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Search: Posts Made By: AnonymousHero
Forum: Development February 21, 2020, 13:31
Replies: 20
Views: 1,514
Posted By AnonymousHero
The mere fact that you even had to work to make...

The mere fact that you even had to work to make Angbuild build with VS is an argument for CMake (or whatever other non-make non-auto* system that is actually somewhat sane -- I only mention CMake...
Forum: Development February 15, 2020, 18:18
Replies: 20
Views: 1,514
Posted By AnonymousHero
Oh, it works and has been working except when it...

Oh, it works and has been working except when it doesn't :|... See title of this thread.

Advantages for CMake are:


isn't automake/autoconf. I'm sure Pete will back me up on this... Auto* is...
Forum: ToME February 15, 2020, 18:05
Replies: 23
Views: 4,550
Posted By AnonymousHero
Heh, of course you did this, you madlad! :D ...

Heh, of course you did this, you madlad! :D



The scroll is definitely there in the game data, etc., but I suspect that it cannot be generated in game.

My favorite abuse of the antimagic...
Forum: Development February 14, 2020, 21:40
Replies: 20
Views: 1,514
Posted By AnonymousHero
This is exactly why Angband should just bite the...

This is exactly why Angband should just bite the bullet and move to CMake. It'll happily generate solution files, etc. I've offered to help before, but it fell on deaf ears :(
Forum: ToME February 14, 2020, 21:05
Replies: 23
Views: 4,550
Posted By AnonymousHero
A bit late to the party, but... My single...

A bit late to the party, but...

My single favorite thing was some of the (probably unintended) crazy combos that you could pull of... For example: A possessor (which counts as a Magic skill[0])...
Forum: Development March 23, 2019, 10:41
Replies: 2
Views: 935
Posted By AnonymousHero
Fantastic, thank you! :)

Fantastic, thank you! :)
Forum: Development March 23, 2019, 08:56
Replies: 2
Views: 935
Posted By AnonymousHero
Information on the re-licensing of Angband

(Not sure if the correct forum, but I figured that the developers might know the most about this, so... Mods: Feel free to move if more appropriate elsewhere.)

Hi,

Is there any detailed...
Forum: Development October 14, 2018, 11:18
Replies: 14
Views: 2,492
Posted By AnonymousHero
Ah, right it was 1 Python function call per glyph...

Ah, right it was 1 Python function call per glyph then? I'm not sure about Python specifically, but in many languages going across the "VM" -> native barrier can be quite costly, so if you were...
Forum: ToME October 13, 2018, 16:46
Replies: 4
Views: 1,035
Posted By AnonymousHero
Should be fixed in master now :). Btw, it's...

Should be fixed in master now :).

Btw, it's obviously up to you, but I actually don't recommend installing system-wide. It's usually just as convenient to just play in the directory you've...
Forum: Development October 12, 2018, 22:52
Replies: 11
Views: 2,179
Posted By AnonymousHero
I've actually tried something very similar, and I...

I've actually tried something very similar, and I was actually surprised that (at least with the libraries I tried) JSON serialization actually adds a considerable overhead to just writing out the...
Forum: Development October 12, 2018, 22:47
Replies: 14
Views: 2,492
Posted By AnonymousHero
If I understand what you mean, I would be...

If I understand what you mean, I would be surprised by this. If you're doing a simple one-pass render where you just blit from "internal game map" to a load of glyphs on a pixmap, there shouldn't...
Forum: ToME October 12, 2018, 22:36
Replies: 4
Views: 1,035
Posted By AnonymousHero
Can you please make an issue on GitHub here:...

Can you please make an issue on GitHub here: https://github.com/tome2/tome2/issue ?

(This is mostly for tracking purposes. I think the fix is probably completely trivial, and I'll try to do it...
Forum: ToME October 12, 2018, 22:26
Replies: 20
Views: 3,820
Posted By AnonymousHero
I've added a bit of info to my post, suffice it...

