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Search: Posts Made By: Philip
Forum: Vanilla October 12, 2017, 09:04
Replies: 403
Views: 15,297
Posted By Philip
Speed potions have been a dlvl 1 item since...

Speed potions have been a dlvl 1 item since basically forever. Every variant I know of, no matter how far back it was forked, has speed potions at dlvl (or has changed them itself). They were never...
Forum: Vanilla October 9, 2017, 17:49
Replies: 4
Views: 139
Posted By Philip
Not particularly different from using spoilers...

Not particularly different from using spoilers for artifacts the first time you play the game, I feel. Though I wouldn't do it myself, since the surprise is part of the attraction, if your interest...
Forum: Vanilla October 8, 2017, 22:03
Replies: 9
Views: 213
Posted By Philip
Eh, if it's a keymap every player should have,...

Eh, if it's a keymap every player should have, the game should have it to start with, I feel. Especially if there's room in the keyset for it. I like this idea.
Forum: Vanilla October 8, 2017, 22:02
Replies: 22
Views: 662
Posted By Philip
Definitely agree that monster detection should...

Definitely agree that monster detection should still be possible in a vault. And object detection should follow the same (fuzzy) rules it does already. I just mentioned it because I felt like it was...
Forum: Vanilla October 8, 2017, 13:53
Replies: 22
Views: 662
Posted By Philip
This definitely seems possible. I keep harping on...

This definitely seems possible. I keep harping on about O, but in O, stuff is just so much harder to come by, and I think it makes the game better. Most levels, you won't have a vault to loot, and...
Forum: Vanilla October 7, 2017, 21:46
Replies: 15
Views: 463
Posted By Philip
It wasn't technically an extra blow. It was just...

It wasn't technically an extra blow. It was just a different blows table that allowed for 6 blows with most weapons, while everyone else was at 5 or fewer. In practice, an extra blow for warriors.
Forum: Vanilla October 7, 2017, 16:00
Replies: 12
Views: 341
Posted By Philip
I don't think anyone has mentioned not fighting...

I don't think anyone has mentioned not fighting him as a strategy yet. Of course, if he's already found you, then it might be a bit difficult to manage. For Mages and Priests, detection can help...
Forum: Sil October 5, 2017, 17:34
Replies: 10
Views: 273
Posted By Philip
I oppose non-killable monsters. If it has a stat...

I oppose non-killable monsters. If it has a stat block I should be allowed to kill it. It should be much much harder though.



Probably not removing, since it has great roleplay value and is an...
Forum: AAR October 3, 2017, 08:09
Replies: 3
Views: 140
Posted By Philip
I see people using summoning stuff way too much....

I see people using summoning stuff way too much. As a mage it is particularly irresponsible, since you work so much better at range than in melee, and your primary advantage over other classes is...
Forum: Vanilla October 1, 2017, 22:58
Replies: 403
Views: 15,297
Posted By Philip
If we want to make feather falling useful, make...

If we want to make feather falling useful, make it block trap doors entirely. If you can float over a pit trap, you can float over a trap door.
Forum: Sil October 1, 2017, 19:20
Replies: 39
Views: 1,129
Posted By Philip
Song of Freedom saves your life, and can in fact...

Song of Freedom saves your life, and can in fact do so very often. Locked door and low STR? You don't care. Webs? Not entirely crippling for you. It can entirely replace Leaping in your build, since...
Forum: Vanilla September 29, 2017, 17:58
Replies: 7
Views: 480
Posted By Philip
Various variants have rules for this....

Various variants have rules for this. Poschengband has the whole Ninja mechanic, O Assassins are much better in combat against sleeping enemies and have very quiet fighting, Rogues have some bonuses...
Forum: Vanilla September 28, 2017, 11:14
Replies: 30
Views: 993
Posted By Philip
O is not a good model for status effects. Unless...

