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Search: Posts Made By: Derakon
Forum: Vanilla Yesterday, 06:04
Replies: 14
Views: 1,043
Posted By Derakon
I'm pretty sure that all of the units in-game are...

I'm pretty sure that all of the units in-game are purely aesthetic, and you should divide by the greatest common denominator to get the numbers the code uses. For example, all item weights in the...
Forum: Sil Yesterday, 00:45
Replies: 21
Views: 485
Posted By Derakon
If I may step in for a second, I think it's...

If I may step in for a second, I think it's pretty clear that Quirk isn't interested in debating this with you any more. You're making arguments that, as far as I can tell, stem from an "aesthetics...
Forum: Vanilla January 23, 2020, 05:20
Replies: 7
Views: 195
Posted By Derakon
Uploaded screenshots are unfortunately of such...

Uploaded screenshots are unfortunately of such tiny resolution as to be nearly useless. I recommend uploading to Imgur in future and using [ img ] links to embed the images into your post.

Anyway,...
Forum: Vanilla January 22, 2020, 15:53
Replies: 8
Views: 259
Posted By Derakon
This isn't something I'm an expert on, I'm...

This isn't something I'm an expert on, I'm afraid. I think it depends on what specific build you're playing (i.e. which variant, and on which system, and if on Linux exactly how did you invoke it?)....
Forum: Vanilla January 21, 2020, 22:57
Replies: 7
Views: 266
Posted By Derakon
Ehh, it's a fantasy game. If we let people throw...

Ehh, it's a fantasy game. If we let people throw swords, we should let them throw arrows. Nobody says it has to be effective, but given that there's no multiplier on the throw, that's already taken...
Forum: Vanilla January 21, 2020, 17:57
Replies: 38
Views: 5,950
Posted By Derakon
Your characters will thank you for turning level...

Your characters will thank you for turning level feelings off, as it will (apparently) increase their life expectancies substantially. ;)
Forum: Vanilla January 21, 2020, 06:09
Replies: 80
Views: 5,321
Posted By Derakon
Congrats, and thank you for your contributions! :)

Congrats, and thank you for your contributions! :)
Forum: Vanilla January 21, 2020, 06:07
Replies: 11
Views: 375
Posted By Derakon
It sounds like the bottom line here is "being...

It sounds like the bottom line here is "being able to throw out spells super quickly is OP." Which should not be surprising as we've known for years that rangers with extra shots are super-powered....
Forum: Vanilla January 20, 2020, 23:05
Replies: 8
Views: 222
Posted By Derakon
Beholders (of all types) are up there with liches...

Beholders (of all types) are up there with liches and hydras as one of those categories of enemies that's just not really worth engaging with if you have the option not to. They're quite dangerous...
Forum: Vanilla January 20, 2020, 20:49
Replies: 8
Views: 259
Posted By Derakon
There's also the 'L'ook command, which lets you...

There's also the 'L'ook command, which lets you pan the map around, and you can of course make the main window bigger (or reduce the font size) as well to see more of the dungeon at one time. I...
Forum: Idle chatter January 20, 2020, 20:48
Replies: 43
Views: 2,719
Posted By Derakon
Thank you! I'm looking forward to being able to...

Thank you! I'm looking forward to being able to play the game too. :)
Forum: Idle chatter January 19, 2020, 03:24
Replies: 43
Views: 2,719
Posted By Derakon
Have a boss ship...

Have a boss ship (https://i.imgur.com/WAV67sc.mp4).
Forum: Vanilla January 19, 2020, 03:24
Replies: 50
Views: 1,580
Posted By Derakon
It's one of the big ways that breath weapons are...

It's one of the big ways that breath weapons are distinguished from spells. They usually have a much higher damage cap than spells do at the starts of fights, but become far less dangerous as the...
Forum: Vanilla January 14, 2020, 13:58
Replies: 36
Views: 805
Posted By Derakon
This is true in the same sense that, say,...

This is true in the same sense that, say, detection will not help you win the fight with Morgoth. Plenty of things that are very useful in the rest of the game are not very useful in the final fight....
Forum: Vanilla January 11, 2020, 06:03
Replies: 27
Views: 648
Posted By Derakon
It'd certainly be nice to have a human-readable...

It'd certainly be nice to have a human-readable save file. But it'd be a lot of work for something that's rarely actually useful. It'd also bloat savefile size and save/load times somewhat, though I...
Forum: Vanilla January 10, 2020, 05:06
Replies: 15
Views: 565
Posted By Derakon
The multiplier is for how fast the player is...

The multiplier is for how fast the player is moving; it converts from damage per attack action to damage per some set amount of in-game time (specifically 10 game turns). Think of it as the Angband...
Forum: Vanilla January 8, 2020, 21:33
Replies: 20
Views: 773
Posted By Derakon
Don't you mean 3x earlier? In any case, I feel...

Don't you mean 3x earlier? In any case, I feel like the type of treasure ought to be invariant of your options set. Thus if no_selling is on, the window for each treasure type should be larger than...
Forum: Vanilla January 8, 2020, 16:36
Replies: 20
Views: 773
Posted By Derakon
Aren't these mimics specifically chosen to be...

Aren't these mimics specifically chosen to be desirable item types to lure adventurers closer? Making them actually drop what they claim to be would artificially inflate the quantity of Rings of...
Forum: Idle chatter January 1, 2020, 18:45
Replies: 43
Views: 2,719
Posted By Derakon
Not even remotely, sorry! I'm still building...

Not even remotely, sorry! I'm still building fairly fundamental parts of the game system, with only the barest smattering of content. It's going to be awhile before it's done.

Trust me, I want to...
Forum: Idle chatter January 1, 2020, 05:52
Replies: 43
Views: 2,719
Posted By Derakon
This is still alive, I just haven't been posting...

This is still alive, I just haven't been posting here much. I spent some time today working on fixing a pernicious little bug in the ship designer, and when I was done I went a bit overboard...
Forum: Vanilla December 24, 2019, 01:39
Replies: 15
Views: 565
Posted By Derakon
I'm having trouble finding fault with Sky's math...

I'm having trouble finding fault with Sky's math here; this does seem to be a case where the RoS is worth more than the RoD. In this case, Sky's character is trading being 19.4% faster (4.3x normal...
Forum: Competition December 22, 2019, 18:30
Replies: 41
Views: 1,731
Posted By Derakon
Does ^R fix it? If so it's just a display update...

Does ^R fix it? If so it's just a display update issue.
Forum: Vanilla December 17, 2019, 02:53
Replies: 24
Views: 920
Posted By Derakon
I have a mild attachment to colors being...

I have a mild attachment to colors being different across playthroughs, but not so much that I'll stand in the way of a clear usability improvement.
Forum: Vanilla December 16, 2019, 22:43
Replies: 5
Views: 272
Posted By Derakon
Why do artifacts have max depths anyway? It's not...

Why do artifacts have max depths anyway? It's not like they clog up the drop pools; a given artifact can only be found once, after all. Minimum depth, sure, finding Ringil at 50' should be rare, but...
Forum: AAR December 16, 2019, 22:41
Replies: 8
Views: 368
Posted By Derakon
Death Molds have +30 speed and 4 attacks per turn...

Death Molds have +30 speed and 4 attacks per turn dealing an average of 99 damage per turn if they all hit (max of 182). So...yeah. Don't go near them.
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