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Search: Posts Made By: Derakon
Forum: Vanilla November 14, 2019, 21:01
Replies: 26
Views: 1,007
Posted By Derakon
Action point based games usually let you take...

Action point based games usually let you take multiple actions per turn, e.g. movement is 1 point, attacking is 4, casting a spell is 5, you get 7 points. Are you proposing doing that in Angband? It...
Forum: Vanilla November 13, 2019, 20:01
Replies: 26
Views: 1,007
Posted By Derakon
Any turn that you spend moving passes much...

Any turn that you spend moving passes much faster, but turns you spend doing anything other than movement still take the full length of time, yes. The big advantages are a) moving fast means less...
Forum: Idle chatter November 11, 2019, 20:08
Replies: 5
Views: 162
Posted By Derakon
"Roguelike" is an entire genre and most games in...

"Roguelike" is an entire genre and most games in the genre feature permadeath, though it's sometimes optional. So there's the classic roguelikes like NetHack, ADOM, Crawl, etc. There's also modern...
Forum: Idle chatter November 11, 2019, 04:19
Replies: 37
Views: 1,728
Posted By Derakon
My last couple of coding days have been spent on...

My last couple of coding days have been spent on adding button prompts and improving the dialog system.

https://i.imgur.com/jimoTMU.mp4

Dialog now fades in over time, you can speed it up, snap...
Forum: Vanilla November 11, 2019, 00:26
Replies: 29
Views: 1,003
Posted By Derakon
Gothmog is a creature of fire and shadow; what...

Gothmog is a creature of fire and shadow; what does that look like? I can definitely see an argument for his whip making things darker.
Forum: Vanilla November 10, 2019, 22:29
Replies: 29
Views: 1,003
Posted By Derakon
I would in fact argue that Sting, Orcrist, and...

I would in fact argue that Sting, Orcrist, and Glamdring should glow because having them never give off light is far worse than having them always give off light. Especially when you're basically...
Forum: Vanilla November 10, 2019, 17:07
Replies: 29
Views: 1,003
Posted By Derakon
Having a big light radius is a substantial...

Having a big light radius is a substantial quality of life improvement for everyone that isn't a necromancer. It's like ESP but available earlier, works on mindless enemies, and (of course)...
Forum: Vanilla November 10, 2019, 05:28
Replies: 99
Views: 4,814
Posted By Derakon
Good news! We're in the 4.2.0 bugs thread, so...

Good news! We're in the 4.2.0 bugs thread, so hopefully Nick will see this. :)

(They may have been made vulnerable so that mages would have some way to fight them...)
Forum: Vanilla November 9, 2019, 00:38
Replies: 99
Views: 4,814
Posted By Derakon
Adamantite, and mithril, are both...

Adamantite, and mithril, are both corrosion-proof. That holds for armor made of the metal just as much as it does for monsters made of it.
Forum: Idle chatter November 7, 2019, 06:01
Replies: 37
Views: 1,728
Posted By Derakon
I decided to make a flamethrower today. ...

I decided to make a flamethrower today.

https://i.imgur.com/vH6AucG.mp4

This included an interesting bug where the flame streams weren't getting cleaned up correctly:
...
Forum: Vanilla November 5, 2019, 05:33
Replies: 17
Views: 686
Posted By Derakon
1d100 is a flat distribution (equal chance of any...

1d100 is a flat distribution (equal chance of any value); 34d2 is heavily weighted (very unlikely to deal either min or max damage). Of the two I would tend to prefer the latter, though they have...
Forum: Vanilla November 5, 2019, 02:38
Replies: 17
Views: 686
Posted By Derakon
Ahh, there's the issue I was trying to remember:...

Ahh, there's the issue I was trying to remember: deadliness has diminishing returns! With +to-dam it's pretty straightforward; if deadliness were just a straight percentile improvement that would be...
Forum: Competition November 4, 2019, 19:51
Replies: 21
Views: 724
Posted By Derakon
The amount of effort spent on catching cheaters...

