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Search: Posts Made By: backwardsEric
Forum: Variants November 28, 2022, 04:19
Replies: 1
Views: 61
Posted By backwardsEric
Unpacking the archive, changing directories to...

Unpacking the archive, changing directories to the src subdirectory in the unpacked result, and then running "make -f Makefile.std" worked to build it on Debian Buster (you may want to edit...
Forum: Vanilla November 21, 2022, 13:57
Replies: 22
Views: 993
Posted By backwardsEric
Makefile.msys.sdl2 runs sdl2-config (i.e....

Makefile.msys.sdl2 runs sdl2-config (i.e. "sdl2-config --cflags", "sdl2-config --static-libs", "sdl2-config --libs") to query the installed SDL2 for what flags are needed. The additional libraries...
Forum: Vanilla November 18, 2022, 06:41
Replies: 22
Views: 993
Posted By backwardsEric
Makefile.msys2.sdl2 is compiling with debugging...

Makefile.msys2.sdl2 is compiling with debugging symbols so that'll be part of the 22 megabytes. To avoid that, it's probably easiest to edit Makefile.msys2.sdl2 and remove "-g" from CFLAGS (it's at...
Forum: Vanilla November 13, 2022, 14:13
Replies: 4
Views: 280
Posted By backwardsEric
There's a chance that a random artifact gets a...

There's a chance that a random artifact gets a load of undesirable properties (if one is looking at obj-randart.c, look for hurt_me or make_bad). That particular artifact was fairly unlucky, a 1/392...
Forum: Variants November 13, 2022, 07:25
Replies: 74
Views: 15,788
Posted By backwardsEric
The effect from Holy Light on weapon damage is...

The effect from Holy Light on weapon damage is not currently shown in object descriptions and, since it's not handled like a slay for undead or evil, there isn't a message like those for a slay when...
Forum: Variants November 13, 2022, 06:52
Replies: 74
Views: 15,788
Posted By backwardsEric
The temporary brands and slays gain duration (1.5...

The temporary brands and slays gain duration (1.5 times the duration without the specialty) but there's no effect on the damage modifier.



The only effect on the polymorphing spells is the...
Forum: Vanilla November 9, 2022, 19:43
Replies: 2
Views: 257
Posted By backwardsEric
Would it be fair if the monster only took damage...

Would it be fair if the monster only took damage on its turn? That would be symmetric with how the player is handled.
Forum: Vanilla November 3, 2022, 15:39
Replies: 2
Views: 387
Posted By backwardsEric
No, there's no way to give (or throw) coins. In...

No, there's no way to give (or throw) coins. In variants where thrown potions have effects, could have throwing some sort of healing potion at a drunk, boil-covered wretch, or leper converts the...
Forum: Vanilla November 2, 2022, 22:30
Replies: 1
Views: 278
Posted By backwardsEric
A fix will likely mean changing the format (new...

A fix will likely mean changing the format (new directive or changed format for existing directive) of sdl2init.txt so the configurations for the hidden terms are included. That's only a problem if...
Forum: Vanilla October 28, 2022, 19:54
Replies: 1
Views: 256
Posted By backwardsEric
A proposed fix,...

A proposed fix, https://github.com/angband/angband/pull/5519 , is on GitHub. It works in my environment (Debian 11 running under Parallels on macOS 12.6.1) to disable the "Up" button in this case:
...
Forum: Development October 24, 2022, 21:37
Replies: 2
Views: 322
Posted By backwardsEric
This is from a comment in cave-map.c: ...

This is from a comment in cave-map.c: "g->lighting is set to indicate the lighting level for the grid: LIGHTING_LIT by default, LIGHTING_DARK for unlit but seen grids within the detection radius of...
Forum: Vanilla October 24, 2022, 17:00
Replies: 22
Views: 993
Posted By backwardsEric
There's a modified version of src/main.c at...

There's a modified version of src/main.c at https://github.com/backwardsEric/angband/blob/msys2-sdl2-main-prototype-warning/src/main.c which avoids the compiler warning about the missing prototype...
Forum: Vanilla October 23, 2022, 05:47
Replies: 22
Views: 993
Posted By backwardsEric
The recently updated Makefile.msys2.sdl2 in...

