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Search: Posts Made By: buzzkill
Forum: Vanilla September 30, 2010, 02:40
Replies: 101
Views: 16,246
Posted By buzzkill
You should be extra careful when wandering...

You should be extra careful when wandering injured. Trap detection is currently *infallible*, so this shouldn't be a problem. Even so, I believe I suggested a DL100 trap inflicting about 250-300...
Forum: Vanilla September 29, 2010, 01:49
Replies: 101
Views: 16,246
Posted By buzzkill
I still don't like it. Are we now proposing...

I still don't like it. Are we now proposing merciful traps. It's the dungeon's job to kill you, not hold your hand. Properly 'balanced' trap shouldn't instakill (non-diving) healthy players. It's a...
Forum: Vanilla September 25, 2010, 16:30
Replies: 101
Views: 16,246
Posted By buzzkill
I believe that the dungeon should be a dungeon....

I believe that the dungeon should be a dungeon. It shouldn't customize itself to a particular adventurer. It should be generally difficult for everyone to navigate (this is already heavily negated by...
Forum: Vanilla September 20, 2010, 13:18
Replies: 101
Views: 16,246
Posted By buzzkill
This just should never happen. Even I don't want...

This just should never happen. Even I don't want traps killing healthy characters that aren't way OoD. However, (at least some) traps should be dangerous or unpredictable enough that they be taken...
Forum: Vanilla September 20, 2010, 01:21
Replies: 101
Views: 16,246
Posted By buzzkill
Except for summoning and to a lesser extent...

Except for summoning and to a lesser extent trap-door/teleport, traps are mostly harmless. I'd like to see traps scale properly with dungeon level. I suspect that they do probably already scale, but...
Forum: Vanilla September 17, 2010, 01:25
Replies: 101
Views: 16,246
Posted By buzzkill
Getting rid of the current useless stuff may lead...

Getting rid of the current useless stuff may lead the the next best tier of items eventually being considered useless. There is a slope to be considered here. Not every thing can be "useful", because...
Forum: Vanilla September 16, 2010, 01:26
Replies: 101
Views: 16,246
Posted By buzzkill
Feather falling, as I see it, is essentially...

Feather falling, as I see it, is essentially anti-gravity so have it resist gravity attacks to some extent and also reduce ones burden without increasing strength. It's something.
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