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Search: Posts Made By: Tiburon Silverflame
Forum: Vanilla October 6, 2010, 19:28
Replies: 101
Views: 16,246
My first dungeon crawl games go all the way back...

My first dungeon crawl games go all the way back to the C-64, Apple IIc, and Amiga. Wizardry, the Bard's Tales, the early Might and Magic, the Ultimas, the early SSI D&D games, lots of secondary...
Forum: Vanilla October 4, 2010, 17:54
Replies: 101
Views: 16,246
Andrew: That's the EXACT definition...

Andrew:



That's the EXACT definition of scaling with hit points. It does 300 when you have 600; 500 when you have 1000; or 5 when you have 10. It doesn't do a set amount; it does an...
Forum: Vanilla September 30, 2010, 17:26
Replies: 101
Views: 16,246
nullframe's suggestion is along the lines I was...

nullframe's suggestion is along the lines I was suggesting. The dungeon can be divided into sections; the biggest dividing line is, of course, stat gain territory, because this is where the big...
Forum: Vanilla September 28, 2010, 23:15
Replies: 101
Views: 16,246
The waste of time and effort is being casually...

The waste of time and effort is being casually and sarcastically dismissive, when you fail to ever counter any argument WE made.

At this point, it's not we who fail to read your posts, it's you...
Forum: Vanilla September 28, 2010, 21:19
Replies: 101
Views: 16,246
And that's when we completely reject your...

And that's when we completely reject your position, because the final assertion is WRONG, for reasons many of us have cited.

Using depth, and depth alone, in a formula gives the rest of the...
Forum: Vanilla September 28, 2010, 18:03
Replies: 101
Views: 16,246
If hit points ever mean something in some system,...

If hit points ever mean something in some system, they don't here. The scale simply becomes ludicrous; a gigantic stone figure (colossus) *smashes* you with both its fists, blows that would rip...
Forum: Vanilla September 27, 2010, 18:19
Replies: 101
Views: 16,246
Hajo: I don't play a heckuva lot of CRPGs any...

Hajo: I don't play a heckuva lot of CRPGs any more; the last one would've been Neverwinter Nights. But from my experience: each area has a set difficulty. They *don't* scale to become harder as...
Forum: Vanilla September 25, 2010, 20:27
Replies: 101
Views: 16,246
No. Not ever. Absolutely the worst possible...

No. Not ever. Absolutely the worst possible scheme, IMO. This benefits weak characters and penalizes stronger ones, which is WRONG, and ridiculously illogical as well.

Damage depends on...
Forum: Vanilla September 20, 2010, 18:25
Replies: 101
Views: 16,246
I like bebo's idea of disruptive traps...charge...

I like bebo's idea of disruptive traps...charge drain or make your rods trigger (therefore force you to wait for them to recharge before you can use them again). But, this is likely a...
Forum: Vanilla September 17, 2010, 19:17
Replies: 101
Views: 16,246
buzz, the 'slippery slope' argument is usually...

buzz, the 'slippery slope' argument is usually really weak. Fine, if there's other stuff that no one cares about...then we ditch that. Keep it to a high standard. The ONLY benefit for feather fall...
Forum: Vanilla September 16, 2010, 18:10
Replies: 101
Views: 16,246
If we remove feather fall, then I'd also suggest...

If we remove feather fall, then I'd also suggest removing pit traps. The point was made that they do trivial damage, so they have little reason to exist as well.

As far as it providing immunity...
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