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Search: Posts Made By: wobbly
Forum: Development Today, 21:37
Replies: 19
Views: 196
Posted By wobbly
An idea that occurs to me is that making the...

An idea that occurs to me is that making the dungeon 50 levels deep instead of implementing & fixing shafts might be the right direction anyway. Plenty of play in 50 levels
Forum: Development Today, 21:24
Replies: 19
Views: 196
Posted By wobbly
I assume they have an "alertness" for the stealth...

I assume they have an "alertness" for the stealth mechanic. I was thinking of borrowing that till the individual numbers could be addressed.
Forum: Development Today, 20:37
Replies: 19
Views: 196
Posted By wobbly
I'm also considering adding listen (partial...

I'm also considering adding listen (partial telepathy from perception) from Sil to at least the rogue & ranger, which would mean puting the old perception stat back in I think. Maybe reverting traps,...
Forum: Development Today, 20:15
Replies: 19
Views: 196
Posted By wobbly
yellow could be sulfur. Fire/poison for CPB? ...

yellow could be sulfur. Fire/poison for CPB?

Edit:Purple: steam?, toxic waste?

Edit:Also fine with silver being inertia. Will probably look at getting it closer to the original 1st
Forum: Development Today, 20:11
Replies: 19
Views: 196
Posted By wobbly
I had considered giving them nexus & making them...

I had considered giving them nexus & making them deeper. Vanilla Stat Scramble is temporary now I think. Though it'd be nice to at least keep the little bronze dragon flys. we'll see, there are...
Forum: Development Today, 13:15
Replies: 19
Views: 196
Posted By wobbly
yeah I'll have to lookup how to use github. If...

yeah I'll have to lookup how to use github. If anyone can point me to a good guide?
Forum: Development Today, 12:44
Replies: 19
Views: 196
Posted By wobbly
I think I'll start with bringing across the...

I think I'll start with bringing across the monster list from O & trying to get things like bronze dragons working. Maybe I'll wait for a stable class feature release, that way it'll have...
Forum: Development Yesterday, 17:26
Replies: 19
Views: 196
Posted By wobbly
back porting O-variants?

So I've decided to stop thinking about making a variant & start poking around in the code. The plan is to rebuild O, FA & sang from modern V as 1st stand-alones then spliced together (so you'll be...
Forum: Variants Yesterday, 06:13
Replies: 58
Views: 2,885
Posted By wobbly
I wanted to use a figurine on my dragon & didn't...

I wanted to use a figurine on my dragon & didn't because without hands I couldn't store it. Could weaponless monsters gain a capture ball slot? Not sure how awkward that is to add.
Forum: Vanilla June 21, 2018, 15:58
Replies: 674
Views: 32,167
Posted By wobbly
That's crawl-style passwall if you didn't...

That's crawl-style passwall if you didn't realize. So you can look how it work there, though different balance in general.
Forum: Sil June 21, 2018, 07:49
Replies: 9
Views: 623
Posted By wobbly
V.U.E. that's pretty much a common build give or...

V.U.E. that's pretty much a common build give or take a few abilities by personal preference. Whether you can afford the ?s is a bit wait & see if you've got the xp.
Forum: Vanilla June 21, 2018, 07:41
Replies: 674
Views: 32,167
Posted By wobbly
Compared to 0 fail with a turn to transform....

Compared to 0 fail with a turn to transform. That's what the mage has. What's the druid got (actually haven't looked at there later books)
Forum: Vanilla June 21, 2018, 07:18
Replies: 674
Views: 32,167
Posted By wobbly
Perhaps its workable as a shapeshift on the...

Perhaps its workable as a shapeshift on the druid? If you can't cast etc. it's just a poormans telelevel except without the reset
Forum: Vanilla June 21, 2018, 03:57
Replies: 674
Views: 32,167
Posted By wobbly
worth noting that in PCB & it's relatives you can...

worth noting that in PCB & it's relatives you can be hit for half inside a wall & the AI will splash round corners. It's still ridiculously good. Without you'd be nigh on impossible to kill. It'd...
Forum: Vanilla June 17, 2018, 05:44
Replies: 40
Views: 1,309
Posted By wobbly
You could make it an adjustable number,...

You could make it an adjustable number, hunger-rate, with 0 as off. Then people who want a tougher food clock for ironman can go the other direction.
Forum: Variants June 16, 2018, 17:34
Replies: 58
Views: 2,885
Posted By wobbly
V has multiples as well. I'm pretty sure frog...

V has multiples as well. I'm pretty sure frog estimates it too but not necessarily that well. Sharpies in particular seem to do more then is displayed & I remember Chris explaining that it shows an...
Forum: Vanilla June 13, 2018, 10:18
Replies: 71
Views: 2,274
Posted By wobbly
You could make the preference in the weapon...

You could make the preference in the weapon instead. Blessed is already +wisdom. Stack the odds towards blessed blunts. That'd also preference blunt on a druid
Forum: Variants June 13, 2018, 08:28
Replies: 58
Views: 2,885
Posted By wobbly
Found a figurine of a jumping fireball. I don't...

Found a figurine of a jumping fireball. I don't use figurines often & they're actually pretty harmless but I did think it was cute & would be happy with them appearing often enough to carry a few.
Forum: Vanilla June 12, 2018, 13:05
Replies: 71
Views: 2,274
Posted By wobbly
One of more interesting flavour mechanics from...

One of more interesting flavour mechanics from Halls of Mist is templars paying a tithe though there you have limited dungeon levels.
Forum: Vanilla June 12, 2018, 04:03
Replies: 71
Views: 2,274
Posted By wobbly
Same as above. Orc slay is actually pretty good...

Same as above. Orc slay is actually pretty good around the depth the orc uniques start showing up. Sometimes even with with bad melee classes, if you can light beam away their packs
Forum: Variants June 11, 2018, 19:16
Replies: 58
Views: 2,885
Posted By wobbly
Dark bolt in death 3 does less damage for more...

Dark bolt in death 3 does less damage for more mana then nether bolt in death 2. This used to be balanced by everything resisting nether. Now just about everything that resists nether also resists...
Forum: Vanilla June 10, 2018, 07:38
Replies: 674
Views: 32,167
Posted By wobbly
I think I'd be less irked by "priests aren't...

I think I'd be less irked by "priests aren't swordsmen" then "priests don't like blood unless it's a crossbow or bashing things to a pulp". Random idea give them mage level melee with non-blessed...
Forum: Vanilla June 8, 2018, 14:46
Replies: 674
Views: 32,167
Posted By wobbly
Protected a dump in fox form: ...

Protected a dump in fox form:

http://angband.oook.cz/ladder-show.php?id=21703

Probably should say fox on it somewhere. The claw & biting is cute by the way
Forum: Vanilla June 8, 2018, 07:49
Replies: 674
Views: 32,167
Posted By wobbly
I didn't have much trouble with kitties on the...

I didn't have much trouble with kitties on the priest (though half-troll has much more hps) but certainly being fast non-evil they end up in melee range before you know they're there. I used phase...
Forum: Variants June 7, 2018, 21:07
Replies: 58
Views: 2,885
Posted By wobbly
alternatively recalling to the bottom of...

alternatively recalling to the bottom of stronghold which is handy if you want to recall back to the middle of the wilderness rather then starting again from town

Edit:It's hideout not stronghold...
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