Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Search Forums

Showing results 1 to 25 of 500
Search took 0.23 seconds.
Search: Posts Made By: Derakon
Forum: Vanilla Today, 16:52
Replies: 670
Views: 31,628
Posted By Derakon
I see. So the logic should be "assume all tiles I...

I see. So the logic should be "assume all tiles I do not have prior knowledge of are open, and stop if that would allow a monster I know about to see me." That sounds reasonable. There's an edge case...
Forum: Vanilla Today, 15:28
Replies: 670
Views: 31,628
Posted By Derakon
I symathize with the disturb issue, but unless...

I symathize with the disturb issue, but unless you have full map knowledge, how do you know when the next step will take you into LOS of a monster? For all you know there's an oxbow in the corridor,...
Forum: Vanilla Yesterday, 19:29
Replies: 670
Views: 31,628
Posted By Derakon
OK, so fix asymmetric LOS while we're at it. ;)

OK, so fix asymmetric LOS while we're at it. ;)
Forum: Vanilla Yesterday, 16:23
Replies: 670
Views: 31,628
Posted By Derakon
ToME 2 has a "probability travel" ability that...

ToME 2 has a "probability travel" ability that works like a superpowered version of that: you can step into a wall, and appear either on the other side (no matter how far away, basically the first...
Forum: Vanilla June 20, 2018, 17:52
Replies: 670
Views: 31,628
Posted By Derakon
Being able to move through rock is a powerful...

Being able to move through rock is a powerful ability. Variants that have it generally tie it to races with extremely low HP, and apply substantial HP drain when the ability is active / the player is...
Forum: Vanilla June 19, 2018, 23:26
Replies: 40
Views: 1,222
Posted By Derakon
I think my current vote for how to handle food...

I think my current vote for how to handle food would be to simply disable regeneration for as long as the player is weakened from hunger. Then do away with storebought food, or at minimum make it...
Forum: Vanilla June 19, 2018, 21:15
Replies: 670
Views: 31,628
Posted By Derakon
Warriors are generally happy to be doing...

Warriors are generally happy to be doing 500/round before accounting for miss chance, and generally have 80-85% accuracy. They also get hit a lot more than rangers do. So unless you're missing >50%...
Forum: Vanilla June 19, 2018, 20:02
Replies: 670
Views: 31,628
Posted By Derakon
I still feel like the ranger archery bonus should...

I still feel like the ranger archery bonus should be extra might instead of extra shots. Shooting faster is good but IMO the traditional demonstration of archery excellence is shooting accurately,...
Forum: Vanilla June 19, 2018, 03:43
Replies: 670
Views: 31,628
Posted By Derakon
The Z-series of variants generally uses 4 books...

The Z-series of variants generally uses 4 books per realm, two town, two dungeon. Pure caster classes either get two realms (for 8 books, which might or might not have significant overlap depending...
Forum: Vanilla June 18, 2018, 20:19
Replies: 71
Views: 2,221
Posted By Derakon
A complete rework of classes doesn't strike you...

A complete rework of classes doesn't strike you as a "fairly large gameplay change"?

[major digression starts here] IMO the important things for releases, roughly in order of importance, are:

...
Forum: Vanilla June 18, 2018, 03:45
Replies: 71
Views: 2,221
Posted By Derakon
While I agree with you that race is generally a...

While I agree with you that race is generally a difficulty selection (you choose a race based on how well-suited it is for the class you want to play as), judging from the pushback on food I might...
Forum: Vanilla June 17, 2018, 01:41
Replies: 40
Views: 1,222
Posted By Derakon
Not to discount your very valid opinion, but just...

Not to discount your very valid opinion, but just to clarify on game mechanics: everyone eats the same amount, but regeneration makes you get hungry faster. So half-trolls will need more food than...
Forum: Vanilla June 17, 2018, 00:57
Replies: 40
Views: 1,222
Posted By Derakon
I don't think I've seen anyone argue that all...

