Forum: Variants
December 1, 2021, 01:02
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Replies: 0
Views: 767
Why hasn't Rubberband been released yet?
So someone out there may be wondering "Why did will_asher keep talking about this new variant he was working on and then (mostly) disappear again?"
Short answer:
I do this for fun. Customizing...
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Forum: Vanilla
November 23, 2021, 00:58
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Replies: 106
Views: 17,383
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Forum: Vanilla
November 23, 2021, 00:02
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Replies: 106
Views: 17,383
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Forum: Vanilla
November 3, 2021, 01:13
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Replies: 80
Views: 17,350
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Forum: AAR
October 11, 2021, 23:57
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Replies: 498
Views: 151,608
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Forum: Vanilla
October 11, 2021, 06:03
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Replies: 48
Views: 10,059
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Forum: Vanilla
October 9, 2021, 05:23
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Replies: 27
Views: 4,762
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Forum: AAR
September 21, 2021, 06:33
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Replies: 12
Views: 3,362
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Forum: AAR
September 21, 2021, 04:08
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Replies: 12
Views: 3,362
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Forum: Development
September 13, 2021, 04:57
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Replies: 185
Views: 31,896
Thanks for the tips. I am pretty close to...
Thanks for the tips. I am pretty close to releasing an alpha version for other people to play (and help me find & fix bugs).
I've been using Visual Studio 2019, and I don't touch the make files....
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Forum: Development
September 5, 2021, 05:25
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Replies: 185
Views: 31,896
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Forum: Development
September 4, 2021, 04:56
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Replies: 185
Views: 31,896
Ordinarily, it'll be fire and shards, but...
Ordinarily, it'll be fire and shards, but grenades can get brand egos. I just don't know how to make the brand egos work with them.
(EDIT: I don't want the STRIKE effect damage to depend on damage...
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Forum: Development
September 3, 2021, 04:08
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Replies: 185
Views: 31,896
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Forum: Development
August 29, 2021, 07:50
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Replies: 185
Views: 31,896
Done.
Now vanilla can copy me.
/*...
Done.
Now vanilla can copy me.
/* Modifiers to object weight */
int object_weight(const struct object* obj)
{
int weight = obj->weight;
int index = 0;
/* Check for curses */
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Forum: Vanilla
August 29, 2021, 04:46
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Replies: 48
Views: 10,059
I actually like the proposal the way Julian has...
I actually like the proposal the way Julian has it in the previous post. Except I don't get what "aim (nearest target)" means when "Fire default ammo at nearest target" is a separate command.
(and I...
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Forum: Development
August 27, 2021, 08:26
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Replies: 185
Views: 31,896
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Forum: Development
August 27, 2021, 04:23
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Replies: 185
Views: 31,896
Sorry, it's been a long time since I had any...
Sorry, it's been a long time since I had any math(s) class. "by a power of 2" sounds to me like "squared" but 1 squared is still 1 so how does 1 << 1 = 2?, and I don't know what you mean by...
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Forum: Development
August 27, 2021, 02:53
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Replies: 185
Views: 31,896
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Forum: Vanilla
August 26, 2021, 07:41
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Replies: 48
Views: 10,059
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Forum: Vanilla
August 25, 2021, 21:54
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Replies: 48
Views: 10,059
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Forum: Development
August 21, 2021, 04:31
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Replies: 185
Views: 31,896
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Forum: Development
August 21, 2021, 03:39
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Replies: 185
Views: 31,896
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Forum: Variants
August 21, 2021, 02:15
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Replies: 2
Views: 1,534
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Forum: Vanilla
August 14, 2021, 00:20
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Replies: 180
Views: 36,786
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Forum: Vanilla
August 13, 2021, 23:39
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Replies: 180
Views: 36,786
Why do hasty ents tunnel at all? That doesn't...
Why do hasty ents tunnel at all? That doesn't really makes sense to me. (It makes a lot more sense for balrogs than it does for ents imo. For RubberBand, I took KILL_WALL off of ents and most...
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