana a time. Then people will have to search for the...
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Forum: Vanilla
December 17, 2011, 11:25
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Replies: 2
Views: 3,930
Looks the same.
After looking at the other thread I have to agree that it seems the same. I would get the fixer to test both case just to be sure.
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Forum: Vanilla
December 16, 2011, 16:10
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Replies: 2
Views: 3,930
Bug in Monster/Mon-timed.c
A recreateable assertion in module. I will load the save file (just change levels). To recreate load then quaff potion of enlightment then cast an orb of draining at the impact hound in the middle of...
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