I don't think I've seen anyone argue that all light sources should be permanent. The light clock does introduce some interesting choices in the early game, and the consequences of running out of...
Forum: Variants June 16, 2018, 20:10
Replies: 54
Views: 2,610
Posted By Derakon
If I recall correctly, frequency of criticals...

If I recall correctly, frequency of criticals depends on your accuracy, while quality of criticals depends on weapon weight. Vorpal weapons get their own separate roll, where if you succeed at...
Forum: Vanilla June 16, 2018, 18:28
Replies: 40
Views: 1,222
Posted By Derakon
I'd be fine with at the very least trialling the...

I'd be fine with at the very least trialling the removal of hunger.
Forum: Variants June 16, 2018, 18:26
Replies: 54
Views: 2,610
Posted By Derakon
As I understand it, the weapon damage display in...

As I understand it, the weapon damage display in this line of variants is done by simulating a large number of attacks and taking the average of the results. Assuming the sim calculates criticals...
Forum: Vanilla June 16, 2018, 15:05
Replies: 71
Views: 2,221
Posted By Derakon
If you're using only magic missile to deal...

If you're using only magic missile to deal damage, then you won't have any mana woes, because you'll be naturally recovering more than 1SP/turn.

That said, you may have trouble overcoming...
Forum: Vanilla June 16, 2018, 03:41
Replies: 71
Views: 2,221
Posted By Derakon
Naturally. :) By "final book" it sounds like you...

Naturally. :) By "final book" it sounds like you mean this was the deepest/rarest book, though? Which would make it less of a defining class feature since you wouldn't have access to its spells for...
Forum: Vanilla June 14, 2018, 15:43
Replies: 71
Views: 2,221
Posted By Derakon
I like this phrase. I'm sure D&D has been the...

I like this phrase. I'm sure D&D has been the cause of many a hangover. :)



That's why I suggested only being able to have one glyph active at a time. Glyph of Warding is only not spammable...
Forum: Vanilla June 14, 2018, 05:16
Replies: 71
Views: 2,221
Posted By Derakon
The talk about Priests and glyphs gave me a...

The talk about Priests and glyphs gave me a thought, which is that priests could maybe sanctify tiles with different blessings, granting buffs to the player so long as they stood on the tile. They...
Forum: Variants June 13, 2018, 17:30
Replies: 54
Views: 2,610
Posted By Derakon
Being blasted by psionic energy is a spell that...

Being blasted by psionic energy is a spell that dates from Vanilla, and is harmful to both magical and mundane characters. Assuming FrogCom doesn't change things, the only defense is your standard...
Forum: ToME June 13, 2018, 16:20
Replies: 1
Views: 170
Posted By Derakon
You should just be able to 'A' activate it. The...

You should just be able to 'A' activate it. The 'A' command defaults to showing your equipment, so you'll need to switch to your inventory, which IIRC is done with the '/' command.

Note that...
Forum: Vanilla June 13, 2018, 15:56
Replies: 670
Views: 31,628
Posted By Derakon
Something that occurs to me: the new designs may...

Something that occurs to me: the new designs may be underestimating just how flexible a class needs to be to be viable when being as fragile as mages and priests are. Pretty much the entire reason...
Forum: Vanilla June 12, 2018, 21:28
Replies: 670
Views: 31,628
Posted By Derakon
Being a positive multiplier slower than something...

Being a positive multiplier slower than something doesn't really make sense anyway. IMO it should tell you how many turns the monster gets compared to you, so in this case it would be 1/1.1 ~= ".9x...
Forum: Vanilla June 12, 2018, 18:54
Replies: 71
Views: 2,221
Posted By Derakon
No worries, thanks for the well-thought-out post...

No worries, thanks for the well-thought-out post that does a good job of reminding us all that we should be concerned with how the classes play over how well they hew to some supposed theme. Not that...
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT +1. The time now is 19:45.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.