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Search: Posts Made By: Huqhox
Forum: Vanilla April 3, 2018, 12:23
Replies: 26
Views: 4,628
Posted By Huqhox
Another option might be to make the earthquake...

Another option might be to make the earthquake create rubble (passable and impassable) instead of solid blocks, burying objects instead of just destroying them (ok maybe shatter potions - caveat...
Forum: Vanilla March 22, 2018, 12:29
Replies: 544
Views: 25,166
Posted By Huqhox
Or an alternative would be to remember how many...

Or an alternative would be to remember how many items the unique is carrying. Then stealing one would reduce that by one. No need to carry a pre-generated inventory around then, just a number
Forum: Vanilla March 7, 2018, 14:35
Replies: 89
Views: 3,839
Posted By Huqhox
Corsair seems pretty thematic, the other Tolkien...

Corsair seems pretty thematic, the other Tolkien derived ones being more races than classes IMO

I quite like ruffian too, or thug. Bandit would match the existing monster list quite well
Forum: Vanilla February 26, 2018, 09:19
Replies: 189
Views: 9,915
Posted By Huqhox
That's as intended. The spell finds stairs, traps...

That's as intended. The spell finds stairs, traps and secret doors, not normal doors
Forum: Vanilla February 21, 2018, 09:23
Replies: 544
Views: 25,166
Posted By Huqhox
I think everything Voovus said is very sensible;...

I think everything Voovus said is very sensible; playing a necromancer is very different because of not worrying about light sources and as stated I think that needs to be pushed more to...
Forum: Vanilla February 14, 2018, 12:12
Replies: 189
Views: 9,915
Posted By Huqhox
It's quite thematic for more complex egos: "Hey...

It's quite thematic for more complex egos: "Hey that looks like one of the legendary weapons of Gondolin. Cool! No idea what all those runes mean but it must be pretty powerful" but not for "This...
Forum: Vanilla February 13, 2018, 13:59
Replies: 189
Views: 9,915
Posted By Huqhox
Certainly knowing all the runes should imply...

Certainly knowing all the runes should imply knowing all the flavors (and may well work already). But knowing all the flavors wouldn't necessarily mean knowing all the runes.

In the basic case...
Forum: Vanilla January 22, 2018, 14:57
Replies: 10
Views: 657
Posted By Huqhox
And avoided accidentally pressing the key 20...

And avoided accidentally pressing the key 20 times...
Forum: Vanilla January 22, 2018, 11:08
Replies: 10
Views: 657
Posted By Huqhox
+1 to this, and the same for cut damage All...

+1 to this, and the same for cut damage

All it would need to do is stop if a) the status effect goes away or b) HP drops below a 'danger' threshold
Forum: Vanilla January 19, 2018, 09:33
Replies: 544
Views: 25,166
Posted By Huqhox
I think we were looking at the same thing from...

I think we were looking at the same thing from different ends and meeting in the middle
Forum: Vanilla January 18, 2018, 15:06
Replies: 544
Views: 25,166
Posted By Huqhox
Maybe just not affecting good monsters. Priests...

Maybe just not affecting good monsters. Priests aren't supposed to be using their magic to walk around dealing death and destruction from their holy magic (at least not at first!)

Or go down the...
Forum: Vanilla January 18, 2018, 14:48
Replies: 544
Views: 25,166
Posted By Huqhox
Been playing a bit with the new priest class;...

Been playing a bit with the new priest class; priest is my favourite class from V but it has always seemed there is one thing that makes it quite a bit unbalanced: Orb of Draining. An issue that has...
Forum: Vanilla January 18, 2018, 12:24
Replies: 544
Views: 25,166
Posted By Huqhox
My first two priests on the latest build and both...

My first two priests on the latest build and both gained Sense Invisible as their first prayer. Which is nice but I can't cast it because it takes 4 mana (and I start with 2). Shouldn't this either...
Forum: Vanilla January 18, 2018, 12:02
Replies: 189
Views: 9,915
Posted By Huqhox
Same in my current game - 2 torches, 2 lanterns...

Same in my current game - 2 torches, 2 lanterns (build 4.1.2-17-g17fe904) (and I've not found a single one despite being on DL 62 - but that might just be the RNG up to its usual tricks). Still...
Forum: Vanilla January 12, 2018, 12:32
Replies: 544
Views: 25,166
Posted By Huqhox
Perhaps instead of the existing Light Area spell...

Perhaps instead of the existing Light Area spell it should be a temporary increase of light radius, or a light to see by when torches etc have run out?
Forum: Vanilla December 29, 2017, 09:18
Replies: 544
Views: 25,166
Posted By Huqhox
It needs a bit of tweaking but it is quite fun as...

It needs a bit of tweaking but it is quite fun as Nick says (although playing as a half troll tank does take the sting out of the early game)

What would be useful would be an early 'invisibility'...
Forum: Vanilla November 23, 2017, 09:05
Replies: 3
Views: 523
Posted By Huqhox
I think the problem is that Mages are still...

I think the problem is that Mages are still rather too good at fighting at higher levels - the powerful randarts just bring that point a bit earlier

My 2p is that mages should be so poor at combat...
Forum: Vanilla October 20, 2017, 11:33
Replies: 6
Views: 529
Posted By Huqhox
Not so sure it buys *used* food! More like unused...

Not so sure it buys *used* food! More like unused food...
Forum: Vanilla October 18, 2017, 11:06
Replies: 506
Views: 27,997
Posted By Huqhox
It's reminiscent of when floating eyes attacked...

It's reminiscent of when floating eyes attacked with 100% paralysis and if you found one hiding around a corner there were instadeath to any character that wasn't a gnome.

When that was the case...
Forum: Vanilla October 5, 2017, 12:35
Replies: 11
Views: 767
Posted By Huqhox
Agreed, ironman would make it a lot more...

Agreed, ironman would make it a lot more interesting to play
Forum: Vanilla October 5, 2017, 10:31
Replies: 11
Views: 767
Posted By Huqhox
I implemented 1. when I was tinkering with the...

I implemented 1. when I was tinkering with the code years and years ago. The mechanic was something like a critical miss with a weapon had a chance of degrading the weapon, and a critical hit against...
Forum: Vanilla September 29, 2017, 09:47
Replies: 7
Views: 811
Posted By Huqhox
That's a great point and would add extra peril...

That's a great point and would add extra peril when tiptoeing around a room with sleeping monsters... wake up a noisy one and risk them all waking up.

All it would take is a noise rating for each...
Forum: Vanilla September 8, 2017, 17:27
Replies: 9
Views: 656
Posted By Huqhox
As a handy side effect, if you can't find enough...

As a handy side effect, if you can't find enough teleport to positions when you make the list then you know the dungeon generator failed and you can re-run the level generation
Forum: Vanilla September 6, 2017, 12:01
Replies: 26
Views: 1,524
Posted By Huqhox
I think there are two issues here. Firstly...

I think there are two issues here.

Firstly holding down a button being a good way to get killed. I don't think anyone is disputing that (although I learnt it the hard way). I use run to avoid the...
Forum: Vanilla July 28, 2017, 15:41
Replies: 506
Views: 27,997
Posted By Huqhox
This seems reasonable, based on intelligence...

This seems reasonable, based on intelligence maybe? So creatures with enough intelligence keep pace behind the creature in front whereas the less intelligent ones get in each other's way trying to...
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