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Search: Posts Made By: Kaze
Forum: Vanilla August 19, 2011, 20:57
Replies: 8
Views: 2,920
Posted By Kaze
Okay, this seems to work for me at least... /*...

Okay, this seems to work for me at least...
/* Death by Missile/Spell attack */
if (note)
{
/* Hack -- allow message suppression */
if (strlen(note) <= 1)
{
/* Don't be silent */...
Forum: Vanilla August 11, 2011, 19:10
Replies: 8
Views: 2,920
Posted By Kaze
Good point, actually. I do see the death message,...

Good point, actually. I do see the death message, but the sound just isn't played. Doesn't look like it's the message suppression at fault then.



edit: Actually, it is after all, somehow....
Forum: Vanilla August 10, 2011, 17:14
Replies: 8
Views: 2,920
Posted By Kaze
I don't have a suitable compiler installed right...

I don't have a suitable compiler installed right now that would allow me to test things on my end, but looking at the source, my guess is that it might have something to do with mon-make.c, line...
Forum: Vanilla August 6, 2011, 14:36
Replies: 8
Views: 2,920
Posted By Kaze
Monster death sound in 3.3.0

Downloaded 3.3.0 today to give it a spin, and after a while realized something was off.

The monster death sound no longer seems to play for all monsters. While I'm sure this is an intentional...
Forum: Vanilla March 3, 2011, 17:39
Replies: 1
Views: 1,133
Posted By Kaze
Slight issue with randarts in 3.2.0

The Katana of Neruin (3d5) (-10,-9)
-----------------------------------
Cursed.
*Slays* undead.
Cannot be harmed by acid, electricity, fire, cold.


Min Level 13, Max Level 1, Generation...
Forum: AAR February 3, 2011, 19:54
Replies: 443
Views: 76,901
Posted By Kaze
This was pretty nice to have as a switch against...

This was pretty nice to have as a switch against dragons.
s) The Scythe of Slicing of Helth (14d4) (+7,+14) [+9]
Found lying on the floor at 4150 feet (level 83).

*Slays* dragons....
Forum: AAR February 3, 2011, 19:42
Replies: 13
Views: 4,379
Posted By Kaze
3.2.0, first win for me ever

Finally, after all these years, I managed to make a character that didn't die to a stupid mistake or inebriation. :D

Admittably I took my sweet time scumming for things, but I've had my share of...
Forum: AAR January 26, 2011, 22:53
Replies: 7
Views: 2,687
Posted By Kaze
I definitely should have had at least that many...

I definitely should have had at least that many HP.

Nonetheless, it's a good monster memory to start with. ;)
Forum: AAR January 26, 2011, 22:25
Replies: 7
Views: 2,687
Posted By Kaze
Rift. I have to admit I was drinking while...

Rift.

I have to admit I was drinking while playing, which is definitely not a good thing with this game, but still I'm somewhat sure something odd happened somewhere. I have a pretty keen HP eye...
Forum: AAR January 26, 2011, 21:09
Replies: 7
Views: 2,687
Posted By Kaze
YASD 3.2.0, maybe?

I've been playing various versions of vanilla on and off for the past 10 years, and initially thought 3.2.0 was the easiest one I touched so far... but then suddenly:


[Angband 3.2.0 Character...
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