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Search: Posts Made By: t4nk
Forum: Development April 1, 2018, 18:47
Replies: 2
Views: 238
Posted By t4nk
It just complains about missing prototype for...

It just complains about missing prototype for kill(). pid_t is not a structure, it's an int.
Anyway, you probably just need to define _GNU_SOURCE before including Unix headers. See features.h and...
Forum: Vanilla March 30, 2018, 01:16
Replies: 27
Views: 1,128
Posted By t4nk
This is a fun question. I searched the internet...

This is a fun question. I searched the internet for answers and this article seems pretty good:...
Forum: Vanilla March 9, 2018, 19:26
Replies: 83
Views: 3,717
Posted By t4nk
Simple, you don't need reasonable items to go...

Simple, you don't need reasonable items to go deep, you can go with bad ones. Most important items are sold in town (staves of detect monster, teleport, etc). And in the depths even weak monsters...
Forum: Vanilla March 9, 2018, 18:44
Replies: 83
Views: 3,717
Posted By t4nk
Looks like you're trying to clear a level before...

Looks like you're trying to clear a level before proceeding to the next one. There is no reason to do that (if you want to win, that is).


"Avoiding master vampire" looks like this: you cast...
Forum: Vanilla February 26, 2018, 13:45
Replies: 100
Views: 4,845
Posted By t4nk
The biggest hassle when playing a ranger is...

The biggest hassle when playing a ranger is collecting arrows after fight. Consider making arrows always disappear after being shot. That will remove the hassle and also make rangers so balanced that...
Forum: Development February 22, 2018, 04:42
Replies: 67
Views: 3,114
Posted By t4nk
Well, that's the case of "doctor, it hurts when I...

Well, that's the case of "doctor, it hurts when I do that" :)


Just use ints. As for strings, don't use wchar_t, these things are indeed a headache (they can be 16 bits or 32 bits). Strings in C...
Forum: Variants February 19, 2018, 08:06
Replies: 11
Views: 915
Posted By t4nk
Another thing I've noticed is that J (shift+j,...

Another thing I've noticed is that J (shift+j, run to the south in roguelike keyset) doesn't make @ run, but instead drops stuff from inventory (edit: now that I look at the stack trace, I realize...
Forum: Variants February 18, 2018, 10:46
Replies: 11
Views: 915
Posted By t4nk
edit: Also, ncurses frontend seems utterly...

edit: Also, ncurses frontend seems utterly broken. The colors are wrong, and when I quit the game, strange things happen in the emulator (xterm). I guess it doesn't restore the terminal to canonical...
Forum: Variants February 18, 2018, 10:39
Replies: 11
Views: 915
Posted By t4nk
Wow, Unangband actually looks pretty cool. Why is...

Wow, Unangband actually looks pretty cool. Why is there "no race and class choice", though?
Also, what's the deal with __attribute__ ((fallthrough))? Was that your idea? :) (I think it's only...
Forum: Development February 17, 2018, 17:12
Replies: 67
Views: 3,114
Posted By t4nk
That looks pretty fancy. I see you've even forked...

That looks pretty fancy. I see you've even forked Poschengband? Congratulations :)
Forum: Development February 17, 2018, 15:37
Replies: 67
Views: 3,114
Posted By t4nk
I found C, for the most part, sufficient for UI;...

I found C, for the most part, sufficient for UI; the biggest problem was bad support for Unicode, especially the lack of Unicode-capable printf(). Some other things are: variable size of wchar_t,...
Forum: Development February 17, 2018, 15:25
Replies: 67
Views: 3,114
Posted By t4nk
E.g., like this: ...

E.g., like this:
https://github.com/martin-tornqvist/ia/blob/develop/src/item_data.cpp
see init_data_list()...
And it would be even better/cleaner in C99 (because C++ is so bad :))


It's a...
Forum: Development February 17, 2018, 10:26
Replies: 67
Views: 3,114
Posted By t4nk
I'm not saying the old code was good. Especially...

