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Search: Posts Made By: Darren Grey
Forum: Idle chatter May 7, 2015, 13:20
Replies: 2
Views: 1,814
Posted By Darren Grey
Just a reminder to players about this! And also a...

Just a reminder to players about this! And also a note that we've extended the deadline due to life and stuff. The submission form is still here:
...
Forum: Idle chatter August 17, 2014, 20:19
Replies: 47
Views: 11,273
Posted By Darren Grey
And part 2 is now up! Most of the discussion is...

And part 2 is now up! Most of the discussion is around variants. For most games this wouldn't justify an entire episode, but here we barely skim the surface!
...
Forum: Idle chatter August 10, 2014, 18:54
Replies: 47
Views: 11,273
Posted By Darren Grey
Extreeeemely late, but six months after recording...

Extreeeemely late, but six months after recording we've released the Angband devteam interview!

http://www.roguelikeradio.com/2014/08/episode-89-interview-with-angband.html

This is the first of...
Forum: Idle chatter May 23, 2014, 13:58
Replies: 47
Views: 11,273
Posted By Darren Grey
Sorry all, I really want to get this out soon but...

Sorry all, I really want to get this out soon but I haven't had time to do the edit (the recording was almost 3 hours, the edit takes at least twice that long).

If any kind soul feels like...
Forum: Sil September 10, 2013, 23:06
Replies: 94
Views: 22,379
Posted By Darren Grey
Actually I was more playing stealth builds and...

Actually I was more playing stealth builds and trying to be sneaky, but often failing. It wasn't until discussing on this thread that I realised stealth was meant more as a support option for melee...
Forum: Sil September 10, 2013, 09:31
Replies: 94
Views: 22,379
Posted By Darren Grey
Heh, that's a wonderful point :) And I do very...

Heh, that's a wonderful point :) And I do very much try to keep the podcast to roguelike topics, in spite of pulls from other people to cover non-roguelikes or semi-roguelikes more. And when we cover...
Forum: Sil September 8, 2013, 02:40
Replies: 94
Views: 22,379
Posted By Darren Grey
You should listen to our episode on Elitism ;) ...

You should listen to our episode on Elitism ;)

Roguelikes come in many flavours. Just because you don't like certain aspects in certain games doesn't mean they're not part of the genre. It just...
Forum: Sil February 8, 2013, 14:07
Replies: 94
Views: 22,379
Posted By Darren Grey
Aha! I'm glad I professed my probable ignorance...

Aha! I'm glad I professed my probable ignorance in advance ;) I fully concede. And from your other comments it seems there is much more weapon variety than I have encountered.

This possibly...
Forum: Sil February 8, 2013, 11:15
Replies: 94
Views: 22,379
Posted By Darren Grey
The disguise entry doesn't make a great deal of...

The disguise entry doesn't make a great deal of sense story-wise, and still doesn't explain not bringing a few more basics. Beren brought a rather nice dagger into Angband whilst disguised!

If...
Forum: Sil February 8, 2013, 11:04
Replies: 94
Views: 22,379
Posted By Darren Grey
Woohoo, this thread isn't dying! :D :D :D ...

Woohoo, this thread isn't dying! :D :D :D



What's wrong with invisibility on/off? Let's break out some examples... The following are all stealth-centric roguelikes. They're short games but...
Forum: Sil February 1, 2013, 16:13
Replies: 94
Views: 22,379
Posted By Darren Grey
Which is fine. I personally believe in the ethos...

Which is fine. I personally believe in the ethos of "perfect play will always win, but there's no such thing as a perfect player". Make a game hard but guaranteed (or as guaranteed as possible) to...
Forum: Sil February 1, 2013, 09:43
Replies: 94
Views: 22,379
Posted By Darren Grey
Hah, that's just an excuse for bad design! :P ...

Hah, that's just an excuse for bad design! :P Stretched to extremes it ends up like Dark Souls, which lots of people like but is rather different from the procedural experience of roguelikes.
...
Forum: Sil January 31, 2013, 16:13
Replies: 94
Views: 22,379
Posted By Darren Grey
I always play with just one life in ToME. Same...

