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Search: Posts Made By: Nomad
Forum: AAR July 1, 2017, 20:30
Replies: 3
Views: 382
Posted By Nomad
Giant rocs are lethal murderbirds. In ASCII mode...

Giant rocs are lethal murderbirds. In ASCII mode they look identical to nighthawks, which have 36HP and do a max of 10 melee damage in a turn, but instead they have 560HP and hit for up to 336. ...
Forum: Vanilla July 1, 2017, 13:03
Replies: 4
Views: 415
Posted By Nomad
I've definitely noticed the issue with an excess...

I've definitely noticed the issue with an excess of slays - weapons with the full set of all eight slays or nearly that don't seem to be particularly uncommon, even fairly early on. (I also just got...
Forum: Development June 29, 2017, 22:55
Replies: 6
Views: 384
Posted By Nomad
A system that I think might work would be to have...

A system that I think might work would be to have an option to switch on in-game hints that are triggered by identifying a given object type. So, finding your first scroll of Phase Door shows you a...
Forum: Vanilla June 28, 2017, 22:41
Replies: 497
Views: 21,366
Posted By Nomad
Isn't lava visible from a distance already? I'm...

Isn't lava visible from a distance already? I'm pretty sure it has its own light radius, like monster light.
Forum: Vanilla June 26, 2017, 17:59
Replies: 497
Views: 21,366
Posted By Nomad
I suspect most people just never turn the sound...

I suspect most people just never turn the sound on and wouldn't even notice. Having just checked, turns out I don't have any sound either (also on Win 7 64-bit). Looks like it's been broken for a...
Forum: Vanilla June 26, 2017, 14:39
Replies: 497
Views: 21,366
Posted By Nomad
Bugs and issues in 4.1.0

Seemed sensible to split off a new thread for this...

Small curse ID bug: treacherous weapon curse is not learned when you get the "Your weapon turns on you" message - you still have to waste an...
Forum: Vanilla June 25, 2017, 18:29
Replies: 32
Views: 9,397
Posted By Nomad
Great to see this officially launched! And wow,...

Great to see this officially launched! And wow, I've been keeping up with the incremental changes in the nightlies for so long I'd forgotten just how much of this was all-new for 4.1.
Forum: Vanilla June 24, 2017, 03:08
Replies: 296
Views: 12,085
Posted By Nomad
Discovered while fiddling around with vault...

Discovered while fiddling around with vault designs that using the ~ symbol to create chests doesn't seem to work. (Mostly there's just nothing generated, though one time there was an artefact Star...
Forum: Vanilla June 21, 2017, 13:59
Replies: 296
Views: 12,085
Posted By Nomad
Something still borked with selling, I'm afraid. ...

Something still borked with selling, I'm afraid. You can sell some types of armour back to the shop for considerably more than it costs to buy. Soft leather armour costs 50 AU to buy, sells back to...
Forum: Vanilla June 20, 2017, 14:42
Replies: 296
Views: 12,085
Posted By Nomad
On the "ridiculously trivial" front: there's an...

On the "ridiculously trivial" front: there's an extra space in the gravestone/hall of fame message when you die by falling in a spiked pit:

Killed by a spiked pit on dungeon level 2
Forum: Vanilla June 19, 2017, 02:07
Replies: 296
Views: 12,085
Posted By Nomad
Just downloaded the latest nightly and it looks...

Just downloaded the latest nightly and it looks like this fix has affected buying prices as well. You can now buy any unseen flavour for minimum price, e.g. I just bought "a Wand of Stinking Cloud...
Forum: Vanilla June 19, 2017, 00:24
Replies: 296
Views: 12,085
Posted By Nomad
Something slightly weird going on with the combat...

Something slightly weird going on with the combat bonuses on this randart helm:

the Hard Leather Cap of Lenimar (+8) [2,+14] <+2, +4>

Checking randart.txt confirms it has +8 to hit and +0 to...
Forum: Vanilla June 15, 2017, 21:43
Replies: 8
Views: 457
Posted By Nomad
Yeah, it should probably be changed now that...