I've added a bit of info to my post, suffice it to say that skipping(!) Lost Sword quests are really the ultimate metagame (cf. Anti-magic). By postponing them it's possible to possess Ingeborg (joke...
Forum: ToME October 12, 2018, 21:39
Replies: 20
Views: 3,820
Posted By AnonymousHero
I can't remember if LordDimwit's guide covers the...

I can't remember if LordDimwit's guide covers the "fast path", but here's a TL;DR.


Choose 99 quests as character creation. (You will suffer for this later, but hopefully -- by then -- you'll...
Forum: ToME September 27, 2018, 20:14
Replies: 50
Views: 12,077
Posted By AnonymousHero
Unfortunately, I'm way too busy at the moment :(....

Unfortunately, I'm way too busy at the moment :(.

I've added an issue for now, though: https://github.com/tome2/tome2/issues/30
Forum: Vanilla September 23, 2018, 20:19
Replies: 7
Views: 1,183
Posted By AnonymousHero
I hope he has the patience of a saint because...

I hope he has the patience of a saint because it's infuriatingly indirect. Yes, it's "only" two levels at first sight, but then you realize that there are the two dimensions of STR/DEX... The...
Forum: ToME August 15, 2018, 11:52
Replies: 50
Views: 12,077
Posted By AnonymousHero
@Nick Heh, I think it's just descended into...

@Nick Heh, I think it's just descended into ranting at this point, so a break from that is nice :).

I definitely agree about textui2, btw. It looked really nice.
Forum: Development August 14, 2018, 19:40
Replies: 41
Views: 11,253
Posted By AnonymousHero
Read the OP. (This is a really impressive...

Read the OP.

(This is a really impressive amount of work, btw.)
Forum: ToME August 14, 2018, 14:42
Replies: 50
Views: 12,077
Posted By AnonymousHero
... but in e.g. Allegro (which is obviously built...

... but in e.g. Allegro (which is obviously built on top of whatever the platform supports, in my case OpenGL) they do kind of the same, but there's actually a good reason for it, namely that all...
Forum: ToME August 13, 2018, 16:09
Replies: 50
Views: 12,077
Posted By AnonymousHero
I suppose most things could be argued to be...

I suppose most things could be argued to be quality-of-implementation, but it's a stretch in the T2 code base, at least. (No idea what you're using as a reference? Perhaps Vanilla...? I haven't...
Forum: ToME August 12, 2018, 07:31
Replies: 50
Views: 12,077
Posted By AnonymousHero
Yeah, that was what I was afraid of... :( ...

Yeah, that was what I was afraid of... :(

(What I've been experimenting with is basically completely gutting the Term subsystem and going towards supporting only an Allegro5-based frontend -- and...
Forum: ToME August 11, 2018, 17:29
Replies: 50
Views: 12,077
Posted By AnonymousHero
Oh, yes, I see I did actually remove that -- it...

Oh, yes, I see I did actually remove that -- it shouldn't be too much effort to bring it back, though.

Just curious... are you using the GCU/curses frontend or something else to handle the...
Forum: ToME August 8, 2018, 20:16
Replies: 50
Views: 12,077
Posted By AnonymousHero
Are/were you using the TOME_PATH environment...

Are/were you using the TOME_PATH environment variable, or...?

AFAIR it should still work -- I certainly haven't done anything to remove it or anything like that.
Forum: Development July 23, 2018, 18:34
Replies: 16
Views: 2,625
Posted By AnonymousHero
Any difficulty effort in getting Angband into an...

Any difficulty effort in getting Angband into an IDE seems to be because they seem to want to stick with the utter brain-damage that is auto{conf,make} + Makefiles. In ToME 2.x-ah it's something like...
Forum: Development July 21, 2018, 20:23
Replies: 16
Views: 2,625
Posted By AnonymousHero
I would suggest trying QtCreator or a similar...

I would suggest trying QtCreator or a similar IDE. Then you can Ctrl-click to "go through" any function/typedef/etc. you see.

(I mean Pete's method sort-of works, but it's incredibly cumbersome...
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