I always play with just one life in ToME. Same in other games where death is kinda optional (like PrincessRL). It's just not the same for me without proper permadeath! But I understand the desire...
Forum: Sil January 31, 2013, 13:54
Replies: 94
Views: 22,379
Posted By Darren Grey
You're crazy ;) I suppose I should note that...

You're crazy ;) I suppose I should note that I'm posting in a *band community here, and the *bands are well known for being big time sinks. In the wider field of roguelikes Sil would be considered...
Forum: Sil January 31, 2013, 12:09
Replies: 94
Views: 22,379
Posted By Darren Grey
It's long enough! And I disagree that the mantra...

It's long enough! And I disagree that the mantra of roguelikes is randomness. This isn't Snakes and Ladders. I've always been drawn to the chess-like feel of roguelikes, planning actions turn by...
Forum: Sil January 31, 2013, 00:31
Replies: 94
Views: 22,379
Posted By Darren Grey
Nope, because the variance comes in how groups of...

Nope, because the variance comes in how groups of enemies behave, or the enemies themselves behaving turn by turn. You already have this sort of variance in Sil, with monsters moving about and using...
Forum: Sil January 30, 2013, 20:28
Replies: 94
Views: 22,379
Posted By Darren Grey
I probably worded that a little strongly. In...

I probably worded that a little strongly. In general I think random damage systems reduce themselves to "hold down left", for the sheer reason that you end up having to play the game of averages...
Forum: Sil January 30, 2013, 11:41
Replies: 94
Views: 22,379
Posted By Darren Grey
Make it based on the best available knowledge to...

Make it based on the best available knowledge to the player, with the caveat in the manual saying it can't be 100% relied on due to lack of knowledge by the player character. The point is to...
Forum: Sil January 30, 2013, 11:13
Replies: 94
Views: 22,379
Posted By Darren Grey
I'm not either, and I should have challenged him...

I'm not either, and I should have challenged him on that as it didn't make any sense to me with how the stat increase system works, as well as with how rolls can max out and strength effectivity is...
Forum: Sil January 30, 2013, 00:52
Replies: 94
Views: 22,379
Posted By Darren Grey
Heh, I love that in 2-player Small World :) ...

Heh, I love that in 2-player Small World :)



Yeah, would obviously be an insane change to make now. And not necessarily one you or your fans would like. So I'll stop moaning now ;)


...
Forum: Sil January 29, 2013, 16:16
Replies: 94
Views: 22,379
Posted By Darren Grey
On inspection would be tedious and for every...

On inspection would be tedious and for every monster on every step would be information overload :) No, I simply suggest letting the player know in which range their worst chance is. And just the...
Forum: Sil January 29, 2013, 14:44
Replies: 94
Views: 22,379
Posted By Darren Grey
Some Sil fans disagree ;) Overall it...

Some Sil fans disagree ;)



Overall it has an excellent UI, especially for a roguelike. Just a few things that could be tweaked. Some other things I'd suggest:

- The main menu should be...
Forum: Sil January 29, 2013, 11:22
Replies: 94
Views: 22,379
Posted By Darren Grey
The tutorial is great for learning the commands...

The tutorial is great for learning the commands and getting a feel for the game, but it doesn't teach you how to build a character, which is something you get very quickly confronted with. You have...
Forum: Sil January 28, 2013, 23:11
Replies: 94
Views: 22,379
Posted By Darren Grey
I think the game is lost there already with the...

I think the game is lost there already with the character creation system. I got the feel very strongly that this is a game you have to learn before you play, not learn as you play. There is too...
Forum: Sil January 28, 2013, 13:24
Replies: 94
Views: 22,379
Posted By Darren Grey
Sil on Roguelike Radio

Hullo all. I'm not normally a *band fan, but Sil rather caught my fancy. Andrew Doull and I have just covered it on Roguelike Radio:

http://www.roguelikeradio.com/2013/01/episode-59-sil.html
...
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