The amount of effort spent on catching cheaters should be commensurate with the amount of harm caused by cheating. The competitions are zero-stakes, all that you stand to gain is some degree of...
Forum: Vanilla November 4, 2019, 19:06
Replies: 17
Views: 686
Posted By Derakon
OAngband-style combat. OAngband, among other...

OAngband-style combat. OAngband, among other things, did a significant revamp of the combat system. As I recall the main changes were:

* As mentioned, all damage derived ultimately from your dice...
Forum: Vanilla November 4, 2019, 19:04
Replies: 266
Views: 17,052
Posted By Derakon
Welp. Guess I'm just going senile then.

Welp. Guess I'm just going senile then.
Forum: Vanilla November 4, 2019, 17:59
Replies: 266
Views: 17,052
Posted By Derakon
Hm, maybe I'm getting my memories conflated with...

Hm, maybe I'm getting my memories conflated with variants then, or with the pre-2.9 days (and given that ZAngband branched off of 2.8.something, those are in many ways the same thing...). I guess...
Forum: Vanilla November 4, 2019, 17:57
Replies: 17
Views: 686
Posted By Derakon
For me the big issue with O combat has always...

For me the big issue with O combat has always been understanding the impact that any given change has on my damage. It had this "deadliness" stat that had extremely unclear effects on damage; clearly...
Forum: Vanilla November 3, 2019, 18:11
Replies: 266
Views: 17,052
Posted By Derakon
I was going to say that Slay Undead gives See...

I was going to say that Slay Undead gives See Invisible, but I just checked the gamedata (https://github.com/angband/angband/blob/master/lib/gamedata/ego_item.txt) and it looks like all of the basic...
Forum: Vanilla November 1, 2019, 20:17
Replies: 99
Views: 4,814
Posted By Derakon
That's a fair question. We might also wonder why...

That's a fair question. We might also wonder why earthquakes are allowed to delete unique monsters.
Forum: Vanilla October 31, 2019, 22:28
Replies: 99
Views: 4,814
Posted By Derakon
Yep, and this is true...for non-unique monsters....

Yep, and this is true...for non-unique monsters. For gamey reasons (mostly I believe to cater to those who want to "100%" the game) uniques can only be killed by the player. Indeed I believe that if...
Forum: Vanilla October 31, 2019, 15:50
Replies: 99
Views: 4,814
Posted By Derakon
Keep in mind that if a monster gets trampled,...

Keep in mind that if a monster gets trampled, everything in its inventory is gone. I believe that can result in lost artifacts if you have preserve mode turned off and the monster started with an...
Forum: Vanilla October 30, 2019, 02:12
Replies: 266
Views: 17,052
Posted By Derakon
Off-weapon means that it's from a source that is...

Off-weapon means that it's from a source that is not the wielded weapon itself. That means you have much more leeway to choose a weapon that has big dice but maybe not useful slays on it. Like a Mace...
Forum: Idle chatter October 30, 2019, 01:53
Replies: 37
Views: 1,728
Posted By Derakon
Last week's work was pretty dry, mostly...

Last week's work was pretty dry, mostly rearranging data and fixing bugs.

Today I replaced the combat-mode HUD with a more graphical one.

https://i.imgur.com/r9fPz9u.mp4
Forum: Vanilla October 29, 2019, 15:39
Replies: 266
Views: 17,052
Posted By Derakon
The Glaive of Pain is 9d6, not 9d30. You're only...

The Glaive of Pain is 9d6, not 9d30. You're only off by a factor of 5. :) But I believe the paladin's branding spells are temporary, not permanent, and additionally do not care what other attributes...
Forum: Vanilla October 29, 2019, 15:36
Replies: 9
Views: 434
Posted By Derakon
I'm sympathetic to the rest of your post, but...

I'm sympathetic to the rest of your post, but sticky curses are fundamentally incompatible with ID-by-use. Nobody would dare risk replacing a core piece of gear, like their weapon or the armor that...
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