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Search: Posts Made By: Derakon
Forum: Vanilla October 6, 2010, 15:22
Replies: 101
Views: 16,247
Posted By Derakon
I'd interpret a non-war-of-attrition fight with...

I'd interpret a non-war-of-attrition fight with Morgoth as being a fight with Morgoth in which you don't rely on difficult-to-replace consumables. And, well, you can still do that. Replace your...
Forum: Vanilla October 5, 2010, 18:06
Replies: 101
Views: 16,247
Posted By Derakon
It's not inconceivable that you could rework...

It's not inconceivable that you could rework Angband such that in-dungeon regeneration was limited to use-on-pickup items dropped by killed monsters or found on the floor. Thus the only ways to heal...
Forum: Vanilla October 4, 2010, 18:09
Replies: 101
Views: 16,247
Posted By Derakon
Every FPS I can think of has a health gauge and...

Every FPS I can think of has a health gauge and litters healing packs all over the place. Recently they've taken to letting you regenerate if you don't get hit for awhile, but you still have a health...
Forum: Vanilla October 2, 2010, 22:57
Replies: 101
Views: 16,247
Posted By Derakon
Fyonn: I'll admit I didn't read your entire post....

Fyonn: I'll admit I didn't read your entire post. I got to this bit:

"truth is, while our hardened and experienced adventurers are very tough, they're not super-human."

and then I stopped....
Forum: Vanilla September 25, 2010, 21:51
Replies: 101
Views: 16,247
Posted By Derakon
If you want to scale damage (which I'm not...

If you want to scale damage (which I'm not convinced is a great idea), then you should base the damage on the dlvl. I firmly agree that nothing external to the character should scale with the...
Forum: Vanilla September 20, 2010, 15:11
Replies: 101
Views: 16,247
Posted By Derakon
Re: monsters triggering traps, back in the 2.8...

Re: monsters triggering traps, back in the 2.8 days I actually wrote a feature to do this. It's straightforward to make traps on icky floors harmless to monsters. Presumably any monsters on the level...
Forum: Vanilla September 20, 2010, 06:06
Replies: 101
Views: 16,247
Posted By Derakon
ToME 2 has a variety of nasty traps that,...

ToME 2 has a variety of nasty traps that, combined with traps being more difficult to manually disarm, mean that everyone carries a source of magical (fail-proof, or at least...
Forum: Vanilla September 16, 2010, 15:20
Replies: 101
Views: 16,247
Posted By Derakon
I'm inclined to agree with Pete here -- I...

I'm inclined to agree with Pete here -- I mentioned the gravity resistance as something that I felt was not a good idea because it makes gravity a lot less threatening.

I do like the trap...
Forum: Vanilla September 16, 2010, 01:06
Replies: 101
Views: 16,247
Posted By Derakon
Remove featherfall or make it useful

Featherfall is almost entirely useless in the current game. All it does is negate a trivial amount of damage from certain traps. I went and looked it up: pits deal 2d6, spiked pits deal 2d6 and have...
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