O is not a good model for status effects. Unless you have full monster memory, using a status effect in any given fight is a bad idea. If you have full monster memory, it's almost certainly a bad...
Forum: Vanilla September 26, 2017, 17:33
Replies: 151
Views: 5,236
Posted By Philip
Another thing is that if you want the game to be...

Another thing is that if you want the game to be consistently fun, it is good to remain appropriately challenged at all times. Depending on experience, this may mean going around killing uniques to...
Forum: AAR September 23, 2017, 21:57
Replies: 17
Views: 506
Posted By Philip
Angband is a game where, by and large, if you do...

Angband is a game where, by and large, if you do not want to fight a thing, you will not have to fight a thing. An excellent source of damage like that bow (and cloak) means that you can fight...
Forum: Vanilla September 22, 2017, 20:34
Replies: 10
Views: 406
Posted By Philip
The main thing preventing me from ever trying out...

The main thing preventing me from ever trying out Open Wounds is that the effect never seemed impressive enough to justify trying to figure out how bad the penalty was. Otherwise, early on, all the...
Forum: Vanilla September 21, 2017, 20:58
Replies: 403
Views: 15,297
Posted By Philip
Sounds like some fine-tuning of new pathfinding...

Sounds like some fine-tuning of new pathfinding is necessary. Maybe introduce error? If I understand the current system correctly, it works off of a heatmap centered around the player (sound or...
Forum: Vanilla September 21, 2017, 19:39
Replies: 10
Views: 406
Posted By Philip
Hm, feels like it should be maybe more tied to...

Hm, feels like it should be maybe more tied to the Regen tag than to an HP tag. ImpHP could also be interpreted as Improve HP, or Impair HP (as in quantity, not rate of recovery). xRegn perhaps?
Forum: Vanilla September 21, 2017, 15:52
Replies: 403
Views: 15,297
Posted By Philip
Considering that V gives Priests portal at around...

Considering that V gives Priests portal at around clvl 9 (7?), that would be reasonably likely to get you within LOS of the thing, so removing the scaling seems reasonable. Priests already have...
Forum: Vanilla September 21, 2017, 14:18
Replies: 403
Views: 15,297
Posted By Philip
Sounds like the distance on a low-level Priest...

Sounds like the distance on a low-level Priest might be a bit low? Possibly even on an early Mage. Especially with strong pathfinding. If I teleport, I don't want anything except maybe Morgoth to be...
Forum: Vanilla September 19, 2017, 19:15
Replies: 8
Views: 340
Posted By Philip
Welcome. If you like ents and also making...

Welcome.
If you like ents and also making variants, try O or FA if you haven't. They have Ents and they have excellent alternative systems for a bunch of things, including combat. Very fun stuff. FA...
Forum: AAR September 17, 2017, 22:59
Replies: 5
Views: 207
Posted By Philip
Huh, I thought you're supposed to be guaranteed...

Huh, I thought you're supposed to be guaranteed to have the first move on any level. I'm quite certain you do in O. I figured this was why one of the main methods to die this way involves recalling...
Forum: Vanilla September 17, 2017, 13:17
Replies: 9
Views: 340
Posted By Philip
Just as a quick reminder, when fighting melee...

Just as a quick reminder, when fighting melee confusers and blinders and already confused, if you're lucky you can sometimes get a turn of non-confusion by chugging !speed and then !CCW. Of course,...
Forum: Vanilla September 15, 2017, 23:17
Replies: 42
Views: 2,159
Posted By Philip
The thread linked in the dump linked in this...

The thread linked in the dump linked in this thread answers that question, at least for hobbit warriors, and yeah, it's clvl 14 for a black dragon fly. Respectable, but ultimately pointless other...
Forum: Vanilla September 15, 2017, 21:01
Replies: 42
Views: 2,159
Posted By Philip
That makes me remember the good old days of...

That makes me remember the good old days of rerolling high-elf warriors until one found Deep Descent in shops, buying as many as I could afford, and seeing how many levels I could get. Dragon Flies...
Showing results 1 to 25 of 500

 
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