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Search: Posts Made By: krugar
Forum: Vanilla September 29, 2010, 01:32
Replies: 101
Views: 16,247
Posted By krugar
Yes. I didn't make it clear this time around, but...

Yes. I didn't make it clear this time around, but on the original suggestion I do refer that HP is in fact player max HP. Or, for matters of angband mechanics, the player's Level * Hit Die.

Hence...
Forum: Vanilla September 28, 2010, 22:46
Replies: 101
Views: 16,247
Posted By krugar
Interesting to note my post was simply ignored....

Interesting to note my post was simply ignored. Being that isn't even the in-game formula, but just the concept formula. Should learn to not write so much. A waste of time and effort.
Forum: Vanilla September 28, 2010, 20:11
Replies: 101
Views: 16,247
Posted By krugar
Folks, I'll try this again just to dispel some...

Folks, I'll try this again just to dispel some beliefs and probably clarify my position a little better.

Warning! Long post ahead. Enjoy. But please, if you choose to comment on some part, make a...
Forum: Vanilla September 26, 2010, 13:55
Replies: 101
Views: 16,247
Posted By krugar
Very well then. I will not pursue this matter...

Very well then. I will not pursue this matter further. An unpopular suggestion merits no more.

But as a footnote I don't think comparing traps to monsters is a convincing argument. Sorry, it kind...
Forum: Vanilla September 25, 2010, 22:46
Replies: 101
Views: 16,247
Posted By krugar
How? Note that this is an honest question --...

How?

Note that this is an honest question -- I'm not trying to be a smartarse. But I keep hearing these arguments that don't seem to really make sense to me. How exactly a scalable system based on...
Forum: Vanilla September 25, 2010, 18:27
Replies: 101
Views: 16,247
Posted By krugar
Before I answer this, a small disclamer: I do...

Before I answer this, a small disclamer: I do generally agree with your reaction to scalable content based on player attributes. But like most other aspects of game design the trick is deciding where...
Forum: Vanilla September 25, 2010, 13:29
Replies: 101
Views: 16,247
Posted By krugar
You mean you don't like the fact certain game...

You mean you don't like the fact certain game features may scale according to a player attribute like HP? Or that you like it?

As far as HP is concerned (and trap damage), it's a fail-proof...
Forum: Vanilla September 20, 2010, 05:00
Replies: 101
Views: 16,247
Posted By krugar
Some thoughts on additional traps: -...

Some thoughts on additional traps:

- Instadeath (tought one, I agree)
- Equipment zapping (removes and destroys one piece of equipment)
- Town teleport
- Burning Trap (damages player and...
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