The recently updated Makefile.msys2.sdl2 in Angband's main branch works when run on GitHub's Windows runner and building with sound enabled (output is here,...
Forum: Vanilla October 22, 2022, 03:40
Replies: 3
Views: 389
Posted By backwardsEric
Window post-4.2.4 builds

The most recent post-4.2.4 pre-releases for Windows ( https://github.com/angband/angband/releases/download/4.2.4-147-g273e7c72a/Angband-4.2.4-147-g273e7c72a-win.zip is the latest of those) were...
Forum: Vanilla October 19, 2022, 15:35
Replies: 5
Views: 401
Posted By backwardsEric
What you did changed it for all users on the...

What you did changed it for all users on the system, which is fine, but if you wanted to change it only for the current user's account (or you don't have super-user access and can't change the...
Forum: Vanilla October 13, 2022, 21:21
Replies: 14
Views: 901
Posted By backwardsEric
The Windows releases are currently built on Linux...

The Windows releases are currently built on Linux using mingw configured as a cross-compiler. In particular, it's done on GitHub using an environment (Ubuntu 18.04 with additional preinstalled...
Forum: Vanilla October 12, 2022, 14:53
Replies: 14
Views: 901
Posted By backwardsEric
Which version of Windows and mingw did you use...

Which version of Windows and mingw did you use when you got the procedure entry point could not be found message? The system for building Angband's Windows releases has to change in the near future...
Forum: Vanilla October 12, 2022, 07:23
Replies: 22
Views: 993
Posted By backwardsEric
This modified version of Makefile.msys2.sdl2,...

This modified version of Makefile.msys2.sdl2, https://github.com/backwardsEric/angband/blob/msys2-sdl2-sound/src/Makefile.msys2.sdl2...
Forum: Vanilla October 12, 2022, 06:48
Replies: 14
Views: 901
Posted By backwardsEric
If you had used "make install" rather than...

If you had used "make install" rather than "make", zlib and libpng12 would have been copied to the same directory as the executable. The procedure entry point could not be found message has been...
Forum: Vanilla October 7, 2022, 21:02
Replies: 14
Views: 901
Posted By backwardsEric
That message is coming from the ncurses library. ...

That message is coming from the ncurses library. Likely, it's because the terminal you're running in isn't in ncurses' terminal database (the lookup for that is influenced by the contents of the...
Forum: Vanilla October 7, 2022, 14:20
Replies: 14
Views: 901
Posted By backwardsEric
It's another front end. It uses the ncurses...

It's another front end. It uses the ncurses library to handle playing Angband in a terminal emulator. If the terminal emulator supports going fullscreen, you'd have the fullscreen mode you'd...
Forum: Development September 27, 2022, 04:10
Replies: 1
Views: 176
Posted By backwardsEric
For examples of constructing a front end to work...

For examples of constructing a front end to work with Angband, look at main-xxx.c (an incomplete stub for interacting with Angband) and main-gcu.c (the Angband front end for interacting which uses a...
Forum: Vanilla September 21, 2022, 14:14
Replies: 8
Views: 851
Posted By backwardsEric
Gauntlet levels (cavern on one side with the up...

Gauntlet levels (cavern on one side with the up stairs, cavern on the other side with down stairs, and joined by a labyrinth in the middle) have the portions with the up stairs and labyrinth marked...
Forum: Variants September 20, 2022, 04:48
Replies: 12
Views: 5,301
Posted By backwardsEric
1.6.2d, 2.2.1.7h, 3.0.0 Alpha 67

Minor updates to Hengband 1.6.2 and Hengband 2.2.1.7 for macOS, primarily for changes to the English messages ported from the 3.0.0 prereleases, are available at...
Forum: Vanilla September 15, 2022, 20:37
Replies: 3
Views: 610
Posted By backwardsEric
That doesn't happen to work with 4.2.4 - a bug...

That doesn't happen to work with 4.2.4 - a bug introduced between 4.2.3 and 4.2.4. It's fixed in the post-4.2.4 releases, https://github.com/angband/angband/releases , from 4.2.4-4-... on. One...
Showing results 1 to 25 of 329

 
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