Forum: Vanilla
June 22, 2022, 13:24
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Replies: 62
Views: 1,970
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Forum: Idle chatter
October 10, 2021, 15:31
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Replies: 42
Views: 20,566
Release 54 (21-Sep-2021)
Fixed a severe...
Release 54 (21-Sep-2021)
Fixed a severe bug in character generation. (thanks to David Mortin for reporting)
Scrolls of Disjunction are now generated only in shops. You're guaranteed to find 2...
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Forum: Idle chatter
September 19, 2021, 19:01
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Replies: 42
Views: 20,566
http://www.zorbus.net/graphics/rel53.jpg
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http://www.zorbus.net/graphics/rel53.jpg
Release 53 (19-Sep-2021)
New talent: Expert Trapper. Normally you can set traps to nearby tiles only, but with this talent you can set traps traps on...
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Forum: Development
September 6, 2021, 00:21
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Replies: 17
Views: 5,191
http://www.zorbus.net/graphics/building.jpg
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http://www.zorbus.net/graphics/building.jpg
Released a roguelike development related "book", it's just 30 pages with many images.
Available here:
http://building.zorbus.net
The game was...
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Forum: Idle chatter
September 6, 2021, 00:17
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Replies: 42
Views: 20,566
http://www.zorbus.net/graphics/rel52_1.jpg
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http://www.zorbus.net/graphics/rel52_1.jpg
Release 52 (06-Sep-2021)
Fixed a bug where animated skeletons would needlessly pick up several armors and shields. (thanks to Faeren for reporting)...
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Forum: Idle chatter
July 24, 2021, 13:52
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Replies: 42
Views: 20,566
Release 51 (24-Jul-2021)
Not so much new...
Release 51 (24-Jul-2021)
Not so much new stuff in this release, but had to make a full release after some structural changes to data files.
Fixed a bug where alternate paths to target were...
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Forum: Idle chatter
June 25, 2021, 19:13
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Replies: 42
Views: 20,566
http://www.zorbus.net/graphics/rel50.jpg
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http://www.zorbus.net/graphics/rel50.jpg
Release 50 (25-Jun-2021)
An alternate grid path for ranged targeting is now calculated and used if the first path is blocked. Also affects reach...
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Forum: Idle chatter
June 5, 2021, 07:25
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Replies: 42
Views: 20,566
Release 49 (05-Jun-2021)
Added some...
Release 49 (05-Jun-2021)
Added some post-processing to the field of view -algorithm for better corner wall exploration.
Made some optimizations to autoexplore.
Fixed a bug where some...
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Forum: Idle chatter
May 30, 2021, 15:45
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Replies: 42
Views: 20,566
http://www.zorbus.net/tmp/level_loot_2.png
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http://www.zorbus.net/tmp/level_loot_2.png
Release 48 (29-May-2021)
Added navimap and map preview to the level loot screen. It now shows a path to the item. (thanks to Cadex Emu for the...
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Forum: Development
May 21, 2021, 12:04
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Replies: 17
Views: 5,191
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Forum: Idle chatter
May 21, 2021, 11:59
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Replies: 42
Views: 20,566
Video:
https://youtu.be/jEyJ-p9Hbug
...
Video:
https://youtu.be/jEyJ-p9Hbug
Release 47 (21-May-2021)
You can no longer return to the previous dungeon level. The reason for this was to remove tedious gameplay, where you returned...
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Forum: Idle chatter
December 18, 2020, 19:09
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Replies: 42
Views: 20,566
Release 46 (18-Dec-2020)
After character...
Release 46 (18-Dec-2020)
After character death, a new statistics table and maps of visited dungeon levels are shown. The maps show unexplored areas in blue. The statistics table shows...
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Forum: Idle chatter
December 10, 2020, 03:06
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Replies: 42
Views: 20,566
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Forum: Idle chatter
December 5, 2020, 19:57
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Replies: 42
Views: 20,566
Release 44 (05-Dec-2020)
A tournament with...
Release 44 (05-Dec-2020)
A tournament with Amazon eGift Card prizes is still running until the end of December.
For the rules and leaderboard check http://tournament.zorbus.net.
Target...
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Forum: Idle chatter
November 27, 2020, 15:42
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Replies: 42
Views: 20,566
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Forum: Idle chatter
October 17, 2020, 05:27
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Replies: 42
Views: 20,566
http://www.zorbus.net/tmp/level_loot_1.png
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http://www.zorbus.net/tmp/level_loot_1.png
http://www.zorbus.net/tmp/level_loot_2.png
Release 42 (17-Oct-2020)
Fixed a bug where you would not get experience points from a creature...
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Forum: Idle chatter
October 9, 2020, 00:33
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Replies: 42
Views: 20,566
http://www.zorbus.net/tmp/mushroom_soup.jpg
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http://www.zorbus.net/tmp/mushroom_soup.jpg
Release 41 (09-Oct-2020)
(Regular, not Greater) Amulet of Health was bugged, it didn't protect against disease. (thanks to Zero for reporting...
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Forum: Idle chatter
August 26, 2020, 17:11
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Replies: 42
Views: 20,566
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Forum: Idle chatter
August 21, 2020, 23:41
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Replies: 42
Views: 20,566
http://www.zorbus.net/tmp/splat.gif
Release...
http://www.zorbus.net/tmp/splat.gif
Release 40
New setting: Never flee. If on, creatures other than companions never flee. Some creatures, usually those using ranged attacks or spells, still...
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Forum: Idle chatter
July 24, 2020, 05:17
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Replies: 42
Views: 20,566
Release 39 (24-Jul-2020)
By pressing A...
Release 39 (24-Jul-2020)
By pressing A you automatically approach and attack nearest seen hostile creature with a melee- or a reach-weapon. You can use autoattack just for approaching so you...
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Forum: Idle chatter
July 13, 2020, 16:20
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Replies: 42
Views: 20,566
Release 38 (13-Jul-2020)
Most of the stuff...
Release 38 (13-Jul-2020)
Most of the stuff in this release is implemented after feedback, so big thanks for it!
Hopefully fixed a severe infinite loop bug that could happen when you looted...
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Forum: Idle chatter
July 4, 2020, 00:04
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Replies: 42
Views: 20,566
Release 37
Fixed a bug where NPCs could...
Release 37
Fixed a bug where NPCs could equip a 2-h weapon after only a shield was equipped in off-hand. (thanks to KurzedMetal for reporting this)
Charmed creatures no longer react to player...
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Forum: Vanilla
June 27, 2020, 21:00
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Replies: 5
Views: 2,183
You could try web pages that have ambient music...
You could try web pages that have ambient music and sound effects for tabletop RPGs, playable straight from the browser. Also check Spotify for ambient playlists. There's even an ambient genre called...
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Forum: Idle chatter
June 27, 2020, 20:50
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Replies: 42
Views: 20,566
Release 36
Improved autoexplore: There...
Release 36
Improved autoexplore: There is no need to manually walk around the dungeon to search for remaining hidden areas. Once autoexplore no longer finds anything to explore, it will check...
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Forum: Idle chatter
June 20, 2020, 07:08
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Replies: 42
Views: 20,566
Release 35 (22-Jun-2020)
Optional low...
Release 35 (22-Jun-2020)
Optional low Health warning popup dialog that blocks all commands. The dialog is visible for the configured duration or until closed with ESC, SPACE, ENTER, or left...
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