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Search: Posts Made By: PowerDiver
Forum: Vanilla October 4, 2010, 17:09
Replies: 101
Views: 16,246
Posted By PowerDiver
It comes down to what you want to design for. If...

It comes down to what you want to design for. If you want the @ to fight thousands of battles,many against ridiculously powerful foes, you need to set things up so that there are no instakills and...
Forum: Vanilla October 2, 2010, 21:08
Replies: 101
Views: 16,246
Posted By PowerDiver
What you want is not a HP system. In system...

What you want is not a HP system. In system design, you make decisions on how you want gameplay to go. The important thing is to embrace your decisions rather than mucking things up thinking you...
Forum: Vanilla October 1, 2010, 00:23
Replies: 101
Views: 16,246
Posted By PowerDiver
That is the opposite of scaling. No difference...

That is the opposite of scaling. No difference in effect in relation to number of hp.

Paralysis is a timer, or counter, or call it what you will. The change to that counter does not currently...
Forum: Vanilla September 27, 2010, 17:17
Replies: 101
Views: 16,246
Posted By PowerDiver
The whole point of a HP system is that more HP...

The whole point of a HP system is that more HP means you can survive more attacks. No attack should scale with HP, ever. If you want to separate out avoidance and armor damage reduction so that a...
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