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Search: Posts Made By: Infinitum
Forum: Sil September 22, 2018, 10:44
Replies: 20
Views: 786
Posted By Infinitum
That. I exclusively play melee characters, but...

That. I exclusively play melee characters, but even so my 0-skill bow means free hits vs assorted lightly armoured enemies, which feels wrong thematically.

Also there's the fact that both V and...
Forum: Sil August 18, 2018, 17:19
Replies: 13
Views: 1,004
Posted By Infinitum
For 50'; what about Snaga slave gangs with an Orc...

For 50'; what about Snaga slave gangs with an Orc leader, similar to orc captains? The Snagas flee if the (larger) Orc is killed. Would introduce the player to some morale/ai interactions early on.
...
Forum: Sil July 13, 2018, 23:08
Replies: 13
Views: 1,352
Posted By Infinitum
Yeah, that does it. Considered having them work...

Yeah, that does it. Considered having them work as chests instead? They do share the glyph after all, and it'd cut down on feature bloat.

Died to V on my best run. He does feel killable though;...
Forum: Sil July 8, 2018, 18:32
Replies: 13
Views: 1,352
Posted By Infinitum
Neat! Trying it out right now. Have you...

Neat! Trying it out right now. Have you implemented the skeleton containers yet? None of the ".", "o" or "u" commands seem to work.
Forum: Sil April 27, 2018, 20:40
Replies: 6
Views: 945
Posted By Infinitum
Also, you can try getting 4 Smithing and Jeweler,...

Also, you can try getting 4 Smithing and Jeweler, then smith a Jewel at the first forge along with +1 accuracy/evasion rings at the guaranteed forge. Eventually melt some mithril item and smith a...
Forum: Sil April 27, 2018, 19:12
Replies: 10
Views: 1,105
Posted By Infinitum
Awesome! Looking forward to it. Burned out on sil...

Awesome! Looking forward to it. Burned out on sil a while ago so I'm holding off until your full release, but I'll make sure to complain/give feedback afterwards.
Forum: Sil April 17, 2018, 17:07
Replies: 36
Views: 2,863
Posted By Infinitum
Well, if you're going to design a new tree...

Well, if you're going to design a new tree anyhow, how about removing smithing as a player skill alltogether? If you want to retain the smithing interface haing the Forges be staffed by enslaved...
Forum: Sil March 24, 2018, 22:39
Replies: 4
Views: 537
Posted By Infinitum
You need to make Morgoth drop his crown before...

You need to make Morgoth drop his crown before you can pry a sil from it, either by hitting him a few times in combat or putting him to sleep whilst stealthing. So you need to obtain either song of...
Forum: Sil February 27, 2018, 20:06
Replies: 12
Views: 1,674
Posted By Infinitum
Oooof yeah this effectively makes my favourite...

Oooof yeah this effectively makes my favourite (+2,2d5)[+2] Mithril Longsword with sharpness/danger unmakeable. Guess my smithing builds are back to 4 points + jeweler and no investments past that.
Forum: Sil February 6, 2018, 21:21
Replies: 12
Views: 1,674
Posted By Infinitum
Nice! Played a few (very short) games, some...

Nice! Played a few (very short) games, some initial thoughts:

Smithing

- Still think Smithing is a lost cause and the entire tree should be replaced, but the changes seem for the better.

-...
Forum: Sil December 17, 2017, 16:31
Replies: 3
Views: 677
Posted By Infinitum
Well, if you want to give incentives for testing...

Well, if you want to give incentives for testing niche songs, why not bundle a few of them into each ability?
Forum: Sil November 25, 2017, 21:43
Replies: 95
Views: 7,402
Posted By Infinitum
Does there have to be a check at all? The...

Does there have to be a check at all? The interesting choice as I see it is going for the safe win (1 Silmaril) and the challenging one (3 silmarils). 2 Sil victories are neither exepdient nor...
Forum: Sil November 15, 2017, 23:06
Replies: 95
Views: 7,402
Posted By Infinitum
Eh. Killing fleeing enemies is pretty win more,...

