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Search: Posts Made By: Hariolor
Forum: Vanilla October 4, 2010, 23:53
Replies: 101
Views: 16,247
Posted By Hariolor
*snip to put on new trap thread*

*snip to put on new trap thread*
Forum: Vanilla September 30, 2010, 00:18
Replies: 101
Views: 16,247
Posted By Hariolor
Buzzkill, These traps would not be any more...

Buzzkill,

These traps would not be any more merciful than a "balanced trap". They could easily kill any player, provided they are encountered at less than maxHP.

I am proposing this as a method...
Forum: Vanilla September 29, 2010, 00:45
Replies: 101
Views: 16,247
Posted By Hariolor
I'm just going to float this out there: How...

I'm just going to float this out there:

How about a trap damage formula that runs something like

TDam = %CharMaxHP, where %<100

This way accidentally stumbling on a trap will never kill...
Forum: Vanilla September 19, 2010, 04:16
Replies: 101
Views: 16,247
Posted By Hariolor
IMHO "useless"ness occurs when a given feature...

IMHO "useless"ness occurs when a given feature fails to provide a benefit. This can occur because it helps overcome an insignificant obstacle (featherfall), or provides a meager benefit (slay animal,...
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