Yeah, it should probably be changed now that we've switched to cone breaths. 40ms was okay for ball spells that were only spreading over 2-3 squares, but cone breaths travel much further so the...
Forum: Vanilla June 15, 2017, 21:04
Replies: 8
Views: 457
Posted By Nomad
Yep, you can still change the animation speed...

Yep, you can still change the animation speed with the "Set base delay factor" option under the = menu. The default speed is 40 msec; I'd suggest changing it to 1 msec rather than 0, so it's much...
Forum: Vanilla June 14, 2017, 15:23
Replies: 296
Views: 12,085
Posted By Nomad
Some slight ID weirdness: I'm wearing an Amulet...

Some slight ID weirdness: I'm wearing an Amulet of Resist Acid, and it's already identified by that name despite the fact I haven't yet learned the rune of rAcid, so it still has the {??} and "You do...
Forum: Vanilla June 13, 2017, 21:37
Replies: 296
Views: 12,085
Posted By Nomad
Oops, looks like this "seeing through doors"...

Oops, looks like this "seeing through doors" issue is back/still happening:



High-Elf ...
Forum: Vanilla June 13, 2017, 17:49
Replies: 296
Views: 12,085
Posted By Nomad
Still this one outstanding: Otherwise...

Still this one outstanding:



Otherwise all looking good now, as far as I can see!
Forum: Vanilla June 13, 2017, 01:23
Replies: 296
Views: 12,085
Posted By Nomad
Turns out death by treacherous weapon curse gets...

Turns out death by treacherous weapon curse gets you quite a tombstone:

http://ic.pics.livejournal.com/nomadicwriter/859310/200112/200112_original.gif
Forum: Vanilla June 12, 2017, 23:11
Replies: 296
Views: 12,085
Posted By Nomad
This fix seems to be causing an issue with ghosts...

This fix seems to be causing an issue with ghosts and PASS_WALL monsters. If a ghost is occupying a wall grid, that square goes black. You can't locate the ghost with the 'l' command, though you...
Forum: Vanilla June 12, 2017, 13:57
Replies: 296
Views: 12,085
Posted By Nomad
Looks like @ also walks directly into traps with...

Looks like @ also walks directly into traps with no attempt to disarm them if you use the arrow keys. (But since I'm playing a warrior it took me a dozen levels of blithely setting off every single...
Forum: Vanilla June 12, 2017, 12:16
Replies: 296
Views: 12,085
Posted By Nomad
Doors don't auto-open when you walk into them any...

Doors don't auto-open when you walk into them any more in the latest nightly - you just get the "There is a door blocking your way." message.

The selling bug where shopkeepers always give you the...
Forum: Vanilla June 11, 2017, 15:00
Replies: 296
Views: 12,085
Posted By Nomad
I've been poking at vault.txt with a view to...

I've been poking at vault.txt with a view to designing some new lesser vaults and converting some of the room template layouts to "interesting rooms" instead, and a couple of the current vault...
Forum: Vanilla June 11, 2017, 01:44
Replies: 296
Views: 12,085
Posted By Nomad
Okay, here's a savefile taken just after one of...

Okay, here's a savefile taken just after one of the buggy torches has gone out. The character still has the Wooden Torch (0 turns) equipped, and if you check back in the message history you'll see...
Forum: Vanilla June 10, 2017, 11:45
Replies: 296
Views: 12,085
Posted By Nomad
No. Ordinary bog standard Wooden Torches. ...

No. Ordinary bog standard Wooden Torches. Happens pretty frequently. Although, weirdly, sometimes it doesn't, and I still can't figure out what's different about those particular torches. It...
Forum: Vanilla June 8, 2017, 13:27
Replies: 296
Views: 12,085
Posted By Nomad
Some related oddities - you no longer seem to get...

Some related oddities - you no longer seem to get the warning messages to tell you when the light level is running low, and instead of the "your light has gone out" message when it completely runs...
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