Eh. Killing fleeing enemies is pretty win more, and it's in direct competition with opportunist for melee-centric builds (and opportunist also wrecks flittering enemies). Could be fun with...
Forum: Sil November 6, 2017, 19:26
Replies: 95
Views: 7,402
Posted By Infinitum
Oh, yeah. Haven't got around to playing much yet...

Oh, yeah. Haven't got around to playing much yet what with the high rate of releases you put out. Good job though! =)
Forum: Sil October 22, 2017, 12:28
Replies: 95
Views: 7,402
Posted By Infinitum
I personally don't find strictly worse items all...

I personally don't find strictly worse items all that interesting, but yeah worn/rusty armour pieces could prolong the meaningful drops phase of the game, no reason not to go for it. Removing Mewlip...
Forum: Sil October 19, 2017, 19:15
Replies: 46
Views: 3,777
Posted By Infinitum
The Suggestions thread?...

The Suggestions thread? (http://angband.oook.cz/forum/showthread.php?t=5986&page=13)
Forum: Sil October 17, 2017, 00:39
Replies: 18
Views: 2,729
Posted By Infinitum
Point. Still, there's some precedent with...

Point. Still, there's some precedent with Morgoth's curse and damage rolls do have enough variance to not make it a complete dud most of the time. Another way of doing it could be armor piercing...
Forum: Sil October 15, 2017, 22:39
Replies: 18
Views: 2,729
Posted By Infinitum
Downloaded; no obvious bugs on startup. You fixed...

Downloaded; no obvious bugs on startup. You fixed the initial forge appearing at 50' if taking the up stairs? A little conflicted on Hammers; on the one hand they need a boost, on the other I find...
Forum: Sil October 12, 2017, 17:50
Replies: 95
Views: 7,402
Posted By Infinitum
Implacable? Defiance? Relentlessness? Resolve? ...

Implacable? Defiance? Relentlessness? Resolve?



One solution I've seen and is partial to is replacing the concept of hit points representing health with hit points representing luck. E g...
Forum: Sil October 11, 2017, 18:43
Replies: 95
Views: 7,402
Posted By Infinitum
Probably not doable in a game centered on finding...

Probably not doable in a game centered on finding items. A good start would be preventing the player from assembling a smithing kit and rebalance point costs from there. Removing smithing boosters...
Forum: Sil October 10, 2017, 18:22
Replies: 95
Views: 7,402
Posted By Infinitum
Been years and years since I actually played...

Been years and years since I actually played crawl, but I disagree about the tedium part. As I recall the Hell levels were the only ones where my winning 15-runers actually felt threatened past the...
Forum: Sil October 9, 2017, 22:38
Replies: 95
Views: 7,402
Posted By Infinitum
Sweet. Wouldn't it be easier throwing weapons use...

Sweet. Wouldn't it be easier throwing weapons use the existing quiver slots though (code illiterate asking), retaining the (f/F)ire commands? Could possibly cut some input bloat.
Forum: Sil October 9, 2017, 17:56
Replies: 95
Views: 7,402
Posted By Infinitum
Ever played Dungeon Crawl? The later Hell levels...

Ever played Dungeon Crawl? The later Hell levels have a mechanic where the player was blasted at regular but random intervals with what amounted to the ancient foul curse with a smorgosbord of...
Forum: Sil October 8, 2017, 15:34
Replies: 95
Views: 7,402
Posted By Infinitum
Aight. Your thoughts on removing the hunger/fuel...

Aight. Your thoughts on removing the hunger/fuel clocks? Minimum depth superceeds both to the point where they don't really add anything to the game except small amounts of busywork....
Forum: Sil October 6, 2017, 17:20
Replies: 46
Views: 3,777
Posted By Infinitum
I rather like feint from a balancing standpoint...

I rather like feint from a balancing standpoint since it makes heavy, low accuracy weapons more viable (as previously mentioned). Still, at heart its just another ability that adds numbers like...
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