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Search: Posts Made By: fizzix
Forum: Vanilla October 1, 2010, 00:53
Replies: 101
Views: 16,246
Posted By fizzix
remove the spell entirely. Traps need to be...

remove the spell entirely. Traps need to be searched for. Amulets and rings of searching now become very powerful in the early game. Alternatively, make disarming scale with trap difficulty, so...
Forum: Vanilla September 30, 2010, 21:45
Replies: 101
Views: 16,246
Posted By fizzix
Sure this covers pits and acid/flame traps. But...

Sure this covers pits and acid/flame traps. But if you want to beef up traps, you need to do something about dart and gas traps too.
Forum: Vanilla September 29, 2010, 00:22
Replies: 101
Views: 16,246
Posted By fizzix
There's no waste. I read your post and all the...

There's no waste. I read your post and all the other ones. It's always good to have opinions, and there will always be disagreements. I've made a lot of suggestions on this forum that were argued...
Forum: Vanilla September 19, 2010, 14:55
Replies: 101
Views: 16,246
Posted By fizzix
I've mentioned before that I think those 'junk...

I've mentioned before that I think those 'junk items' should be generated with the monsters and give clues as to what may be lurking in the dungeon. pottery shards or broken swords mean...
Forum: Vanilla September 16, 2010, 15:49
Replies: 101
Views: 16,246
Posted By fizzix
If you ever go with Timo's suggestion a while ago...

If you ever go with Timo's suggestion a while ago to decouple resistances and abilities. (thread here: http://angband.oook.cz/forum/showthread.php?t=3379) I guess that would be as good a time as any...
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