I'm not saying the old code was good. Especially what I think was Harrisons code; different parts of the program communicating via obscure globals (inkey_scan?), meaningless names for things...
Forum: Development February 17, 2018, 08:27
Replies: 67
Views: 3,114
Posted By t4nk
On the other hand, I found that old code...

On the other hand, I found that old code (specifically, Sangband and Sil) is just easier to read. There is a lot of indirection in V now, mostly due to so much stuff being in the text files. I don't...
Forum: Vanilla October 6, 2017, 16:37
Replies: 26
Views: 1,585
Posted By t4nk
I must say you all are unfair to Sky. Throttling...

I must say you all are unfair to Sky. Throttling keyboard repeat rate is reasonable, possible and easy.
takkaria, unsurprisingly, even figured out how to do it :)


The best typists can type...
Forum: Sil October 6, 2017, 10:24
Replies: 46
Views: 2,917
Posted By t4nk
What about improving Sil's UI? (e.g., tiles) ...

What about improving Sil's UI? (e.g., tiles)
Also, any interest in C++ rewrite?
Also, please do something about monsters that constantly run away! This is so annoying. Maybe Poschengband style...
Forum: Idle chatter October 6, 2017, 10:00
Replies: 1
Views: 320
Posted By t4nk
I'll be back!

Actually, I AM back. Hi! So what's new in the world of Angband? :)
Forum: Development June 7, 2017, 20:40
Replies: 322
Views: 16,169
Posted By t4nk
Gwarl I am sorry. Because of completely...

Gwarl
I am sorry. Because of completely unforeseen circumstances I'm not having any free time. Some things happened that take all my time and energy and I'm afraid I won't be able to work on the web...
Forum: Development June 3, 2017, 16:56
Replies: 322
Views: 16,169
Posted By t4nk
Let's do it then! Well, I always thought...

Let's do it then!


Well, I always thought tiles are better than text anyway :) (I just don't like Angband's tilesets).
As for mouse, there is already substantial support for it, although, IMO,...
Forum: Development June 2, 2017, 18:48
Replies: 322
Views: 16,169
Posted By t4nk
Hm. I'd say it's doable for Vanilla. Its ui is...

Hm. I'd say it's doable for Vanilla. Its ui is big and has a surprizing number of features, but a lot of that is something that could be or should be done on the client side :) lets see

ui-birth.c...
Forum: Development June 2, 2017, 17:38
Replies: 322
Views: 16,169
Posted By t4nk
So you're saying that you'd rather work with more...

So you're saying that you'd rather work with more structured information than term stuff (with the latter being colored text, supposed to be displayed as is)?
Forum: Development June 2, 2017, 11:48
Replies: 322
Views: 16,169
Posted By t4nk
So, this is how ui works in angbands (mostly...

So, this is how ui works in angbands (mostly using vanilla as an example):

At the beginning, there was one "term". It's still there, that's where the main map is drawn. It's a terminal emulator...
Forum: Vanilla June 2, 2017, 01:15
Replies: 296
Views: 15,401
Posted By t4nk
Now that was a pretty solid bug report, you all...

Now that was a pretty solid bug report, you all should learn from Pete :)

Pile management in Angband is pretty complicated (and very error prone, IMO...), so I might be wrong, but hopefully what I...
Forum: Development June 1, 2017, 22:23
Replies: 322
Views: 16,169
Posted By t4nk
It's all for fun, so just do it whenever it seems...

It's all for fun, so just do it whenever it seems fun to you :)
We should probably discuss the protocol. JSON seems to be the natural choice. One thing to note is that in graphics mode each grid has...
Forum: Development May 26, 2017, 15:05
Replies: 322
Views: 16,169
Posted By t4nk
Great. I think we can even get Vanilla to use...

Great. I think we can even get Vanilla to use your effects (Vanilla Angband has very sensible event driven architecture).


Sounds like a plan. Different variants would probably require slightly...
Showing results 1 to 25 of 263

 
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